I'm a little unhappy with this game. Somehow after obtaining the vac, I lost 150 ice cubes for nothing , I was trying to save up and swap my bike, but nope. Gone. It's terrible for the customers to just have to tap twice to break an item open, it is just too damn easy. But that's NOTHING in comparison to the stupidity of the "spare wheel". Without realizing it, I lost all my cubes by inadvertently tapping the screen to skip ( there was no heads up as tk what was happening or that there were "lives"). While I hate it in temple run, at least you have to tap right on the gem, here me trying to skip the wheel by tapping where the jump button was simply drained me of all the cubes I'd earned. I hate it when games I've been waiting on for eons end up having these nasty, disgusting freemium paytoplay elements slipped in. Would it be SO hard to add confirmations before throwing away cubes? There should be confirmations for the spare wheel and confirmations before you accidentally buy anything in the ice box. Wonderputt was perfection. It's a game I would have spent $5 on. This, the same, but these elements and these "tricks" that end up potentially having us spend the cubes without explicitly wanting to need to be fixed. I was going to buy IAP to support the developer, who has made what could be the best platform/puzzler in a very long time into something much less amazing. These are my opinions, I know I can be impatient , so that's on me, but if I'm tapping on the corner to try and get back in, freaking warn me. And make the items in the ice box just a bit harder to buy, PLEASE? It's funny, my first thought was to come on here and praise the design and ESPECIALLY the intro, which I won't spoil for anyone... Yet the thing that gets in my way is sketchy design that was either made to get us to waste our earned "currency" or was simply ignored without any input of testers saying "Hey, it's a bit too easy to unintentionally do this.."