IGN Editorial: The Abuse of Updates IGN put up an editorial today about the state of app updating on the App Store. On the whole, I have to agree with their premise. The update system is abused too often, and we're asked to trust devs with our money in many cases. There are certainly developers who reward that trust with great updates, fixes, etc. I do believe, that if Apple is going to push the iPhone platform, as a platform to compete with the other mobile game consoles...they are going to need to find some balance to the indie-dev environment they've created, with a level of quality assurance with regard to what you're buying. Some developers are investing time into testing their apps and releasing complete products, while others are not. It's really a big question right now as to how Apple can encourage developers to release completed products vs. beta products promising fixes and upgrades. And then what constitutes a complete product? I don't know what the answers are, but I do know Apple will need to figure out the answers if they want to go toe-to-toe with the DS and PSP. In some places, and with certain apps, they are already competing on that level. We have indie developers who approach their wares with the responsibility and quality of a larger publisher/dev...and then you have both large and indie devs rushing products to market before they're really ready. I know personally, I've become much more prudent in resisting the urge to purchase apps when they're first released because of price integrity, and quality issues. And there are certain developers who you can see emerging who have earned that trust, and many who have yet to do so. I hope that Apple can continue to foster this indie environment of development, but find a way to hold all apps more accountable regarding the quality of their product. The App Store and iPhone platform, are still very young, and it does seem with time, some of these issues are getting ironed out...but I think there's really a long way to go and this article hits on that pretty squarely. p.s. I should say, other consoles are not immune to these same problems, unfinished or buggy products that require updates and fixes. But I think the level of ease with which anyone can publish an app, lends itself to creating a greater problem on this particular platform. Sony/Nintendo/MS(Xbox) retain a much tighter testing an approval certification for any wares published to their respective platforms. One could argue, that the iPhone platform, is really no different than publishing something on the Mac platform, from freeware, shareware, to packaged software. All a matter of perspective I guess as to the nature, and intentions of the iPhone platform.