iPad Indigo Ocho - Promo Codes Available

Discussion in 'iPhone and iPad Games' started by indigo8, Mar 7, 2009.

  1. indigo8

    indigo8 Well-Known Member

    #1 indigo8, Mar 7, 2009
    Last edited: Mar 7, 2009
    [Sorry - all out now. Thanks to everyone who responded!]

    We've still got ten or so left.

    Willing to write a quick review on iTunes (or anywhere else)?

    Just drop me line I'll send you a code. :)
     
  2. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
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    Las Vegas, NV, USA
    5 minutes too early :)

    I got it when it was free. I do agree with the "franticness" of the first few levels and I can't wait to try the new, slower version :D
     
  3. indigo8

    indigo8 Well-Known Member

  4. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    I'll do a review!
     
  5. OrangePanda

    OrangePanda Well-Known Member

    Jan 10, 2009
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    I pm'd, i'll write a review.
     
  6. Blaqkie

    Blaqkie Well-Known Member

    Feb 6, 2009
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    I'd will do a review! Not sure If I'm supposed to post or pm. :/
     
  7. clo

    clo New Member

    Feb 25, 2009
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    i promise i will give a review as well
     
  8. jawslover

    jawslover Well-Known Member

    Dec 28, 2008
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    JERICHO, KS
    I pm'ed, I will review:D
     
  9. Fazzy

    Fazzy Well-Known Member

    I'll do a review as well..
     
  10. rasengan007

    rasengan007 Member

    Feb 15, 2009
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    ill do 1 :)
    hope im not too late tho...
     
  11. indigo8

    indigo8 Well-Known Member

    Doh! PM'ing

    I'm sorry - I should have mentioned to PM me. I'll pull those of you in the thread above tho that haven't PM'd and I'll PM you the code.
     
  12. indigo8

    indigo8 Well-Known Member

    Out of Promo Codes!!

    I've got three requests in my inbox, and then I'm out of codes.

    Thank you all!!!
     
  13. rasengan007

    rasengan007 Member

    Feb 15, 2009
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    thanks for the code :)
     
  14. VoodooVyper

    VoodooVyper Well-Known Member

    Jan 25, 2009
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    Does this mean you're out right now, or do you still have 3 left?
     
  15. indigo8

    indigo8 Well-Known Member

    Slower movement didn't make it into this version, but this has been a nearly universal request. We're working on that right now and we'll release a version 1.1.1 shortly. ;)

    Thanks for taking a look at it!
     
  16. Dio

    Dio Well-Known Member

    Feb 8, 2009
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    Yeah, so I played the game and yes, it was a bit too fast.

    I also don't know what those squares are? Maybe you could add a Help section to the menu, or something like that.

    But the more I played, the better the game was. This game is different than the other games around and now that I know what to do and I am used to the fast game play, and I think that's why it took me a while to warm up to it.
     
  17. I think that's the problem with this game; the levels are arranged pyramidally, so the first few levels are small and quick to complete. It takes a bit before you start getting into the good stuff -- but once you do there's a really good game here, especially with the new version that lets you truly take control of possessed balls, and the new less busy backgrounds.

    Slower or heavier balls might make the game easier to handle for some though.
     
  18. Blaqkie

    Blaqkie Well-Known Member

    Feb 6, 2009
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    Thank you for the code. I just played the game for 5 minutes, and it's fun, but it's reaaaally fast. I feel like I barely have enough time to let the "level" soak into my mind. If you know what I mean. :p
     
  19. spiffyone

    spiffyone Well-Known Member

    Dec 7, 2008
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    Yeah, speed was an issue here as well. Too frantic at times. The slower update should help alleviate some issues. This was one of those games that for the first few levels I was like "gee, glad I got this for free 'cause I wouldn't have paid for it otherwise", but then as I got deeper into the game I thought "damn...I'm actually glad I got this for free 'cause it's starting to kick ass".
     
  20. indigo8

    indigo8 Well-Known Member

    Plan for next Indigo Ocho version

    A lot of great feedback!

    Today we prototyped it with the slower ball, and it's really cool at the beginning, but by the time the mazes get larger, it feels -really- slow and drawn out.

    So we've formulated a tentative plan for the next version -

    At the beginning, when the levels are small, the balls move slowly and heavily. As the levels grow larger, the ball 'weight' decreases until it's at (or almost at), but never exceeds where it is right now.

    Does this make sense?
     

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