Idea: CoD inspired top down Shooter

Discussion in 'General Game Discussion and Questions' started by Shooks, Aug 23, 2010.

  1. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
    501
    0
    0
    ahh you've been busy ;)

    my two cents:

    i think the key here with weapons is ensuring there is balance, instead of going all out with a whole arsenal of weapons; focus on 3 primary archetypes aka characters/loadouts such as:

    1)tank/shotgun class
    2)solider/assault rifle class (balanced class)
    3) ops/snipe class

    then dial in the balance between the classes so that...
    A) they are easily recognizable on the field
    B) each class requires a different strategy
    c) going up against an opposing class requires different on the fly changes in strategy

    for instance:

    1) tank class attributes:
    -massive defense
    -shotgun: extremely powerful but slow firing rate and short range
    -moves a bit slow
    -spread shot
    -unique skills?

    2)solider class:
    -balanced class
    -average stats across the board
    -unique skill

    3)snipe class:
    -fast
    -low defense
    -sniper riffle, very powerful, long range slow firing rate
    -unique skill

    misc:
    -def needs melee attacks
    -skills (opt but i think it would add great value to the exp)
    -deploy ables (opt but i think it would add great value to the exp)
    -def needs grenades

    also since its a top down DSS keep in mind the bullets should move much much slower then a typical shooter to which almost where you can dodge them if you are fast enough; a la Guerrilla Bob

    just some food for thought :)
     
  2. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    Definetely have been busy :)!

    Your ideas are great if the gameplay goes the tf2 way. But if it goes the CoD way with no specific roles per classes then those ideas definetely be void. But your comment did give me an idea. It would be awesome if both types of gameplay could co-exist with separate game modes. So thanks again for your contribution cubyte! Also the weapons are going to be balanced, but those stats back there are real weapon stats. Like I said, thanks again cubyte!
     
  3. soupbandit

    soupbandit Well-Known Member

    Jan 30, 2010
    213
    0
    0
    student
    Why all this brainstorming? Why didn't you just say you hoped for the ds version of cod with improved graphics
     
  4. soupbandit

    soupbandit Well-Known Member

    Jan 30, 2010
    213
    0
    0
    student
    He said he wanted cod formula and instead of typing all tht out, you could have just said you want a borderlands class system......
     
  5. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    Brainstorming=time waster/better game

    The DS version, while it is passable, a completely redesigned ipod version would be much better, anyways the DS version doesn't have such a focus on multiplayer...
     
  6. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
    501
    0
    0
    np :)
     
  7. Alienmario

    Alienmario Well-Known Member

    Aug 28, 2009
    406
    0
    0
    gaming! lol
    idk udk
    #27 Alienmario, Aug 27, 2010
    Last edited: Aug 27, 2010
    top down cod=fail
    indie devs will never learn when they can make awesome games with unity
    just ignore me
     
  8. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
    9,125
    190
    38
    Hat Salesman
    Washington
    Lay off the drugs cubytes.
     
  9. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
    501
    0
    0
    hahaha
     
  10. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    Will have LSW's up in 5 more hours! I repeat my previous question on which dev would be best suited for this?
     
  11. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
    3,738
    10
    38
    The only reason I care about line of sight in an iPhone game is when someone decides to do a top down MGS. Run & gun is dead to me.


    ...and that's MGS1&2 style, not the new crap.
     
  12. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    @Midian,
    This isn't meant to be run and gun. It's supposed to be sort of team tactical because on yourself you usually wont be able to take on more than 2 enemies.
     
  13. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    Ok! Here is the list of LSW's and their realistic stats. Yet again, tried to go for variety, and modern weapons.

    FN MAG-Belgium- Yes
    Weight- 25.99 ib
    RoF- 650 -1000
    Velocity- 840 m/s
    Range- 800 m
    Capacity- Belt fed or 100 rd box
    Special Note- Spawned many Subvariants all over the world such as the American M240

    QBZ LSW- China- yes
    Weight- 8.6 ib
    RoF- 650 rd/m
    Velocity- 970 m/s
    Range- 600m at target, 800m area target
    Capacity- 75 rds

    AA-52-France-Yes
    Weight- 9.75 kg
    RoF- 900 rd/m
    Velocity- 830 m/s
    Range- 600 m
    Capacity- belt

    FN MINIMI-Belgium-yes
    Weight- 15.1 ib
    RoF- 700-1150
    Velocity- 925 m/s
    Range- 300-100
    Capacity- 100 round
    Special Note-LOLOLOLOLOLOL... minimi... :D

    Ultimax 100-Signapore-Yes
    Weight- 10.8 ib
    RoF- 400-600
    Velocity- 970 m/s
    Range- 100-1200 m
    Capacity- 100 rd

    M240-belgium-yes
    Weight- 27.6 ib
    RoF- 650-950 rd/m
    Velocity- 905 m/s
    Range- 600-800 m
    Capacity- belt

    M60-usa-yes
    Weight- 23.15 ib
    RoF- 600 rd/m
    Velocity- 853 m/s
    Range- 1100 m
    Capacity- Belt
     
  14. Paradiso

    Paradiso Well-Known Member

    Dec 12, 2009
    1,285
    1
    38
    Sounds like a great idea, maybe not so much the line of sight aspect though. Realistic weapons would be a plus, as well as a nice leveling system. I think you should be able to use the terrain though, such as being less visible in trees or brush, or more accurate firing when you have a height advantage.
     
  15. TheSt33lCurtain

    TheSt33lCurtain Active Member

    Jan 18, 2010
    31
    0
    0
    It would be cool if the dev of revolt would put this in it or made this app.
     
  16. Shooks

    Shooks Well-Known Member

    Feb 3, 2010
    176
    0
    0
    Yes, at least some dev pick this up! Maybe even just think about it.
     
  17. cubytes

    cubytes Well-Known Member

    Aug 25, 2009
    501
    0
    0
    assuming "line of site" doesn't work out....

    can you guys think of any other ideas that would put emphasis on tactical/strategic combat for a multiplayer DSS game?

    i have an idea of course :) but i would love to hear your thoughts first!

    hint: i got the idea from a game that just launched (or is about to launch) on the wii
     

Share This Page