ahh you've been busy my two cents: i think the key here with weapons is ensuring there is balance, instead of going all out with a whole arsenal of weapons; focus on 3 primary archetypes aka characters/loadouts such as: 1)tank/shotgun class 2)solider/assault rifle class (balanced class) 3) ops/snipe class then dial in the balance between the classes so that... A) they are easily recognizable on the field B) each class requires a different strategy c) going up against an opposing class requires different on the fly changes in strategy for instance: 1) tank class attributes: -massive defense -shotgun: extremely powerful but slow firing rate and short range -moves a bit slow -spread shot -unique skills? 2)solider class: -balanced class -average stats across the board -unique skill 3)snipe class: -fast -low defense -sniper riffle, very powerful, long range slow firing rate -unique skill misc: -def needs melee attacks -skills (opt but i think it would add great value to the exp) -deploy ables (opt but i think it would add great value to the exp) -def needs grenades also since its a top down DSS keep in mind the bullets should move much much slower then a typical shooter to which almost where you can dodge them if you are fast enough; a la Guerrilla Bob just some food for thought
Definetely have been busy ! Your ideas are great if the gameplay goes the tf2 way. But if it goes the CoD way with no specific roles per classes then those ideas definetely be void. But your comment did give me an idea. It would be awesome if both types of gameplay could co-exist with separate game modes. So thanks again for your contribution cubyte! Also the weapons are going to be balanced, but those stats back there are real weapon stats. Like I said, thanks again cubyte!
Why all this brainstorming? Why didn't you just say you hoped for the ds version of cod with improved graphics
He said he wanted cod formula and instead of typing all tht out, you could have just said you want a borderlands class system......
Brainstorming=time waster/better game The DS version, while it is passable, a completely redesigned ipod version would be much better, anyways the DS version doesn't have such a focus on multiplayer...
top down cod=fail indie devs will never learn when they can make awesome games with unity just ignore me
Will have LSW's up in 5 more hours! I repeat my previous question on which dev would be best suited for this?
The only reason I care about line of sight in an iPhone game is when someone decides to do a top down MGS. Run & gun is dead to me. ...and that's MGS1&2 style, not the new crap.
@Midian, This isn't meant to be run and gun. It's supposed to be sort of team tactical because on yourself you usually wont be able to take on more than 2 enemies.
Ok! Here is the list of LSW's and their realistic stats. Yet again, tried to go for variety, and modern weapons. FN MAG-Belgium- Yes Weight- 25.99 ib RoF- 650 -1000 Velocity- 840 m/s Range- 800 m Capacity- Belt fed or 100 rd box Special Note- Spawned many Subvariants all over the world such as the American M240 QBZ LSW- China- yes Weight- 8.6 ib RoF- 650 rd/m Velocity- 970 m/s Range- 600m at target, 800m area target Capacity- 75 rds AA-52-France-Yes Weight- 9.75 kg RoF- 900 rd/m Velocity- 830 m/s Range- 600 m Capacity- belt FN MINIMI-Belgium-yes Weight- 15.1 ib RoF- 700-1150 Velocity- 925 m/s Range- 300-100 Capacity- 100 round Special Note-LOLOLOLOLOLOL... minimi... Ultimax 100-Signapore-Yes Weight- 10.8 ib RoF- 400-600 Velocity- 970 m/s Range- 100-1200 m Capacity- 100 rd M240-belgium-yes Weight- 27.6 ib RoF- 650-950 rd/m Velocity- 905 m/s Range- 600-800 m Capacity- belt M60-usa-yes Weight- 23.15 ib RoF- 600 rd/m Velocity- 853 m/s Range- 1100 m Capacity- Belt
Sounds like a great idea, maybe not so much the line of sight aspect though. Realistic weapons would be a plus, as well as a nice leveling system. I think you should be able to use the terrain though, such as being less visible in trees or brush, or more accurate firing when you have a height advantage.
assuming "line of site" doesn't work out.... can you guys think of any other ideas that would put emphasis on tactical/strategic combat for a multiplayer DSS game? i have an idea of course but i would love to hear your thoughts first! hint: i got the idea from a game that just launched (or is about to launch) on the wii