I am at the beginning because I didn't have much time to play. But i am at the fourth sign and there is a broken bridge how do I get a crossed? When i was standing by the edge, it seemed like I got pushed off the cliff and i suddenly died. Does that also mean I have to go to the beginning of the game to get all other pages and dolls to shoot off the trees?
You're on the wrong side of that bridge; you can jump back across from the other side when driving. To progress, you need to go back down the hill and along the road to a longer bridge to get up to the camp. While you can shoot the dolls if you want, doing so isn't necessary.
No, just drive down to the road directly below you, and head in the same direction as the broken bridge. You'll come across the unbroken bridge within a couple of seconds.
This game is amazing, I can't believe it's such a small file size. The graphics are great and it really can be quite scary at times! There are a few minor flaws I have found though, The main one is that I think that some of the scary moments are poorly executed because they take too long to happen, rather than only being there for a second or two where you only catch a glimpse, thats what makes things scary, when you don't have a minute to walk around it and inspect it. Also the island is a bit bland and maybe there is more to it as I haven't finished, but it seems to just be the winding route up the hill to the camp Overall 8/10, massive improvement in every aspect over the woods, and it really makes me excited to see what you have to come up with next!
Definitely a fun game. Those random exploding boxes are creepy. I jumped weren't the first one went. And I was sitting in a school cafeteria! It has that eerie mystery theme going throughout, not too unlike the PC and console game, Alan Wake. In a way, it's the same in which you're on a secluded island solving a mystery, and a little bit like Slender Man in that you collect pages around the area. Headphones add a distinct flair of supernatural horror with the voices and the wind. Enough blabbering, back to the game I go!
I'm stuck :S Spoiler What are you supposed to do with the crystal? I assumed it would have something to do with the laser in the camp or the three stones which 'focus energy during storms', but nothing really seems to happen when I go up to them???
Spoiler if you have the crystal you can now click on the green lazer you do have to click high up on the lazer beam though
Spoiler Spoiler thanks now I'm just trying to find these 3 stones, I can't seem to find them anywhere.
Would be cool, but the flashlight probably wouldnt serve much purpose. The manual reload would be a good addition, but the thing is that Indigo isnt exactly an FPS.
Hey stuck again. Spoiler I retrieved all the items from the cabins and put them into the box underneath the house. I also still have the key from when the ghost appeared from the projector screen. I have no idea what to do. I tried translating the symbols but all I got was: attack above stone, turn, got to the 3 stones with electricity from the storm. I have no idea what to do. Any advice?
The best advice I could give anyone playing Indigo Lake is to totally avoid spoilers as much as possible. Maybe I'm slower at adventure style games but it honestly took me 8 hours of great fun to get to the bottom of Indigo Lake. However, I agree with Appletini that once you figure out puzzle locations/solutions there's not much replay value in Indigo Lake. With knowledge of puzzle solutions a player could do a very quick speed run but without help the first time some of them are real time consuming head scratchers. That first play through with it's more obtuse puzzles and dark (albeit not sprawling) environment to explore is a real treat and for me was an unparalleled immersive experience in iOS gaming. I will be curious to see how Three Cubes' upcoming 7 Deadly Dolls comes together, one thing that would improve Indigo Lake is a randomized element catering to replay. I think the haunted house analogy is a good one. I often found myself genuinely scared by Indigo Lake on an emotional level; however, when I considered the visuals intelligently these graphics have a sort of generic overly familiar vibe and come across as campy (possibly even by design). I wonder if that's not intentional from the developers to craft a sort of everyman adversary with elements familiar to players to call upon understood archetypes of terror to trigger our conditioned fear. The real beauty of Indigo Lake is the wonderful sound design more so than the actual graphics anyway. The ambiance coming through those speakers is unheard of. Also, some of the specters (especially the final) seem to transcend ghost jump scares and morph into a sort of body horror lacking subtlety but also being frightening in their deviation from normal humanity. A blank silicone looking stare seems icy and eerie, twisted features showing up without disguise... that's the sort of thing that left me with a lasting unsettling feeling that I might never get use to. Opinions being what they are other people might differ, but I had a blast killing a weekend with Indigo Lake and wish iOS offered more legitimately scary games. It's hard to distill what is effective about Indigo Lake into some accessible description or formula but Three Cubes nailed it. Like I said, I discourage you from reading this but... Spoiler If I understand where you are correctly you need to... [really, quit reading spoilers... explore enough and you will find it] Spoiler Shoot the top heavy blue illuminated stones (there are three) to get then to rotate then... Spoiler ...go the to location just off the road near the start of the game (second turn in the road up)... Spoiler ...where there should be a key activated by the now turning glowing stones.
Cheers. Look around, if you get desperate it's there (if I understand your current dilemma) but don't short change yourself with an easy solution.
UC is right. Dont ask for solutions here, and dont read any of the spoilers. I didnt, and im already approximately almost 3 hours in figuring things out on my own. It's hard, but the solution's there. The objectives guide the player well IMO, because even if it is oftentimes a little vague, it doesnt spoil anything or give the solution right away, and the hints were enough for me to try new things, and explore. Figuring things out while immersed in the game's atmosphere makes it more an intense experience rather than just looking for whatever you got inside the spoiler tags here. Remember, this game is not an FPS per se, but an adventure game in its core, and spoilers are the worst you could do with these types of games.