Infinity Blade - by Epic Games

Discussion in 'Upcoming iOS Games' started by ImNoSuperMan, Sep 1, 2010.

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  1. Sotoro

    Sotoro Well-Known Member

    Nov 21, 2010
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    I hope we'll see a release this week :)
     
  2. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    They need to port the NDS title, The World Ends With You. Most fun I've had with the DS before selling it, and great use of the touch screen. In fact, it was all touch screen.

    Bold letters to grab your attention.

    Then a punchline to refer to bold letters.

    Success.
     
  3. gospel9

    gospel9 Well-Known Member

    Oct 5, 2008
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    Fruit Ninja has its charm in its own way. The upbeat music and mindless chopping (for the most part) is alright for what it is. But this? I see no reason for it to try to be a Fruit Ninja RPG... In fact, it might not be nearly as fun seeing how slow this game is compared to FN in that kind of manner.

    I was expecting a Fighting Game, this isn't it. As for the RPG elements, it looks like we don't get to choose "Skills" or "Talents", but instead we get to customize on boring stat points. Not really excited about that either.
     
  4. kingkong120

    kingkong120 Well-Known Member

    Jul 17, 2009
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    Wow, it looks very impressive. I think that I will enjoy this game very much.
     
  5. tsharpfilm

    tsharpfilm Well-Known Member

    Sep 14, 2009
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    USA
    It depends on your definition of "full-fledged."

    As a full RPG experience, Infinity Blade looks thin. But as a pick up and play fighting game, I think it looks perfect. Besides, why should Epic invest a crap load of money into making a full RPG if they aren't even sure if they could make money with something smaller? They're playing it smart, and testing the waters first.

    I think we might. There have been a lot of previews flowing out all of a sudden.

    The gameplay probably looked slow because it was in tutorial mode.

    But it is a fighting game. I'm not sure if I'll like the point-move controls, but the swiping to sword fight looks awesome.
     
  6. marker1c

    marker1c Well-Known Member

    Sep 14, 2010
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    Philipines
    December is going to be epic!
     
  7. Axidrain

    Axidrain Well-Known Member

    Nov 6, 2010
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    yea. despite this being a pickup and play kinda game im not betting on the content at all. but the concept and approach from chair on this game is pretty interesting, at least its not gonna be like rage. man.... rage. ugh
     
  8. mOOm

    mOOm Active Member

    Jul 30, 2010
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    i hope the animation don't stutters like in the video when it is out. And the slashing looks way too simple for my liking. I hope there is more to offer.
     
  9. MrJo

    MrJo Well-Known Member

    Oct 16, 2010
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    #509 MrJo, Nov 24, 2010
    Last edited: Nov 24, 2010
    Follow this link to find out more about the game. One of IGN's reviewers has had a lot of time to actually play the game, and gave a lot of insight. Sorry if any of this has already been posted. The first is an overview of the game, the second two will take you straight to his reviews of combat, and then the rpg elements - enjoy!

    http://wireless.ign.com/articles/113/1135392p1.html

    http://wireless.ign.com/articles/113/1136076p1.html

    http://wireless.ign.com/articles/113/1136277p1.html

    Some excerpts:

    "A firm release date isn't really something you can expect from the App Store. Chair expects to release Infinity Blade in the next few weeks, possibly before the end of November and certainly before the end of the year. (No word yet on price, but expect it to be reasonable)."

    "Let's start with basic attacks. Swipe your finger across the screen in any direction and it registers as an attack in that direction. Short swipes, long swipes, up, down, diagonal. Wherever you swipe on the screen, Infinity Blade recognizes your moves. A single sword stroke really won't do much for you. Attacks are about combos, so you'll want to rapidly swipe in different directions, which creates a flurry of blows." He also talks about defensive maneuvers like dodging, blocking, and parrying.

    "Your character has four stats: Health, Attack, Shield, and Magic. Health and Attack should be pretty obvious. Shield isn't just your defense, but also how much your damage your actual shield can withstand in combat. When your shield is depleted in a fight, you can no longer block. Trust me; this will play into some battles. Magic determines, in part, the strength of your spells, but also how quickly your mana recharges so you can cast more spells."

    "Gaining experience is where things get interesting. As you'd expect, you get experience from defeating enemies standing in the way between you and the God King. The bonus factors being things like damage dealt to an enemy and how quickly they're defeated. The twist is that every piece of equipment (helm, armor, shield, weapon, and ring) also has experience points."

    From IGN:
    [​IMG]
     
  10. MrJo

    MrJo Well-Known Member

    Oct 16, 2010
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    #510 MrJo, Nov 24, 2010
    Last edited: Nov 24, 2010
    About the 20-30 minutes of gameplay, it definitely sounds like multiple rounds are required to finish - and don't forget multiplayer!

    [​IMG]

    [​IMG]
     
  11. pgboy

    pgboy Well-Known Member

    Sep 4, 2010
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    that will probably be the only thing i do with it
     
  12. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Yes, Epic shouldn't forget multiplayer in one of their updates (of Medieval Rage RPG) ;)
     
  13. iPhondTouch3G

    iPhondTouch3G Well-Known Member

    Dec 17, 2009
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    Yeah this game is basically a test to see if the market is ready for a full-fledged game.

    If the test is "successful", who knows, we might see Unreal Tournament or Gears of War or BioShock on the iDevice platform.
     
  14. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    I've seen enough tests...
    And I'm already playing full-fledged games (Chaos Rings, for example).
    If they test, they should say it, but they are hyping their games as next level iPhone games. Result in case of Rage? It's already disappearing from the German App Store charts (normal version left top 50 already). In the worst case, they wonder why it isn't that successful and stop supporting or going further before realizing that the fault is completely on their side.
     
  15. PhxBangBus602

    PhxBangBus602 Well-Known Member

    Nov 7, 2010
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    These devices wouldn't be able to handle the sheer amount of enemies on screen that games like Gears of War have to offer.
     
  16. Meta Knight

    Meta Knight Well-Known Member

    Aug 27, 2010
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    They guys I watch the gameplay video and go to 0.39 I bet that's the god king there I expected him to be bigger but hey he still looks badass.
     
  17. MrJo

    MrJo Well-Known Member

    Oct 16, 2010
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    http://www.youtube.com/watch?v=qybdVPYeqr4
     
  18. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    It's not the right background setting for the god king.
    I'm pretty sure he will wait in the middle of the impressive castle, not on a path outside.
     
  19. Lifein2D

    Lifein2D Well-Known Member

    Feb 16, 2010
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    Canada
    Yes! That is one of my all time favorite RPG's. I loved that and Hotel Dusk when I used to have my DS.

    If either of those games end up on iOS I'll be super happy. We already saw it done with Phoenix Write. Why not those two?
     
  20. Meta Knight

    Meta Knight Well-Known Member

    Aug 27, 2010
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    He is in the castle check at 0:39 you must of checked wrong.
     

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