It is, however it is not GPL or the like that most people associate with open software licenses. In many ways it is more similar to the OGL and STLs associated with tabletop roleplaying. That said, the only violation I see is the version numbering. Under the MAME license it should be called iMAME 0.37b5rXX with the Xs being revision numbers; the main thing being that derivative works must follow the numbering of the source version of the main work. The author should try to work something out with MAMEDEV. While using the current version might work fine on the newest devices (big might), anyone like me with older gens will be left out in the cold.
Hi, just wondering if there's a way to access more "dip switches", in order to increase the amount of lives you start with. I know I could do this with a version of mame for my portable "dingoo" handheld and sonic wings 2. That version of mame allowed be to access the amount of lives and I could set it from 1 to 99! Is there a way to do this on this version of imame? Thanks.
When in a game, tap start and coin together to bring up the menu. You should have at least 4-way joystick selected, or you won't be able to select anything.
Thanks for the help, but I was wondering if there was another menu with more options. Got to the one you mentioned, but I know there's more options to play with, ie increasing the lives to start with.
Wow, what a bunch of tools. You know what really reflects badly upon the MAME team? Throwing a bratty little piss fit and wrecking everyone's fun. So someone took an old version of MAME and hacked it up to work on iOS. We all know it's an old version, and we all know iOS is a marginal platform to run MAME on. Nobody cares. We all just want to have fun with our limited MAME port on our iCades. I don't see the MAME team making their own attempt at an iOS MAME port, so perhaps they should get over themselves and stop attacking people who are willing to do the hard work to port MAME.
Be careful with that! I messed it up (damaged default.cfg). When you try to change "Config Menu = TAB" (don't touch it!!!) in "Input (general)" you won't get the default "TAB" setting back because no "real" keyboard is supported. The result was that I had to hard kill the iMAME app and then (after a restart) I couldn't access the menu any more. And I did not want to do a fresh install of iMAME app because I have already a huge ROM collection with config files in it. The solution was to copy the default.cfg file from my Mac MAME emulator (I've got it from here) into iMAME. Now I can access again the "Coin" + "Start" menu. So better back up everything with iExplorer before messing around with this menu. BTW ordered an iCade.
No problemo. Credit to Seleuco who told me how to correct the problem way back. Originally Posted by ChrisK Wow, what a bunch of tools. You know what really reflects badly upon the MAME team? Throwing a bratty little piss fit and wrecking everyone's fun. So someone took an old version of MAME and hacked it up to work on iOS. We all know it's an old version, and we all know iOS is a marginal platform to run MAME on. Nobody cares. We all just want to have fun with our limited MAME port on our iCades. I don't see the MAME team making their own attempt at an iOS MAME port, so perhaps they should get over themselves and stop attacking people who are willing to do the hard work to port MAME. No sh1t! iOS isn't a marginal platform either. Including iPod touches, iPhones and iPads, there are 10s of millions of devices. Since many iOS device owners play games on them, there are certainly 10s or 100s of thousands of potential mame users at least. Imame4all on my ipad1 with wii classic controller was the best mame platform I've ever used, and it was mobile to boot!
Worst of all, many people will blame Apple for pulling apps like VLC and iMAME while in fact it was the a bunch of tools' doing. Tell me, what do they get by pulling it from the Appstore? Oh I know, a big FVCK YOU from me.
hi to all... i have installed imame on my ipad (1) but i have no sound in all default game... it's normal or not? i have add some rom (wonderboy and ghost'n goblins) and not sond too... can you tell me your experiences... thanks from Italy
Hi, it's definitely not normal as I manage to play both games pretty well with sound. For wonderboy, I'm using 'wb3.zip' while for Ghost'n Goblins I'm using 'gng.zip'. Buon natale
THIS NEEDS CHECKING OUT - BUT - IT SHOULD BE POSSIBLE FOR A RELEASE OF THIS The MAME license allows use of the code as long as it is credited and released with the binary. So all this would need to conform would be the binary publically available via AppStore with details of where the FULL source is. The MAME logo has to be agreed - so the name would have to change I guess, but MAME do allow derative works as long as credit is given. That is the whole point of their open source platform. There is every reason that this can be done with a splash screen saying that it has used MAME code, after all it was a legit version of MAME that was used for this. Other emulatiors exist that use parts of MAME and are NOT called MAME, but as long as they credit it, there is NO problem. The person you need to speak to is David Haywood as he is a developer on MAME and as well as being part of the dev team, he is an expert on the license and has resolved several license issues in the past. You can find him here as he is a pretty damn helpful chap. http://mamedev.emulab.it/haze/ If you want to PM him directly he also posts as Haze at a place called DADsFME. My account was deleted from there in a recent tidy up, but I am sure he'll respond to PM's as licensing issues are his baby. It just takes somebody to have a chat with this man to make this official on a solution that fits their license agreement.
how can i get all buttons onscreen in landscape mode? I also need to swap the buttons, must have fire at the left side of jump.. =) thnx!
if someone does "own" mame as a property (to whatever degree "open source" can be owned), I do understand that developers are not happy when their work is distributed in a fashion they may not be comfortable with - especially when the codebase is quite old. Mame's real purpose is to properly archive old & obsolete hardware and provide accessibility to it, but "playing games for free" is really just a side-effect. I'm all for historical preservation, but ultimately I have to respect that someone did all of that hard work to create and maintain that codebase, and if the lot of them don't feel it is properly representational of the work they were trying to do, and that means the software can be removed without necessarily releasing "a better update" sometime soon (or ever) than so be it. Just the same, as a developer I appreciate that it is potentially harmful for such a program to receive widespread visibility and ease of distribution considering that Mame is ultimately a tool used to easily enable piracy, if not necessarily designed or originally intended to facilitate such a thing. Emulation on such a grand scale really is a can of worms and I'd hate to see a project as huge and important as Mame get thrust back into the spotlight involving such controversy; emulation is a hugely important concept and such a useful tool, and while it is certainly a novelty "on your phone" I'll be happy to see it fade once again into the background where it belongs. Don't damn the devs because you disagree with how you expect to benefit (especially freely) from their work.