This is a very important point that I think a lot of people are missing. Why should Epic go all out and make a massive RPG-action adventure game if they're not even sure if they can sell something like Infinity Blade, which may or may not be a dialed down RPG? They're testing the waters with this one. If this game sells well, and the App Store proves to be profitable, we could be seeing a lot more console quality games for iOS. And from the looks of the trailer, and from what I've read so far, this game doesn't look bad at all. It looks like Chaos Rings on steroids. And the swipe controls are a really good idea. Virtual d-pads are frustrating, especially on my little iPod. My thumbs cover too much of the screen. If this game is under $20, I will be buying it.
Same for me. Under 20 bucks, it's in my pocket.... IT looks cool, more a fighting game than an RPG game, but this isn't a problem at all...
How certain are you? I hope the Thursday of thanksgiving/black Friday area. Would be a good "system seller"... But why not assume Xmas/winter holiday in December?
Agreed. If this title ends up more visually stunning than epic citadel, which was thrown together in less than 8 weeks, and ends up running optimally then... I see no reason why the bar won't be raised and we couldn't see gameloft (subsidiary of ubisoft) utilize the engine. They usually take a year between sequels and I'd rather see them use their time to step up their titles visually, or at least clean them up and make them less buggy. I know, from my point of view, when a landmark visual feast hits a system, I can't help but be disappointed knowing other games have the same potential and don't utilize it.
developer interview: http://multiplayerblog.mtv.com/2010/11/03/shadow-complex-iphone-chair-infinity-blade-epic/ compares to Karateka, Dragon's Lair And Punch-Out Never played Karateka, hated Dragon's Lair, loved Punch-Out.
"It'd be perfect to use this touch screen to where, basically, I swipe on the screen, and I've got this dude who swipes with me. We can actually make a sword fighting game where, if an attack is coming in at a funky angle, I can swipe my sword into it and parry the attack away." "Players will be able to explore the dungeon between battles, finding gold, equipment and potions to help them in their quest."
No, because I was sold on this title at Apple's September event. I expect to see this title work extremely well. It is Chair/Epic after all. They created the unreal engine and if anyone can make a stellar game with the tech, it's them.
dude, this is sooo much better than button smashing, because you can actually controll how you block an attack and how you attack!
Here is hoping other developers will utilize then engine (EA, Ubisoft/Gameloft, Square, Capcom, Sega, etc.) http://www.gamasutra.com/view/news/30223/Interview_Epics_Capps_On_Bringing_Hardcore_Flavor_To_iOS.php "Is there anything in the tool chain about scaling down products that are developed on console platforms, or is that something that people are going to have to do manually? I think it's going to depend on the title. I mean, if you're really pushing the PS3 to the limits, then you're going to need to do some rework. But we've got some automated tools to help customize how draw calls are met for iPhone, but I think it's probably going to be a mix of the two. Some people's games are going to work just fine, and other games you're going to need to do some custom work. Obviously, art, particularly seems like it would be an issue. I mean, the character models for Gears of War, specifically, seem like they'd be very hard to translate. It actually turns out that we get really high-resolution textures, which is the first thing you'd think about how "we're going to have to dumb that down." But you don't, because you've got so much memory on an iPhone. You've got 16 gigs of flash memory, which is way better, faster memory than what most people have generally on a home PC. So that stuff works really well. It's the big environments that get really complicated on the rendering tools for iPhone. But yeah, we've got some tricks for it. "
I just know a good thing when I see it. If the controls are as intuitive and responsive as they claim, I can see myself having a lot of fun with Infinity Blade. A swipe controlled sword fighting game, in theory, is a great idea. It just has to be implemented well. And from the looks of the previews, I think it has.
"With your finger, you can look around, and there are different touch points in the environment, and when I click the point, I see cool cinematic shots of my character moving through the environment. While he's doing that, if I see other branches, I can click on those. If I see treasure I can click on it. It's almost like the 'picking up the sunshine' feel of 'Plants vs. Zombies.' It's pretty different, but I think it's cool for the device." That's kind of disappointing. I was hoping it'd be more like Epic Citadel where you can actually move around freely. But sadly the movement will be point and click based like Myst.
Personally, I was hoping to be able to run around freely like in Epic Citadel. This clearly isn't the case (Myst / Dragon's Lair reference). But right, it's Epic, it will be a milestone aka perfect game aka I buy anything from them like I do buy Rage and glorify it even if it will be on rails For me, two big let-down news today. I was just hoping for a very different kind of game.
Top tier titles using the engine: Unreal Tournament, Gears of War (epic games) Deus Ex (square Enix) Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, America's Army, Red Steel (Ubisoft) BioShock, BioShock 2 (2k games) Borderlands (?) Batman: Arkham Asylum (Warner Bros, Eidos/Square Enix, Rocksteady) Mass Effect 1 and 2, Mirrors Edge (EA, Dice, Bioware, MS) Lost Odyssey (MS, Mistwalker) The Last Remnant (Square Enix) Splinter Cell (Ubisoft) http://en.wikipedia.org/wiki/Unreal_Engine "Although primarily developed for first-person shooters, it has been successfully used in a variety of genres, including stealth (Tom Clancy's Splinter Cell), MMORPG (Vanguard: Saga of Heroes) as well as RPGs with Mass Effect, The Last Remnant..." --------------------------my biggest hope is Gameloft, the mobile subsidiary of Ubisoft (unreal license holder) will utilize the engine --------------------------- http://news.bbc.co.uk/2/hi/technology/4545678.stm "Ubisoft's venture into gaming on the go appears to be paying off. Its mobile gaming subsidiary, Gameloft, has sold almost as many games as Ubisoft, said boss Yves Guillemot." http://www.slidetoplay.com/story/gameloft-and-ubisoft-in-sibling-rivalry-over-iphone "Ubisoft and Gameloft have a long-standing partnership, given that both firms are owned by the Guillemot Brothers. As a result, Ubisoft has often handed its biggest console franchises over to Gameloft for mobile development, the recent release of PlayStation classic Driver on the App Store a prime example of their cooperation."