Universal Idle Realm (by Eat the Moon)

Discussion in 'iPhone and iPad Games' started by Eat the Moon, Aug 1, 2017.

  1. HLW

    HLW Well-Known Member

    Sep 2, 2010
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    I'm looking forward to that update, it's great the way you have addressed most of the issues / requests people have mentioned in this thread!
     
  2. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Hey most responsive dev in the forum! #
    Great updates the inventory screen looks so much better!!
    One suggestion. Since dock and trade cam onky be built once. Can you upon building it move the trade icon to the left side menu? I have expanded quite a bit and tapping back to the dock and click on it kinda cumbersome.

    Also back to research I see your extremely detailed explanation. I have expanded my settlements quite a bit by capturing. Researching becomes a pain now therefore rp is extremely valuable. I don't see the need for anyone to research school 3 and building it. I am just waiting for research facility to light up as I am missing some rss. And I will replace my library. It's 1000 rp for 3 workers. That's about the critical factor u need to consider. The other rss are unlimited. And at this point of the juncture I gave plenty of workers.
     
  3. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    Thanks!

    I agree, it shouldn't let you buy more than you can store. I pulled the build that I submitted to Apple and am uploading a new build that will do this right now.

    To be honest, I don't like the way the Docks have been performing. I had a few concepts for the Docks and decided to go with the one that I felt was most cheat-like and has slight micro-management. While it does provide this little buy low, sell high game within the game, most players seem to dump their resources they don't need and convert them into gold. Then, when they need the harder to produce resources, they just buy them up, bypassing some of the tech tree requirements and building a lot more of certain buildings that they shouldn't be able to build a lot of at the stage of the game they are on. It was a good test, but the execution of it just doesn't feel good and I just don't like the feature.

    I have two current ideas that I can use for the Docks feature and I will be planning out what each idea requires and what it would take to implement. I want the Docks to feel more rewarding, provide another part of the game that you check and interact with to get something out of it. I'll release more information about what I decide to do with Docks 2.0 in the coming weeks.

    So for now, enjoy the Docks while you can!
     
  4. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    Thanks :)

    Sure, I can do that in the future. I just posted another post about my thoughts on Docks. Basic idea is: I don't like them. I will be redesigning the Docks in the future and when Docks 2.0 pops out, I'll probably have a new button on the side menu.

    It's fine if you want to pursue the Research Facility and Libraries instead of the School. I can look into some balancing or tweaking of the tech tree to bring the Level 3 schools down a little bit, but in the end, Level 3 of any research building except for the Research Facility might feel like a waste anyway.

    Oh, and wait until I add achievements and challenges to the game... those Level 3 Schools are going to appear in it because of you :p (just kidding... but only a little ;))
     
  5. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    I like to listen to my players and the community! ... I also like to talk a lot, haha! Back in the day, when I used to make World of Warcraft addons, I remember having a pretty solid community of players built around my addons and interacting with them was always a joy.

    Also, while I take everyone's suggestions and criticisms very seriously, just know that some ideas I will definitely pass on. I have certain goals for where I want to steer this game and the suggestions that help me in that regard will make it in. I'm really excited about the Fall/Halloween update for the game, but I can't talk about it yet :)
     
  6. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    Hahaha dev!!! I have been trying biogas and chemical!!! They are generating 10-20 while the rest are 100 to 200 over...
    Kinda like cheat because rss is unlimited.

    So what's your dock 2.0 like
     
  7. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    It involves quests or work orders ... and maybe a global community event, because I want people working together to do something. That's all I can say for now, because I still haven't finalized the design or the requirements to make it happen.

    Secret! You got to wait! :D
     
  8. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    BTW any plans for the water area? Currently they are just space wastage. What about maybe a research to terra form water to make space for building homes?
     
  9. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    I don't currently have plans for water in the near future. It isn't high on my list of things yet, but I do want to do something with water at some point.

    Also, sadly, no plans for terraforming the land. The purpose of the land is to require you to plan out where to go and find places of interest. If I just let you terraform the land, then there would be no strategy in finding good locations for bases. :)
     
  10. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    ### nice try though
     
  11. johnkittz

    johnkittz Well-Known Member

    Mar 19, 2017
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    #71 johnkittz, Aug 8, 2017
    Last edited: Aug 8, 2017
    I might just be dumb, but I can't seem to get any villagers. A lot of the stuff I researched needs at least 1 villager. Can somebody help?

    Edit: I noticed the dev was active and wanted to ask another question, could you add a way to watch an ad for a research boost or to complete research?
     
  12. johnkittz

    johnkittz Well-Known Member

    Mar 19, 2017
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    I have a feeling this game is gonna end up taking DAYS to finish some researchs like other Freemium Games with this kinda mechanic.
     
  13. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    Houses provide citizens. Every house you build, you get a citizen. You can upgrade houses later on to provide more citizens per house. They do not regenerate, you simply get them when you build the house. By demolishing buildings that use citizens as a resource, they will leave their job and go back to their house. Likewise, demolishing a house will make you lose that citizen and, if your citizen count goes below zero, buildings that use citizens will be automatically demolished until your citizen count is non-negative.

    You will need to build a lot of houses during your game :)

    Visit the store (on the side menu, it's the purple coin icon). There is a freebies tab where you can watch an ad (as many times as you want) for 5 moon coins each, or the occasional rare 10 coins. You can also watch an ad for a random boost, once an hour. One of the boosts you can get from the ad method is the Research boost. Or, you could watch a couple of the moon coin ads and simply buy the boost in the store as well.

    I recommend checking the FAQ and reading through the Getting Started section, which is great for new players or for people who are confused by some of the mechanics. The Getting Started guide, broken into 9 parts, will walk you through the start of the game and work you up all the way to the ability to build a new settlement elsewhere on the map.

