Obviously you don't have to take any suggestions. But the game is not enough fun as it stands for me to keep playing. I think I'm pretty sympathetic to this type of thing but currently it feels significantly too constrained. The exit, for sure. I feel like there would be more "interesting tactical opportunities" if it weren't so limited. But of course it's your game and you should do what you think will work best. Good luck with it. P.S. Computing whether and which tiles the Nemesis will consume if I discard is not part of my play and I doubt it ever will be. For one thing, it takes a long time just to scroll all of the way back to the start of the chain just to see what the situation is. And I can't think that it matters in more than the most very general sense. Perhaps I'm missing, or failing to appreciate, some of the depth that you have designed in. Again, I think I'm generally pretty sympathetic to and appreciative of complex, intricate strategies. But if the Nemesis mechanism is about carefully calculating exactly how many tiles the Nemesis will eat each time I do something, and that's going to be central to play, I'm probably not going that far.