I wrote 8 part tutorial on developing simple RT multiplayer game

Discussion in 'Public Game Developers Forum' started by Umen, Jan 28, 2016.

  1. Umen

    Umen Member

    Dec 16, 2013
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    I wrote 8 part tutorial on how to develop simple real time multiplayer card game using WebSockets,Netty,Cocos2d-x-html5.
    Hello all

    i like to show you how to develop super simple real time multiplayer card game , which is also cross platform
    Using only free open source tools . which every one can efford.

    For the server stack im using Java Netty , it is light,fast,Asynchronous network server.
    the java code im using is NOT doing the 9 layers of abstractions it is simple almost procedural programming.
    For the networking protocol im using web sockets
    For the client side game im using Cocos2d-x the HTML5 version , and the Javascript API for desktop and iOS.

    Multiplayer Card Game using WebSockets,Java Netty Server ,Cocos2d-x-HTML5
    http://www.gamedevcraft.com/2016/01/multiplayer-card-game-using.html

    The source code:
    https://github.com/meiry/multiplayer_cocos2dx-js_using_netty_websockets

    previous tutorials http://www.gamedevcraft.com/2015/09/cross-platform-snake-game-in-javascript.html
    i showed how to develop simple cross platform game .
    Please note that this is the first draft, i will happy to get Feedback so i could iterate and improve.
    Thanks
     

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