Infinity Blade - by Epic Games

Discussion in 'Upcoming iOS Games' started by ImNoSuperMan, Sep 1, 2010.

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  1. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    It seems nothing major released this week as the AppStore didn't update the spotlight apps or anything.
     
  2. pgboy

    pgboy Well-Known Member

    Sep 4, 2010
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    Next week might be big, or first week of dec I hope!
    Ima get that haunukah money dec 1st
     
  3. JoeyLP

    JoeyLP Well-Known Member

    Jan 18, 2010
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    For some reason it doesn't seem exactly what I expected, but I don't think I am in the right position to make the call if it looks as good as it has been hyped up to be at the moment.
     
  4. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    #564 Pacificsun0481, Nov 26, 2010
    Last edited: Nov 26, 2010

    Difference of opinion, I guess...

    Mouthwatering graphics

    Tons of armor, weapons and spells to unlock

    Bosses that gain new strength and better tactics on repeated attempts/playthroughs

    Seemingly addictive swipe based swordplay. Imagine the Wii on your screen, but with your finger

    Cool setting

    Lastly, confirmed free updates:

    New areas, bosses, equipment, items and multiplayer.

    The multiplayer seems neat, especially as you gain better gear and grow stronger...you could totally have a bad ass knight to show off...

    Final coolness:

    You equipment gives xp and builds strength. Do you utilize a strong weapon, with no xp left to give, or use a lowly weapon to gain a little more xp? Also, your shield can only withstand so much pain...then rendered no good.

    Those are the main reasons I am beyond jazzed for Infinity Blade.

    BTW...Epic is notoriously reliable in the console space. I believe they will follow through tremendously, as well as keep their promise of updates.
     
  5. Axidrain

    Axidrain Well-Known Member

    Nov 6, 2010
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    Despite this game not being a full fledged rpg title. It still looks like a really damn fun game to play tho :D
     
  6. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Indeed, good sir or madam.
     
  7. zI Veo Iz

    zI Veo Iz Well-Known Member

    Nov 28, 2009
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    Fixed :p lol
     
  8. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    electrical
    Tehran-Iran
  9. Pacificsun0481

    Pacificsun0481 Well-Known Member

    Jul 10, 2010
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    Sacramento, CA
  10. pablo6630

    pablo6630 Well-Known Member

    Mar 18, 2010
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    what will be the game size?
     
  11. Stirolak26

    Stirolak26 Well-Known Member

    Sep 19, 2010
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    Imagine how awesome it would be if they just spend twice as long 8 vs 4 months to make this and just charged twice the price. I'd much raTher pay for quality than quantity.
     
  12. meatz666

    meatz666 Well-Known Member

    Sep 29, 2010
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    Hey, I got it wrong, or these developers work on a castle?!?
    How awesome is that guy office?
     
  13. Stirolak26

    Stirolak26 Well-Known Member

    Sep 19, 2010
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    Wouldn't you guys rather spend chaos rings price on this game if it took 8 months (still shorter time frame than it takes to make psp or ds games) than $10 bucks for 4 months dev time?
     
  14. AchillesReborn

    AchillesReborn Well-Known Member

    Nov 29, 2008
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    Those are completely arbitrary options.
     
  15. Stirolak26

    Stirolak26 Well-Known Member

    Sep 19, 2010
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    Well look how long sword and sorcery has been in development despite it's simple graphics. Or aralon, or even final fantasy tactics which is a port. Do you believe this is truly gonna be a real game with quality and define the laws of game development logic and be made in 4 months? I don't know why you guys are even looking so much forward to it or hyping it up once that fact got revealed they freaking! Only spend pocket hours on it. I mean look how rage turned out in 2 months. So short and bad even 6 months wouldn't have helped.
     
  16. Krollx

    Krollx Well-Known Member

    Jun 12, 2010
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    Yes.
     
  17. Axidrain

    Axidrain Well-Known Member

    Nov 6, 2010
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    hahaha!! short and sweet
     
  18. TNT_HEADSHOT

    TNT_HEADSHOT Well-Known Member

    Aug 1, 2010
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    Better than long and bitter
     
  19. olliewollie

    olliewollie Well-Known Member

    Sep 10, 2010
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    Australia
    Lol at this :)
     
  20. meatz666

    meatz666 Well-Known Member

    Sep 29, 2010
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    #580 meatz666, Nov 26, 2010
    Last edited: Nov 26, 2010
    Don't agree... I prefer a 4-months-work of a great team using a great technology, than a year-work of an amateur team without resources... You mentioned FFT... Square is the one spending pocket money on an amateur team that can't even port a game properly, lost their September deadline, and have developed just crappy games...

    Rage developers never hid the fact that the game was an exploration to a new platform. And in 2 months they manage to give a lesson of PR, even with Carmack talking to the community... The only things that we know about FFT since E3 is a dude holding a mockup screen and the psp trailer masked on an iphone frame...

    Maybe we can ask Josh from Crescent Moon how long would it take to make Aralon if they had the same budget and infrastructure that Chair and Epic have, or "the big ones"...

    I don't think that Infinity Blade will be the total jewel of modern gaming, but I expect a cool and beautiful experience (and you can put Aralon here as well), that may open the iOS doors to more serious and better looking games...
     

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