Decent sized update will be ready in a few days! - Daily Side Missions for nice rewards - 2 new maps/mazes - UI improvements - Improved tutorial - Various bug fixes and performance improvements
I am still having fun with this. Top level so far about 260 or so. The cost of a new blueprint is 7200 diamonds. How many blueprints are there? I always get asked if I want to keep or sell, seems like there is little point in selling since the refund is so small compared to cost. But, if there are dozens of blueprints, maybe there would be a reason to sell in hopes of finding something better. The daily codes are very helpful. Thank you for those.
I'm glad you're still enjoying! There are 20 total blueprints. You are right, it usually isn't too worthwhile to sell them unless you know of one in particular that you really want and want another shot at it before the price jumps up again.
Some HUGE changes coming in v1.6 - release in just a few days! - 2 new resource types - new shops and items - new source of idle income - nice new UI updates - various bug fixes
Check out the patch notes for the upcoming v1.6 update and let me know your thoughts on it! https://www.reddit.com/r/IdleTowerDefense/comments/66y1ib/update_v16_patch_notes_release_early_next_week/
I purchased 2 of the '3x Damage Boosters' IAPs for $4.99 each and yet in the store that item says "Your current boost +0x all dmg". Restore purchases does not correct this. What should I do, wait for next update or request full refund from Apple?
Just got this game really enjoying it, one thing i'd like to see is to set an attack option for the towers. E.g. attack: closest/first/last. It's annoying when you miss the last guys because the towers prioritize the first ones. It would be great to set my frost tower to attack the first enemies and ignore ones it's missed would add another layer of strategy that would be great also the option to sell back a blueprint, i got a few crappy ones to start not knowing what i was doing and now i'm stuck with raised costs for all the following ones oh and another, when i buy a new tower let me move it around to see it's range without having to cancel and go back to the buy screen again
This may just be a recording issue and I think it will be fixed with the v1.6 update that was just released today (however will not be approve by Apple and available on the App Store for another 1-2 days). However, if the update does not fix it, just let me know, and I will hook you up a reward code to give it to you for free.
Update v1.6 was just submitted to Apple for approval. It should be available within a day or two. This was a pretty huge update, so as always please let me know your thoughts on it and also please report any bugs you find! - 2 new resources: Skill Points and Rubies. - All new "Skill Tree". Earn skill points from Prestige and unlock/level up various powerful skills! - All new "Ruby Shop". Purchase all kinds of in-game bonuses with rubies. - New Prestige mechanic. You don't reset back to wave 1 now. You only reset a certain percentage of your waves, and then must pass 50 waves from that starting point to Prestige again. - New Blueprint, "Preservation". Reduces the percentage of waves reset from prestige. - Fixed splash damage missing some enemies within range. - Auras now earned every 10 waves passed, rather than 15. - Reduced "Move Tower" cooldown. - New achievements. - New tracked stats. - Setting to turn of weather effects. - Various UI improvements. - Various bug fixes.
Maybe with the new mechanics I wouldn't suggest this, but what do you think about an option to turn on or off the various blueprints? The only one I am sort of thinking of wanting to turn off is the fewer enemies per wave. They are down to 4 enemies then a boss. Fast leveling, but goes by faster than I would like.
Hmm, interesting idea. How could it go by faster than you like, isn't the whole goal to progress quickly? You can always farm waves if you want to last longer / get more gold... And also don't worry about getting less kill counts due to that blueprint, because you don't actually, it adds the missing kills (in your case 11 I think) to whichever tower kills the boss.
So I'm playing the Android version of this game on Nox and the terrain is not appearing at all. Do you know why this is happening? Thanks!
Love, love, love the update. Quick ask: can the farm wave check box be changed to stop unchecking itself at start up? Seems like it slows the gold farming when I go up levels where I can't kill em fast?
I had been on vacation the past week, so couldn't post them. But they will start flowing again tomorrow!
How does this one work? Does it still have a prestige system like similar type game or is it continuous?