Does follow up mean the next in a series or is it just my next game? Oh well [hqyoutube]GzH9XKh1iY4[/hqyoutube] I grew up in the Midwest dreaming about surfing and wondering what it was like. Since I've been lucky to live near the ocean and surf for most of my professional life I thought I would try and show what it's like in my medium of choice... a game! Infinite Surf (IS) is a very casual tilt surfing game based on the endless runner mechanic. It's going to launch it at 99 cents and you can buy coins with IAP, but they definitely not necessary and they're easy to earn! It'll also be universal. In most endless games picking up the coins are optional, but in IS missed coins count against your stability. You can only miss a certain amount of coins based on the board you have. So with a longboard, which are more stable boards, you can miss up to 3, but with a shortboard you can only miss one. Once your stability is lost you wipeout and the game is over. The boards have other properties, like how long/deep they stay in the barrel, how many points you can get doing a power turn and how long a free surf, ie. magnet, will last. If you like the look of a board it doesn't mean you are stuck bad stats. Board stats can be upgraded before each game using coins. The other unique thing I did, to make this game very casual, is allow the player to choose how fast they want to go. Most endless runners will ramp up more and more as you play, and you eventually hit a wall, but surfing isn't like that. There are all sorts of abilities out in the water, from the little kids surfing for the first time, to the pros chasing huge waves. I wanted to make the game very accessible so with this mechanic the game can be as relaxing or as intense as you want it to be. If you want to glide along, collecting points and coins all day at the x1 multiplier you can. The game won't stop you. Of course you wont get as many as if you're at multiplier x8 and your abilities won't be as challenged. For the art style my goal was to make the game more like an interactive painting. Surfers get to see the ocean from a unique perspective and I wanted to try and capture that. I really just wanted to make a game felt similar to surfing. The ones I've played end up being more like skate boarding games on top of wave meshes. No sharks to ollie in IS. I just submitted today so it should be out in the next couple of weeks. I should have the trailer out soon. What about Cubed? If anyone cares. Long story short, I had to stop working on it because my former employer didn't like me working on personal projects and made me sign contract saying I'd stop. I'm no longer there and am now a full time indie developer. I've got some ideas for a new version of CRR and it's going to be the follow up game to this one. Cheers!