Nope it didn't work. I remember a few months ago Papa Sangre 2 wouldn't work on my iPod Touch 5 either that was until they updated it. I'm hoping Chillingo will update this one.
Chillingo is only the publisher, not the developer. On both cases. Before you can solve it you have to Spoiler operate that scary machine using those 4 buttons next to those x-rays, get a piece of metal and use it on the panel of the puzzle. And now, well... Spoiler The panel in the puzzle form a matrix, go look for a matrix with the same number of columns and rows somwehere in the room with the dead body. If you still can't solve it, try this tip: Spoiler The answer is around that scary machine with claws. And If can't solve it at all and want the direct answer, here it is: Spoiler There are 3 x-rays of lungs. They form a 5x5 matrix just like panal in the puzzle. The dots on the x-rays are are buttons you have to press on the panal. After pressing them, press the big buttom on the bottom. And if you really just can't solve it all... Spoiler Just press the buttons marked here, for christ sake! [ ] [o] [ ] [ ] [ ] [ ] [ ] [ ] [o] [ ] [o] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [o] [ ] [ ] [o] [ ] [ ] And then the big button on the bottom
900mbs is the download size. Don't know how people have not figured this out. Always see complaints on the App Store. Hey people you have these multi hundred dollar device, why not educate yourself a little bit on the ins and outs of it. SMH
Hey All Holla guys, My name is Aleksey Savchenko, I'm an executive producer of In Fear I Trust and one of two guys behind the story. Nice to meet you all! I'll be hanging around here and will try to be helpful with any questions/suggestions/feedbacks/rants/kudos you may have to give about In Fear I Trust. We will be addressing some of the aforementioned bugs and issues, including control sensitivity, in a new update. Since many of you have been asking, Id like to address an issue regarding future installments of In Fear I Trust. In Fear I Trust is available now for $2.99 and features the first two episodes of Season 1. The entire season will be made up of around five episodes and these remaining episodes will be added via free updates. Please continue to share your feedback and your impressions of the game. Were not perfect but we will try to incorporate as much as possible. If the game is well received then we would like to work on a second season of In Fear I Trust, so lets make this first one as good as can be together!
Hey Pipipitchu, Sorry, we see no technical opportunity to make it work properly for iPod 5th. We will keep researhcing it though.
Hey Eli, We definetely are thinking into other platforms as a part of a future developments, but now all the efforts are concentrated on bug fixes, feedback implementation and episodic development of the game.
I would love to see an visibility option too. I'm dying to make the vsticks invisible. By the way, I'm really enjoying the game and it's atmosphere so far. I've been describing it as "The Room + The Shinning".
Yes. I think also think the control scheme without those virtual buttons would be perfect for this tittle.
We have tried this option on R'n'D, it's highly non-comfortable and frustrative to play vsticks when you don't see actual input zone. You may notice through that we have tried to play around it a bit making them more transparent when you don't do anything. So, I cannot promise anything here, but controls fixes is our primary focus now and we will definitely will be trying different stuff here. We will definetely run through "lets try making them invisible" thing one more time. The Room + The Shining is super flattering, if you got it that way, it means you will enjoy a lot of Stanley Kubrick reminiscenses and hints as story unewraps further)
In my opinion invisible controls have to be floating sticks, to move anywhere the player touches. Like Dead Space or Limbo. Maybe anywhere on the right side of the screen to look and the left to walk. But visible vstick kinda spoils the immersion.
That's because you opted to use static vsticks. Make them dynamic (or better yet, just use swipe gestures similar to games like Dead Effect, Indigo Lake or NY Zombies 2), and invisibility wont be a problem. Looking forward to how the controls will improve.