Haha I'm definitely going to get it then. It really sounds great and until now hasn't been done on the App Store.
You guys should put in a play mode like Oddball from Halo. Where you have to all kill the same person and the person who kills them gets the skull and thus everyone trys to kill them now.
Just added you on twitter... Just a few questions... 1. Will there be different game modes like capture the flag etc... 2. Will this be for 3.0 frimware and have push notification features like livefire? 3. Lastly will there be a single player mode or like practice mode where you can just battle a bot?
1. We are currently experimenting with game modes to include for launch. We hope to deliver compelling modes over time, but probably only introduce a few on launch, so as not to fragment the gaming population. As it grows, we will introduce more modes based on user feedback. 2. We're focusing on fun-factor. ngmoco has the money and personnel to integrate the latest technology to impress users, but we don't necessarily think that such features may make the game more fun. In fact, it seems that many forum posters are upset that they are utilizing 3.0 features to charge users for FPS content on livefire. I think a model more like touch god, where content is regularly added to reward the user base for loyalty is a much better approach, but understandably, a large company like ngmoco cannot afford to give away content for free. We know that this can be an advantage that indie developers have over larger companies and honestly, these examples of extra effort are what we plan to bring to the users in order to compete. We believe that in this approach, both the users and the indie developers win 3. We hope to have a single player mode with a mission-based campaign. Users won't always have access to a solid WIFI connection, so we're going to take that extra step to ensure that they have compelling offline content as well.
Actually the pay for FPS content is only true for new maps like many other FPS. Also the price for the buy your weapons was only a tech demo and NgMoco stated that it will not let you "buy" your way to victory. Also it's Pocket God not Touch God and the dev is considering raising the price to 1.99
I see, sorry about that. I own Pocket God, but I've been calling it Touch God since forever, hehe. But the point is that we are focusing on delivering a fun game, and add 3.0 features only if we think it will contribute significantly to the user experience.
Thanks for clearing that up Henry. My last question is will you be able to jump in this game? I guess it doesn't really matter but im just curious.
No, jumping is probably out of the scope of this title. Honestly, I think that controls may just get too complicated if we introduce that. I've been playing a lot of wolfentstein lately and like it a lot (big fan of carmack ever since I was old enough to play doom), but the separate fire button was a pain and eyesore. Then I messed around with iFps, but i think the general consenus is that the controls are a bit tough. It's quite a challenge trying to fit complex controls on a touch screen with no tactile feedback. But so far, we've been able to keep the action fast and the controls tight, but we're not quite satisfied with the overall pace of combat yet. We're experimenting with other gameplay mechanics to make it really keep people (starting with ourselves) coming back for more pocket sized arena action. Luckily, with the mech theme we have going, there seem to be plenty of options to play around with. For example, one idea we are playing with are sprint jets. Yet another is camera feedback... We want to make sure that the core mechanics provide depth and uniqueness. We are open to other ideas too so long as it doesn't add significantly to our dev time
This sounds familiar... Is this like king of the hill? Like reverse tag, where someone is 'it' but instead of 'it' chasing everyone else, it's everyone chasing 'it' (to death lol). That could be really intersting.. We already have the item mechanics to provide this type of game mode... We'll certainly play around with this one. Much thanks for the suggestion, florendas!
Hey Henry, it's good to finally meet you and I'm probably not the first to tell you it was a lot fun playing iMech with 6 other people! One suggestion is to make the weapons clickable in the HUD. Keep up the good work, I think you guys have a winner on your hands E3 hands-on http://www.iphonegamenetwork.com/e3-imech-hands-on
Yeah when is it coming out? I did find a preview about the game at: http://www.iphonegamenetwork.com/e3-imech-hands-on* So Henry when does the Game Come out?