What happens when one has completed all the achievements that give chips and can only get 5 or 10 when doing challenges? There is a point where it just won't be easy to get chips at all. And if you go on a spree of large keys (as an extreme example), you'll run out of chips much quicker and just be unable to earn them in any significant quantity to be able to buy full health potions. Don't get me wrong, I still like the game but I've seen games with much more lenient and easier earning in them get slammed on here so I'm a bit confused as to why people are being so lenient on this one. Even the level of glaringly obvious bugs (multicoloured worker for example, I mean how did that one get past Q&A) are being overlooked. The game is good and all that but overall, it's really not a finished product just yet. Its gonna need a couple more bug fix updates to be where it should have been from day and is overall very disappointing coming from someone like Chair. Its a very enjoyable game but just disappointing at the same time. It just needed a few more months and better balancing in relation to currencies and the overpowered super fast enemies that appear from nowhere. And bug fixes, so many bugs.
I was thinking the same thing with the chips. Very disappointing move there from Chair. It's bewildering that the TA review doesn't at least mention some of these issues.
I'd agree but they might not even be the biggest problem. I held on to a couple of suits of armour that I thought looked pretty cool and decided to upgrade. Until I saw the length of time and the actual cost. They were only lower mid range armour but, they looked cool. I could have bought Siris's top armour (king of something one) for the same price and it (the upgraded one) still wouldn't of been equal specs. If they were equal spec wise, I'd understand it but the upgraded armour still would have been less powerful. So I abandoned that plan pretty quickly. And once I've mastered that top armour, I've a feeling that it is going to require playing the final mission (and loosing to the god king, its a decent way to grind away as the chests give a decent currency amount, keep your level to keep it easy and pretty short) a lot more times than I'd like to in order to upgrade it. Remastering items is going to be very difficult. And again, I am enjoying the game and I don't want to come of as negative towards it. It is still one of the best games iOS has to offer. But its a bit more Godfather 3 and IB2 is more Godfather 2, if you get what I mean by that comparison. I had a pretty good idea of all these things beforehand and I still would have to have this game but there just are certain elements like the above that make it lesser than IB 2, a heavier push towards iap and just unbalanced. I just can't see being able to put the same amount of time into this one as I did either IB 1 or 2 without an extraordinary amount of replaying which will eventually just become grinding or just buy a big iap pack. In saying that, it's still a game worth buying. Just have slightly lower expectations as it doesn't surpass IB2. Yet. And finally (for real this time), I'm doing a playthrough without using any chips at all and it is more than possible. You will have to skip an awful lot of chests though and die a lot. But anyway, I've calculated that you get 6000 chips from the goals. Now this is open to change and based on my current progress but I've earned 2500 and from the goals that are left on my list (which seems to the final lot as I have the majority at this stage, the end ones pay well though) and excludes single challenges, there is 3500 left to earn. At 450 for a large key, that's gonna be gone pretty fast. Now the disclaimer. That is solely based on its current set up with 36 of the 43 available achievements completed. And I did waste a few chips here and there and missed out on a good few single in battle challenges and have obviously not played any clashmobs. So it is possible to increase the number through challenges and clash mobs.
The first version of IB2 definitely had a more tolerable pay model, but not awfully better in stability, gameplay or scope. You guys need to stop comparing a 2-year-old game with another just released this week.
Large keys are expensive, but I also found them impractical to keep buying in IB2 as well, as they usually cost as much as the gold rewards in the chests. Besides the maps, which I think I bought easily in the first hour of playing, the only thing I felt remotely inclined to spend chips on were potions and large keys. Potions are always 25 chips. In IB2, the price varied, so when potions weren't dropping later on, and I was saving up lots of money for equipment, I just had to do without potions. In IB3, the chips obtained for battle are giving me more access to potions than in IB2 rather than less. It just seems like the CONCEPT of two currencies is causing irritation rather than the implementation of it, which isn't any more freemium than IB2 was. I didn't spend extra money on IB2 and I don't think IB3 warrants it either. We can safely assume the glitches will be ironed out. Also, any of the unfair battle scenarios that I've seen in IB3 are the exact same things I saw in IB2 even it its latest incarnation, so it just seems like people are selectively differentiating between the pot and the kettle as it suits their feelings.
