Universal Iesabel (Cross-platform Action RPG) by Forever Entertainment

Discussion in 'iPhone and iPad Games' started by Michal.FE, Jul 8, 2013.

  1. Kour

    Kour Well-Known Member

    Dec 7, 2009
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    Got to support this developer just based on the comments by everyone here. Downloading now.
     
  2. Thegerk

    Thegerk Member

    Jun 29, 2013
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    Is anyone else bothered by the fact that the barbarian needs to remain stationary to attack? This doesn't seem to be the case with the witch.
     
  3. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    #323 Alister, Jul 13, 2013
    Last edited: Jul 13, 2013
    Well on diablo or torchlight that's the case for Melee combat...It never bothered me..


    Edit:Wow,I just realized an update is live..These guys are lightning fast...2 updates on an opening week,how uncanny..how did they manage to slip the review process??
     
  4. Thegerk

    Thegerk Member

    Jun 29, 2013
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    Perhaps you are right, for some reason it just feels really choppy. It just seems like there is an unnaturally long delay after swinging your weapon when you are unable to move, attack, or do anything.

    Nonetheless, I think the game is a very good one.
     
  5. Michal.FE

    Michal.FE Well-Known Member

    As most of you noticed, an update fixing the bugs is now live.

    We would like to publicly thank Apple Revision Team for their outstanding support and generosity. If it weren't for these guys we'd all be stuck with crashing cemetery for the next week.
     
  6. projectmoonlightcafe

    projectmoonlightcafe Well-Known Member

    Oct 26, 2010
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    Did they fix the save problem? I downloaded the game but am afraid to start after hearing people losing an hour of playtime from poor save mechanics
     
  7. gnubaver

    gnubaver New Member

    May 6, 2013
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    Looks slow and laggy, yet to see a RPG that holds a steady 60 frames per second.
     
  8. Robotwars

    Robotwars Well-Known Member

    Mar 23, 2011
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    Absolutely not true at all.
     
  9. abbad0n

    abbad0n Well-Known Member

    Jul 24, 2008
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    Love the game.

    But... still getting crashes. Admittedly not as many as the initial offering and the first update. Can't wait until they fix that.

    Also, would be helpful if the jump gate had some sort of confirmation (or a label) of where you're going so you don't have to memorize where the positions go. Having to jump several times to get where you need to go is painful after a while.

    Have also had a few times where a monster wouldn't die properly. Wouldn't cause any more damage, but my summoned Soulmate familiars would keep on "beating a dead horse" as it where.

    And still having a few times where the auto-aim would fail to work. I'd be shooting off into the trees even with a monster right next to me until I moved a couple of steps away or changed direction. And even then sometimes it wouldn't work.

    Looking forward to a few more iterations of bug fixes for a very enjoyable game.
     
  10. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Man I am stoked that you guys got the cemetary thing fixed so fast. That was worth my purchase alone to see how fast you guys did that!
     
  11. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Pick up cyclone and he becomes a tornado of death, not stationary at all lol
     
  12. ipad2user

    ipad2user Well-Known Member

    May 9, 2013
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    ipad2 impressions anyone?
     
  13. Alister

    Alister Well-Known Member

    Jul 1, 2012
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    I'm sorry but I remember quite well when I used a paladin on diablo 2..When I click on an enemy to attack he stays put to where he is untilI either I click him away or the enemy's dead...

    Hey on torchlight 1 or 2 even ranged attackers will pause to take a shot before you can move..
     
  14. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    #334 WCFields, Jul 13, 2013
    Last edited: Jul 13, 2013
    ?¿??????¿
     
  15. Wizard_Mike

    Wizard_Mike Well-Known Member

    Mar 17, 2011
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    Um, actually it is true.
     
  16. Crabman

    Crabman Well-Known Member

    May 24, 2013
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    Berlin
    every developer gets a small amount of expedited reviews.So you can push out an update in less then 24h if somebody find a critical bug.But if you run out of this reviews...theres nothing more you can do than wait for a normal review.

    https://developer.apple.com/support/appstore/app-review/
     
  17. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Thats neat, I knew they could do 1 but didnt know they could get 2 out so fast.
     
  18. jsrco

    jsrco Well-Known Member
    Patreon Silver

    Oct 15, 2009
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    Coordinator
    Seattle
    So after playing a bit more, I am really confused. The summoning spell actually lets you summon less amounts the higher up it goes? I could have up to 5 spiders and 5 wolves, but only 2 then 3 trolls? The spiders seemed superior too since they had a wider attack range. If you choose to go back to wolves or spiders it only lets you summon 2 / 3 respectively. Which was a huge downgrade. Can't really see much with the trolls either with post processing.

    So I want to respec go back to just the spiders so I could summon 5, but it seems like I never have enough gold. Which would be ok if he actually told how much gold you needed.

    The graphics slider also doesn't hold to the last option anymore after this patch. Post processing actually makes certain areas so bright / vibrant/ orange that it is difficult to see on a iphone 5. Any way that could be toned down a bit?
     
  19. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Greenville, SC
    Wow, do I feel stupid. I've been getting loot, but didn't realize that putting "highlight" on actually shows you where and what it is. I thought it was just to highlight smashable objects like barrells so I kept it off. Now that I've turned it on, it makes me wonder what loot I've been missing. Great game overall. I'm not too far in but that worm boss is a bitch.
     
  20. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    Thanks for the info, I'm currently stuck on the worm boss myself
     

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