Got it, deleted it. I wish it were like a old atari computer game called Serpintene! As is.. Boring, mazes to large, it gets tedius driving the guy all over without much happening.
Street Fighter Volt, Capcom Arcade, and many other games are fully compatible with the iCade if you jailbreak and install Blutrol. It's easy and totally worth it IMO.
Don't Run with a Plasma Sword....... .....now supports iCade. Not tried it yet but it's free at the moment too.
Yes i did the JB just for blutrol. Ifile is great too. Only reason i don't want a ipad 3. Ill loose my jb for quite a while.
Neoteria ( http://forums.toucharcade.com/showthread.php?t=123214 ) coming out this week from Orange Pixel will be icade compatible. Try to buy their game as theyre great supports of iCade games, think all their platformers are icade compatible. Looks a great retro shoot em up as well
Llamasoft’s Gridrunner remake with iCade support is just out. 99 cents and it runs in vertical orientation (a big plus in my view: keeps the iPad seated firmly inside the iCade with the charing cable out of the way). http://appshopper.com/games/gridrunner I’m thinking (most) Llamasoft’s games plus Forget-Me-Not may be the definitive iCade experiences: very old-school 8-bit retro, yet evolved beyond those roots, and full-screen with no wasted borders/clutter. (Oh, and another iCade wishlist request: Wind-Up Knight! I’m liking the game, but the touchscreen buttons confuse my fingers and are awkwardly placed for me.)
I don't like how Forget.Me.Not plays with iCade much at all - none of the 4-way stick on an 8-way iCade are any good IMHO. Best to stick with 8-way games. 4-way emulation is just too unreliable to be satisfying (rather to NOT be frustrating). As for Gridrunner, I haven't tried it on iCade yet, but I'm sure it's great. However the Vic-20 and C64 play modes are both landscape, so you can't play the entire game portrait (or does it have some way to get those modes while still portrait? Would be nice if it does that)?
Joust plays well, defender seems to lag on joystick at times. On icade I'll stick to mame originals roms of the original arcades and not ports. Though I did buy the midway arcade version to be legit owner of the games.
If you liked Hungry Master (I do) theres now a similar iCade game from the same company: ElectroMaster. Different firing mechanism and much less story. And what story there is makes even LESS sense if you can believe it. All part of the intended charm, Im sure. Like Hungry Master, the firing probably works better with touch, but its fun with joystick too. I never noticed that problem with FMN, but now that you mention it I do. Not enough to ruin it, but youre right; accidental diagonal joystick actions take away from the 4-way precision. It mainly seems to matter in open areas, not 1-wide corridors, but it does detract a bit. I think the issue can be improved a lot in programming, though. Im not sure what makes the difference, but I dont notice this phenomenon in Silverfish, Temple Run or MagMaze*, which are also 4-way. Plus, there were plenty of 4-way games back in the Atari/C64/Amiga days when 8-way joysticks were the norm. So I think it can be done right and minimize the issue; and so can forming habits by practice. (But I know people had the problem sometimes back in the 80s too: my Wico 3-in-1 joystick has a 4-way gatelock ring you can install to limit the stick; although I never liked the feel of it.) CoolI didnt know it went into different modes depending on which way you hold the iPad! I like C64 modeeasier to see whats going on without all the modern particle effects. Those 2 landscape modes work fine with iCade, but you cant play them in portrait. (* I kind of like MagMaze now that the mag part is optionalbut only at max difficulty, which isnt that hard anyway. Its way too slow otherwise. If it werent so lacking in audio/visual polish, MagMaze could be a really great iCade title.)
Hey guys, I've got a little bugfix update of Forget-Me-Not on the go.. I'll add in an iCade 8-way/4-way option, might make it more fun for you on the iCade. I was kind of worried about the 8-way controls on iCade when I first added them (they were designed for use with dpad or keyboard rather than arcade stick - I haven't been able to try it on an arcade stick myself).. this is the first I've heard of someone not liking it, but what you say makes sense to me.. 4-way as opposed to 8-way won't really change the mechanics of the game, except it'll mean you have to do two joystick pushes to start grinding a wall - eg 'up' followed by 'left', rather than just diagonally up/left - so it should be cool. I just made the 8-way controls for the PC/Mac version because 4-way felt too cumbersome with xbox 360 controller dpad (you had to be really precise with the direction you push for it to register).
Since the Midway arcade was mentioned and it has background ambiance to make it sound roughly like an arcade, I thought you all might enjoy the audio files I was reminded I downloaded ages ago from http://arcade.hofle.com/ for playing in the background when using the iCade.
Final Run (3D car combat game) just released with iCade support http://forums.toucharcade.com/showthread.php?t=123883
Cool! I dont have much sense of how the two ways would feel, but options are great! I havent gotten into the grind feature muchit hasnt seemed to help my success, probably because I need more practice to know when its worth it. Ill get the hang of it! How about some kind of context-aware control code, that does allow diagonal stick signals for grinding on walls, but does NOT allow them for moving through open squares? Best of both worlds?
ok i updated the list again. please let me know if i missed anything... p.s. buy match panic and silverfish max!
Fantastic. I must have missed Monkey Labour and Bomber Cat. Aemus Oldies (the dos) emulator also supports iCade now too.