    You can build as many knowledge producing buildings that you want in order to speed up your research. At the start of the game, you have Campfires which only provide +10 knowledge a second. Later, you get Schools (+20), Libraries (+100) and Research Facilities (+1000). Each of these buildings, except for the Campfire, can be upgraded to boost the production higher.

    I tried to balance the game where most upgrades in the early tiers shouldn't take more than 30 minutes to upgrade. Mid tier shouldn't take more than 60 minutes, and high tier shouldn't take more than 75 minutes. Of course, balancing the game is tough, since you could build your empire any way that you choose, so my benchmark has always been that you are building knowledge generating buildings as you play, and you keep building them. If you slack on the research, the time to research could be 2x, 3x, or 4x what I said, but even then, it shouldn't take more than a day to do.

    There are a lot of players who just build one Campfire and then push through until they get Schools. Honestly, I usually have 5-6 Campfires at the start and then start demolishing some to make room for houses when my first base becomes full. When I expand to new settlements, I ramp up my knowledge production again.

    I hope this information helps!
     
  14. johnkittz

    johnkittz Well-Known Member

    Mar 19, 2017
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    1. You've done a great job on this game I'm actually super addicted to it lol
    2. I kinda feel dumb because after asking the questions I realized houses provided 1 citizen until upgraded (I'm sorry I should have read a bit more)
    3. I actually like the amount of moon coins you get from an ad I hate those games which only give 1 coin each ad I'm glad you didn't do that
    4. Is there any hidden secrets/Easter eggs in this game? It feels like there should be lol
    5. I had a weird happen this morning when I left the game to text my wife, when I came back production was halted, my boost was 0 and my researchs were "Forever"
     
  15. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    Thanks! I've been pretty happy that the majority of players who have talked with me have really enjoyed the game.

    Nah, not dumb. Some concepts take time to click, that's expected. Sometimes just talking about it is enough to realize the answer :) Probably why I talk too much in my responses to feature requests or explanations: I am still figuring out what I want to do, haha!

    I figured 5 coins was a good amount, watching 4-6 ads to get a specific boost you wanted, or 1 ad for a random boost seemed good. Plus, you get the occasional 10 coins randomly.

    I love easter eggs and hidden secrets. But before anyone starts asking or trying to figure it out, no, there are no secrets or easter eggs ... yet.

    I have a new version that is waiting for Apple approval that fixes an issue with the auto-save sometimes not handling crashes in some situations. But this might not have been the issue.

    Research says "Forever" when you have no knowledge generation buildings. Did you accidentally demolish your campfires or other resource generating buildings (you might have schools now)? If you got rid of your campfires and replaced them with schools, schools require citizens and if you destroyed any houses, you might have caused the buildings that used those citizens to also be auto-destroyed.
     
  16. johnkittz

    johnkittz Well-Known Member

    Mar 19, 2017
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    That reminded me, that happened AFTER the game crashed and I reopened it.

    I hope you do add some secrets I love hunting for them it would make this 1000% more enjoyable to have secrets to find

    I hate to ask this but do you have any tips for keeping production level with each other? A couple of productions is 0 while others are 20+ I'm having a hard time evening everything out
     
  17. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
    136
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    16
    Founder, Eat the Moon, LLC
    Washington, USA
    The update that is awaiting Apple review (hopefully finished in 1-2 days!) will hopefully help with this. Right now, if your resources are maxed out, you might see a +0/s production for a resource, even though you could be making +50/s, for example. The update will show you your net production and your max, so if you aren't hitting your max, you can look at the resource requirements for that resource (also shown on the new inventory screen) and build more of those buildings.

    Until the next update, the main thing is to remember that almost everything will use natural resources. Once you have an understanding of what your manufactured resources need in order to be made, you'll do fine. For example:

    You have a blacksmith, which produces Tools. Opening up the blacksmith building will show you what resources it uses in order to make tools (wood and ore). So, you need to have at least one lumberjack and one ore mine in order for your blacksmith to be producing at max capacity. Then there is the sawmill, which takes wood and convert it into planks, so you need another lumberjack to be built to compliment the sawmill, otherwise the sawmill will cut into the wood consumption of the blacksmith.

    It gets even more crazy when you have more advanced manufactured resources. For example, to make paper at the Paper Factory requires Hay and Lye. Lye is created with the Lye Factory with Hay, Wood, and Stone. So, you make 10 paper, you need:

    Hay +20/s
    Wood +10/s
    Stone +10/s

    So you need 1 paper factory, 1 lye factory, 2 hay fields, 1 lumberjack, and 1 quarry, just to make some paper.

    I hope that helps a little!
     
  18. johnkittz

    johnkittz Well-Known Member

    Mar 19, 2017
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    Man this helps a TON I wanna thank you for being so active and listening to all us players about requests. I can't wait to see what you do with this game (since it has so much working room for things to be added and be even more complex an crazy) i truly haven't seen a dev as active as you on TA I hope you keep it up!
     
  19. TZimmerman

    TZimmerman Active Member

    Oct 20, 2013
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    I hope in the next update we get a shortcut on upgrading builds we already have.....it's a pain running and clicking to find out what needs updated and what don't.
     
  20. Eat the Moon

    Eat the Moon Well-Known Member

    Jul 29, 2017
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    Founder, Eat the Moon, LLC
    Washington, USA
    The current update that is being reviewed by Apple right now doesn't have that shortcut in, but the next update will most likely have the new screen that lets you zip around to upgrade the buildings a little easier. Sorry that I couldn't get it in for this current update, but it is on my list!
     

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