I gain a level for my smart ass ability and you get the butthurt achievement, now everybody's happy. Calm down a little I agree that the game is still a little buggy (black bars instead of pics, colour screw ups) but it's IB and they have always ended up fixing those. In addition to providing major content updates that makes the game worth twice its price. IAPs though are the one thing I haven't had any problems with. You get enough chips to buy all the maps and once you unlock the battle challenge achievement, getting 25 chips isn't that tedious a task ^^ And if you need them too often you simply do have to grind. It's always been that way with IB (especially in the late game) and it's a model you seen in tons of other games. IAP here is nothing but a shortcut that you never HAVE to take.
Well, you can take it that way if you want. Or you could see it as an impartial and balanced view from someone who waited five days to say anything at all about it and during that time has played far too many hours and rebirths and reset multiple times in order to test out different scenarios and reached level 40 each time. Someone who is a fan of the franchise, reached well over level 200 in IB 2 and has equal as many days put in to IB 1. And was eagerly anticipating playing the final version of the game as can clearly been seen in the upcoming thread. If you see 6000 chips as enough for you, fine, but what is that, 13 large keys. That's enough for multiple play throughs of the same level of IB 2? What I offered was a relatively balanced opinion from a fan of the series and someone who is not bothered by dual currencies or timers in general anyway. Something I've been criticised for many times on here. So you can take it that way. Or you can dismiss it with your pot/kettle analogy. That shows a lot of balance itself. As for your pot/kettle analogy, if Gameloft released this exact game, the level of criticism of both the imbalance and the iap would be substantially higher, so maybe that pot/kettle applies more to you and it being Infinity Blade from Chair. 2K Drive is far more balanced currency wise than this and it got slammed in its thread for iap and I've seen many other games with less bugs at launch being criticised for being "lazy" development but because it's this game, it hasn't come up. And in relation to balance, I would still have bought this game knowing what I know now about it and I would still advise people to buy it. But I would also be clear that it does have faults. It does need more work. But at the same time it is something people will enjoy.
Clashmob, once working, will definitely be giving out keys and chips regularly. If the least amount of chips rewarded is anywhere between 50-200 there won't be any problems. Provided the mob has what it takes.
Agreed. And hopefully that will be the case. In the future once it happens. As it hasn't happened yet, I can only offer my opinions based on what it is right now. And that is all my other posts are. I'm sure I'll have to revise once everything is in place properly. But yes, Squashy, you are 100% right, once it happens, the chips will be of little relevance and no problem. And provide a strong incentive to play the clashmobs.
I completed the game and question what the point of the robot dog was... It had no role... Am I missing something from the story?
It's another bug of sorts. It was in there on day one but the majority could not connect. There was a communication issue and the servers also couldn't handle the load. I hear it'll be another update before it'll be ready properly. Which has varying estimates of two weeks to a month but you can never really tell in these scenarios. The Clashmobs will eventually show up on the maps visually as though they are another castle. There will be two of those there. One is challenge related and the other is clashmobs. They'll appear in the bottom (ish) right of the map after the first mission position if I'm remembering right. So look out for them there when they reappear.
13 large keys is more than I bought in IB2 over the course of 2+ years. I'd buy a large key if I didn't find one to open the Skycage area; anything else was a waste of money. It was actually worth it to me to buy the keys with chips. That also doesn't address how 25 chips are faster to accumulate than IB2 high-level potion costs in tandem with buying equipment with the same currency. IB2 is therefore more freemium in that regard than IB3 is. There's no ceiling to the chips you have; it's just that achievements make buying large keys more likely early on than later. IB3 blacksmith timers are new, but are a better option than deliberately dying at the end of each IB2 new game + until you've maxed everything instead of just manually choosing to reset. That's the strongest criteria for criticizing IB3's pay model and it's still an improvement. Also, IAP in any IB game is really a waste. Who's going to pay a dollar for an amount of gold you can get in 10 minutes? Is that person someone you'd care to listen to? Let's say they threw a gold purchase option into a FF game or something. They didn't CHANGE anything about the game, but now you have an option to make it easier. So instead of people complaining about the game's difficulty or the grind, they just start shitting in their pants about IAP because the option is there. So, I don't really think IAP complaints are particularly valid unless you can save five hours of work or thereabouts with a dollar or something like that AND the game is designed from the start for people who make that purchase.
Nevermind. I'm out on this one. No real impetus to engage with those that require swearing to emphasise their point irrelevant of whether I agree with the overarching principle or not.
You have no idea how to use large keys in IB2... You have no idea how to play NG+. I reach lv~950 in IB2. I know what I'm talking about. IB3 is less generous in currency.
I found IBI and IBII repetitive and boring. Purchased both, never finished either. I have mixed feelings regarding IBIII as it sounds like more fight, rinse, repeat. Is there enough variance with the new features to break up some of the repetitive monotony?