Why so fancy? The plain old achievement point reward for putting in the effort to get coins and the plain old high score to play with friends would suffice. Simple and enhances the game so much. These days, with so many games being released every week id rather play something my friends are playing and we can talk or brag about.
I have now and I am glad to see the par system implemented. On some levels, I am not able to achieve both rescuing the men and getting the chest within par. I have found that the game will allow you to rescue the men within par and use another turn with extra cuts to get the men and the chest. You end up with awards for both but is it possible to do both actions within par? In some levels it seems hopeless to me. The puzzles are quite ingenious in this game. Fantastic!!
Both. But it seems that Nitrome is the one selling the HD version. Bought the SD version from Rovio stars.
The hd version has a shop where you can buy powers using iap eg real money . The other version does not have iaps?
Both versions were both sold by Rovio stars at launch but Rovio have agreed to transfer full control back to us the developer. We are having some problems transferring the non HD version which were working on fixing. We recently made the HD version Universal and when we get both versions to the Nitrome account we will be adding a huge new pack update set inside a giant Kraken.
Thanks for the reply. I was sure I had bought the game from Rovio initially, so this clears up the confusion.
The game uses pixel art which doesn't really scale except by set amounts so yes we up the resolution that the game is being displayed but as the pixels are the same size it does not really look much different to the non retina version. There are some differences depending on the device you use but most are to do with physical scale of the display rather than pixel density of the display. For example there is a lot more visible map on the iPad compared to iPhone. On iPhone we concentrate on what's important and cut the map edges to leave the interactive elements larger on the screen. On non retina iPhones we did new sprites for when the game is zoomed out so there was some work from a display perspective too. Having said all this I don't think there is anything of note that is visually different between the retina and non retina versions on iPad.
The Kraken update (HD universal version is being released in 2 days on May 7!) It is a free update that contains more levels and it fixes GC achievements. Definitely check it out if you haven't.
New Kraken Pack is here! The New Kraken Pack is here! Features: All new Kraken levels pack Almost 50% new content (40 new levels) New enemy types New branching map with side routes New characters Find out what happens next in the story New missions All new Boss fight HD version is now called Universal on iOS (and is Universal) Now supports Cloud saving (Universal Build only) Get it here: Universal iPhone only Universal version is on sale for a very limited time!
Visually this game is a "miss" for me on my iPad2: the scenes have tiny details, but also are very pixely. Also, I don't like two-finger scrolling (panoramic scenes). It feels awkward and tiresome to switch between one-finger cutting and two-finger scrolling (call me lazy). Lastly, the game should have a leaderboard on number of cuts or something like that. Maybe I'm comparing it too much to another "cutting" game that I liked very much Hungry Turtle that doesn't have these issues. It's too bad, the puzzles of Viking look really interesting
Well I've finally bought this game and so far it has exceeded my expectations. It is so much better than the original flash version! Love the idea of collecting coins and the goats as well! I can see it's absolutely packed with levels. And if there are level packs for purchase I'll probably get those too.
@saosijsThe game uses pixel art...so it's supposed to look pixely as you put it. Also there is something very important about the number of cuts you get a little bit into the game it will become apparent. You have me on two finger scrolling...not a lot I can say to change your mind there but you would get used to it pretty quick if you persist and it was necessary to have scrolling levels in order to make some of the more interesting puzzles. I hope you will give the game another shot
I'm loving this game so far. I like puzzle games & so this fits in with that. Unique gameplay & lots of levels. I am looking forward to seeing what else it has in store for me. Visually its cute not amazing but thats ok. Dialog is kind of funny at times. I just hope it doesn't need a precise cut as i go farther on. I hate when a mm off means youll never pass a level & the game is over because you cant go on. So far i think itll be a great game.