iPad Icarus-X - Full 3D Vertical Shooter - Downloadable Replays - Retina Display

Discussion in 'iPhone and iPad Games' started by TheQuadsphere, Apr 16, 2010.

  1. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    where rice paddies grow...
    itz now available illegally to jbers(not saying all jbers used cracked apps)
     
  2. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    #82 yankjenets, Apr 21, 2010
    Last edited: Apr 21, 2010
    I think I encountered a bug...I'm not sure what triggered it but 11 out of the 17 awards are checked off as if I completed them, even though I definitely did not...such as "It's a Trap!" even though I haven't even unlocked Impossible mode yet.

    Edit: On a side note, I don't think this has been mentioned yet, but I find releasing missiles to be fairly hard. IMO the controls could be improved by allowing you to place a second finger on the screen to release missiles instead of double tapping.
     
  3. TheQuadsphere

    TheQuadsphere Well-Known Member

    Dec 28, 2009
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    Can you tell me which awards you did earn before the bug happened?
    It would help me track down where the bug occures.

    About the missiles, I guess it could be an alternative control option!
    I'll put it on my list.
     
  4. kennethpetro

    kennethpetro Well-Known Member

    Sep 22, 2009
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    Great Game!!! I love the extremely fluid gameplay as most verticle shooters lack this hugely important feature. I feel that this game is on the same level as ESPGALUDA II & Sentry Alpha (my favorite top-down shooter). Congrats on a great game and keep the updates coming!

    I only have one gripe........it Desperately needs more than 5 levels! Are there more coming out in future updates???
     
  5. postmanmanman

    postmanmanman Well-Known Member

    Feb 14, 2010
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    It's funny you should say that, because most of us here haven't even unlocked all five levels! :p Personally, I think five is a perfect number... not too many so that beating it isn't impossible, but not so little that it feels half-finished.

    That being said, I wouldn't complain if we got more levels at some point...!
     
  6. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    5 Levels is standard for Shmups. Some games break the mold and do 6 or 7, but generally, the majority of shoot-'em-up games have 5 levels.
     
  7. postmanmanman

    postmanmanman Well-Known Member

    Feb 14, 2010
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    I guess I've been playing really short shmups then... I've seen a lot where's there's only 3 levels.
     
  8. TheQuadsphere

    TheQuadsphere Well-Known Member

    Dec 28, 2009
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    I definitely want to keep the game short, regardless of the number of levels.
    When you play for score, you don't want it to last for hours ... So a full run, not using continues, shouldn't be more than 30 minutes I think.

    That being said, how about another set of levels, another campaign ?
    The current game would become "Classic" mode, and the new levels would be a different campaign with a different gameplay (powerups maybe ?).:D
     
  9. squarezero

    squarezero Moderator
    Staff Member Patreon Silver

    Dec 10, 2008
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    I vote HELL YEAH!
     
  10. nonexist

    nonexist Well-Known Member

    Sep 29, 2009
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    That will be great!
     
  11. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    Totally agree about the length. But I'd go so far as to say no longer than 15 minutes :eek:

    A second campaign sounds like a neat idea. I would certainly look forward to that :)

    I had a couple sidenotes, by the way:

    - Could you make a visual representation for the hitbox, or make an option to do that? I was thinking the very tiny pixel in the middle was the hitbox, but I'm kind of wondering if that's wrong, because I swear bullets have killed me and they've been much further away from that pixel.

    - This is very nitpicky, but is there a way you could implement an "Extra Options" area? A place where you can fiddle around with the size of bullets, speed of the game, how many continues you have, how many lives you have, etc. I don't know if you are offended by me constantly comparing your game to other games of the same genre, but I hope it's okay :p The reason I brought this comment up was because I usually look forward to an Extra Options menu after beating the game. Usually they have a ton of fun little options like the ones I named above. But I'm sure I don't have to tell you that, since you are obviously a very big fan of shmups :eek:

    I think there was another suggestion, but I think I also forgot it. :p

    For like the billionth time, keep up the awesome work :)
     
  12. Tropheus

    Tropheus Well-Known Member

    Apr 4, 2010
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    CSR
    Barrie, Ontario.
    buying it now gonna give it a whirl, thx for the efforts. :)
     
  13. TheSporkWithin

    TheSporkWithin Well-Known Member

    Jan 16, 2010
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    College student, studying English/Japanese lit.
    Game Impressions

    I finally got it, and it is indeed very good. I agree that there really ought to be a visual indicator of the actual hitbox for your ship, as I'm pretty much guessing, and sometimes I guess wrong.

    Got up to the boss of the 5th level on my third playthrough in one credit, but I got killed by his spinning attack; it was very difficult to keep track of my ship with my finger getting in the way, felt a little bit unfair.

    Great game though. I'm not sure if I'd consider it to be as good as ESPGaluda II, but given that it's a one-man effort it's incredibly well done, if a bit spartan.
     
  14. TheQuadsphere

    TheQuadsphere Well-Known Member

    Dec 28, 2009
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    First update has just been approved and should be available shortly! :)

    Be aware that, for obvious reasons, the current replays will not be compatible with this version ;)

    @MasterChief3624: You're not the first one to suggest the "visual hitbox", so that's definitely on my list ;)
    About Extra Options, I'm not sure .. if the difficulty changes, we would need leaderboards for all the settings, or no leaderboards for those modes :/
     
  15. aznriceboi13

    aznriceboi13 Well-Known Member

    Jan 18, 2010
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    ^.^ knowing where the hit box allows me to do awesome dodging techniques
     
  16. Healy

    Healy Well-Known Member

    Jan 30, 2010
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    Perhaps a new type of missle? You can unlock it for your ship to use after beating the game on normal or something.

    I don't know exactly what, but maybe something like a nuke that destroys all enemies on screen and all missles.
     
  17. postmanmanman

    postmanmanman Well-Known Member

    Feb 14, 2010
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    Yes! Visual hitboxes should be a requirement for shmups in my opinion. Makes dodging bullets so much more calculable.
     
  18. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Love the idea of a second campaign and looking forward to the update.

    Rock on.
     
  19. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    I was going to add on that if someone turns on the extra options, simply disable Leaderboards for that game. Maybe at the beginning of a new game, bring up a message saying "The settings for this game are not at default, and this means your score will not show up on the leaderboards. Reset to default?"

    Or something to that effect. Would that work? :D
     
  20. Chocolate

    Chocolate Well-Known Member

    Jan 10, 2010
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    YES!!!!!!!! :D:D:D:D

    Maybe even have a different graphical theme, like maybe more organic, or something. I dunno...

    But a 2nd whole new set of levels would add HUGE value to the game. I have to believe even more people would buy it.
     

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