Guys, you can pick apart whatever analogy people come up with, but having more choices is always a good thing when it comes to video games. If you're a purist and you are demanding strictly the artist's 'true vision' for a game, you just use the default. Those that still want to enjoy what a game has to offer, but want to customize the experience a little to suit their tastes more, can also have that option. You don't lose anything by giving people the option. You just end up pleasing both parties instead of one. It's a very simple concept. And in the end, the developer has a chance to actually gain more business from a wider pool of customers, thus leading to more games. Honestly, this reminds me of people who say a remake of something ruins the original when the original is still there and you don't have to watch the shitty remake. It's an option. I think that this being a roguelike is everything to the argument for different controls. If you're playing a non turn based roguelike, it needs to have perfect controls. And gestures on a touch screen aren't exactly at the top of that list. Nobody wants to lose their run to a control mishap, dashing into a swarm of enemies when you wanted to attack. And while that has only occurred to me a couple times thus far, I dread the moment I'm deep into a run and it screws me over. I personally don't need the control option either way as I think the swipe controls here work better than they're given credit in the thread, but I am absolutely for the choice, and I'm thinking it's as simple as a virtual joystick with a dash button and an attack button. Just putting it out there. The game is absolutely gorgeous btw, I've been craving a new roguelike and this fits the bill nicely.