iCade compatibility list/wishlist

Discussion in 'General Game Discussion and Questions' started by laxking97, Jul 30, 2010.

  1. Bmamba

    Bmamba Well-Known Member

    Dec 10, 2009
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    #41 Bmamba, Jul 25, 2011
    Last edited: Jul 25, 2011
  2. kevlar x

    kevlar x Well-Known Member

    Feb 11, 2009
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  3. GavinBowman

    GavinBowman Well-Known Member

  4. cplr

    cplr Well-Known Member

    Feb 15, 2011
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    Update is live. Tried it out, and it is awesome.
     
  5. kevlar x

    kevlar x Well-Known Member

    Feb 11, 2009
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  6. Lesbird

    Lesbird Well-Known Member

    Nov 30, 2010
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    Emerald Mine is out now with iCade support. One caveat, you have to tap the screen when the level loads to start the game - this is being fixed in the next update.

    Set control mode to "arcade".

    - Les
     
  7. GavinBowman

    GavinBowman Well-Known Member

    We still have an endless mode planned at some point, and we'd love to add a lot more stuff. It all depends on whether we can increase sales though, hopefully the new free version will help with that (free version is coming soon).
     
  8. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    Just wanted to note that Silverfish MAX is now available (release thread, app store link)

    iCade support is always on so just tweak a control to light it up and go. Works in the menus too:

    Code:
    Stick: Move/Select Mode
    Top Red button: Activate Powerup
    Top White button: Pause/Resume/Play
    Bottom White button: Main Menu (on game over screen)
     
  9. cplr

    cplr Well-Known Member

    Feb 15, 2011
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    :) it's very good! i love it..
     
  10. kevlar x

    kevlar x Well-Known Member

    Feb 11, 2009
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    Sideways racing also now includes icade support.
     
  11. Eng

    Eng Well-Known Member

    Nov 17, 2008
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    Just got my iCade today...it's awesome, i really can't wait for more apps to support it.
    I really hope Sega considers adding support for its retro games...but i have little faith that they will :(
     
  12. goldenegg

    goldenegg Well-Known Member

    Jul 27, 2011
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    #52 goldenegg, Jul 31, 2011
    Last edited: Jul 31, 2011
    This thread really needs to be a sticky!

    I got my iCade last week and as early bday gift from my wife. I absolutely LOVE it and can't wait for more games to be available. I really hope some more classic gaming devs support it in their apps (I'm looking at you Namco, Konami and Capcom).

    I only have two issues with the iCade:

    1 - The joystick isn't the greatest quality. Maybe someone will find an easy way to replace it.

    2- Some games have trouble with the diagonals, which become a deadspot in the control (Emerald Mine comes to mind). Hopefully this is something easy to fix in code, as not all games suffer from this.
     
  13. ChaoticBox

    ChaoticBox Well-Known Member

    Oct 8, 2008
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    It's actually pretty tricky to get an 8-way joystick to feel right with games that use 4-way movement.

    I ran into this problem with Silverfish MAX, and ended up using a best-guess approach rather than just ignoring the diagonals. E.g. If your last direction was UP, and the next move is UP-LEFT, the game figures you want to go LEFT. Conversely if that second move was DOWN-LEFT it assumes you want to go DOWN, since you would've been far more likely to hit UP-LEFT or LEFT if you really wanted to go left from that position. This kinda falls apart when you hit a diagonal from the neutral position since it really can't guess in that case, but it's much better than just ignoring the corners altogether.
     
  14. Sobtanian

    Sobtanian Member

    Jul 31, 2011
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    Hello!

    Directed to this thread via Twitter :)

    I got my iCade yesterday too, and I'm utterly in love with it. Build quality is superb (I quite like the joystick/button build) and it's just beautiful to look at.

    Thanks to this thread, I now have many games for it, including the superb Velocispider!

    I've been nagging Cope-Com (the developers of the brilliant Battle Squadron) to support iCade, and I think they've finally agreed just to shut me up :)

    Have a look at this comment thread on their site. I hope they keep their promise, as I also hope many other developers will make use of this genius device. How about an iCade compatible R-Type? I think that'll kill me with Joy :)
     
  15. goldenegg

    goldenegg Well-Known Member

    Jul 27, 2011
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    I'm actually quite happy with the way Silverfish Max controls with the iCade. It's a good example of iCade support done right.

    I think for some games, it would be pretty safe to just assume the diagonals are a standard up/down. I find it's easier to hit left/right on the nose, rather than up/down.
     
  16. kevlar x

    kevlar x Well-Known Member

    Feb 11, 2009
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    You can play R-Type through Imame4all if you are jailbroken.
     
  17. Sobtanian

    Sobtanian Member

    Jul 31, 2011
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    I'm not.

    Didn't really intend to Jailbreak, but this whole iMame thing is making me seriously consider it :)
     
  18. Lesbird

    Lesbird Well-Known Member

    Nov 30, 2010
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    Boston Massachusetts
    Expect several updates for Emerald Mine. I'm constantly trying to get the controls as perfect as I can. I won't quit until I find something that works well.

    About the iCade, well I was hoping for a better stick. I've played it with several MAME games (Dig Dug, Mr. DO! to name a few) and it just doesn't seem to be reliable. Frustrating when you move in a direction but it doesn't do what you want. Still, it's a great little cabinet.

    - Les
     
  19. Lesbird

    Lesbird Well-Known Member

    Nov 30, 2010
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    I too wasn't planning on jailbreaking but it's absolutely worth it just for iMAME4all. I'm quite surprised at how well the emulator plays all the games on the iPad.

    - Les
     
  20. goldenegg

    goldenegg Well-Known Member

    Jul 27, 2011
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    Glad to hear iCade support in Emerald Mine is being tweaked!

    While the joystick on the iCade isn't the best quality, I'm fairly certain the control issues are caused by having an 8-way joystick and playing games which only support 4-way. This is the exact reason joystick restrictor plates are made for real arcade hardware.

    As I mentioned in my previous post, I think it would be best if devs for 4-way games just choose a direction to assign to the diagonals rather than leaving them as a dead spot. Maybe some tests need to be done to determine what directions are best to assign, but I feel that having the diagonals being up/down would be a decent compromise.
     

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