How the eff does the fighting ACTUALLY work? I can fight someone, lose by 1 point, buy a whole new member, equip the member, and fight the same person with MINIMAL if any change in the results. Shouldn't I then beat them by 15+ points? Is Playmesh just averaging your attack/defense over all of your characters? Does adding members actually help fights at all, or just tasks? Also, wth is with getting LESS experience when you make a critical hit or evasion? AND, there's NO WAY those things only happen 10% of the time. Seems like this could use a bit of tweaking.