Universal I Keep Having This Dream (by Fireflame Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Feb 22, 2016.

  1. allana

    allana Member

    Feb 10, 2013
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    My highest on normal 2037

    2nd serious game on Normal. A must is choosing to get a shield whenever it is lower than your attack.


    image.jpg
     
  2. cbos0503

    cbos0503 Well-Known Member

    May 9, 2015
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    Not sure if this is intended behavior, but attacking with 2 ATK doesn't decrease your ATK any, and defending with 3 DEF decreases your DEF by 2. The rounding doesn't seem consistent.
     
  3. allana

    allana Member

    Feb 10, 2013
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    Rounding

    I have been watching how rounding is handled, and it is not consistent. That tells me that the value is stored to one or more decimal places behind the scenes, and it is being accurate tp that level of each calculation. I like that. I wouldn't change it.
     
  4. cbos0503

    cbos0503 Well-Known Member

    May 9, 2015
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    It doesn't have anything to do with the decimal places. 1/2 of 3 = 1.5 (DEF example) and that is getting rounded up. 1/3 of 2 = 0.6667 (ATK example) and that is getting rounded down. If you round up at .5, you most definitely should round up at .6667. Although it hardly matters much after the beginning of the game.
     
  5. fireflame

    fireflame Well-Known Member

    Nov 16, 2010
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    Attack gets rounded up and defence gets rounded down, this is to ensure defence can decay to 0 and attack can't. Together with attack decaying by a third and only decaying if it's higher than the enemy's defence, that means that, given enough turns, you can always get any opponent to 0 health (and they can do likewise to you). The arithmetic gain and geometric loss of stats makes hoarding them super inefficient, and the rounding makes this hold even more true at the low end - e.g. in world 1 it's usually a waste to place any attack tiles (after the first), since most snags have 1/2 def & hp, so 2 attack is enough to take them out in 1 or 2 turns without spending any turns placing attack tiles that'll just decay away.
     
  6. cbos0503

    cbos0503 Well-Known Member

    May 9, 2015
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    That makes sense. Can you explain the way nemesis advances from discarded tiles? Sometimes it seems like he moves to the next EXP drop. Sometimes he moves 1 tile.
     
  7. LordGek

    LordGek Moderator
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    Feb 19, 2009
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    If you click on the Nemesis you'll see that in the hover text that he'll move x number of spaces OR until it hits the next drop, which ever comes first.
     
  8. allana

    allana Member

    Feb 10, 2013
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    #188 allana, Mar 7, 2016
    Last edited: Mar 7, 2016
    Nemesis and Discard

    It is not which ever comes first. He moves one experience drop. It doesn't matter what his level is on discards. If there are no exp drops left, then he moves the spaces. Also, he moves the same no matter how many tiles you discard, so unless you are trying to gather a lot of experience, it is better to discard all of them you want to at once!
     
  9. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Same here. Especially since the tile designs are so cool! :)

    Very happy with the new tile placement setup.
     
  10. L0ck

    L0ck Well-Known Member

    Jan 29, 2015
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    How did I miss this was by the Dungeon Raid dev? That's an instabuy from me.
     
  11. mkaen

    mkaen Well-Known Member

    Dec 9, 2011
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    #191 mkaen, Mar 7, 2016
    Last edited: Mar 7, 2016
    Dear fireflame,

    Thank you for your efforts in designing and releasing this game. However, in the future, PLEASE consider doing a dungeon raid 2 (new app, new purchase), even if it's just a repolished / remastered version of the original!

    Sincerely,
    Everyone who's played dungeon raid
     
  12. LordGek

    LordGek Moderator
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    Feb 19, 2009
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    I agree, heck, I'd even happily re-purchase some Dungeon Raid Classic, which is just the same game with updated universal graphics and full iOS 9 compatibility. :D
     
  13. zebe

    zebe Well-Known Member
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    Sep 11, 2013
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    Redwood City, California
    Nice to see a review of the game on the front page. Even if Shaun didn't 100% love it, they review such a small percentage of the games on the App Store that it's probably good news to get one. As for me, I found out about the game from the TA podcast. I shared it with a few friends this past week, too, so you can chalk up a couple more sales :)

    I had another personal best game on Easy: 6 worlds, 15 levels, 15 items, 872 turns, 3842 points. My goal has been to get a few games in Easy where I had that feeling from Dungeon Raid where all your upgrades are working together well, and once I've achieved that, then I can move on to Normal.

    @fireflame, I really like the music. Did you create it or did you work with a musician? I'd love to buy a soundtrack.
     
  14. fireflame

    fireflame Well-Known Member

    Nov 16, 2010
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    Yeah, it is awesome to see reviews of the game, even critical ones. It's a big time investment to play through a game and write a thought-out opinion of it, I'm always grateful for the effort and it's an interesting read as far as knowing what works and where to focus the improvements.

    The music is courtesy of Audio Network, you can listen to and buy the individual tracks here:
    http://www.audionetwork.com/browse/m/track/weird-and-wonderful_54732
    http://www.audionetwork.com/browse/m/track/enchanted-paradise_28725
    http://www.audionetwork.com/browse/m/track/take-me-with-you_90251
    http://www.audionetwork.com/browse/m/track/no-more-negotiating_83285
    http://www.audionetwork.com/browse/m/track/the-enquiry_21613
    http://www.audionetwork.com/browse/m/track/exosphere_20379
    http://www.audionetwork.com/browse/m/track/cloud-rise_55595
    http://www.audionetwork.com/browse/m/track/low-flying_84171
    http://www.audionetwork.com/browse/m/track/stray_61013
    http://www.audionetwork.com/browse/m/track/no-one-gets-out_84172
    http://www.audionetwork.com/browse/m/track/used_21190
    http://www.audionetwork.com/browse/m/track/glacier_25287
    http://www.audionetwork.com/browse/m/track/frame-of-mind_82096
    http://www.audionetwork.com/browse/m/track/warm-hearted_77033
    http://www.audionetwork.com/browse/m/track/this-heart-beats-tonight-5_101891
    http://www.audionetwork.com/browse/m/track/trip_2150
     
  15. zebe

    zebe Well-Known Member
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    Sep 11, 2013
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    Awesome, thanks. These are great choices and I'll probably pick up some or all of them.

    Current personal best update: Easy same as my previous post, Normal: 4 worlds, 8 levels, 9 items, 543 turns, 2012 points.
     
  16. cbos0503

    cbos0503 Well-Known Member

    May 9, 2015
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    Has anyone gotten past the 5th world? I can't seem to make it past that one, even on easy. The snag just get too powerful and too many.
     
  17. zebe

    zebe Well-Known Member
    Patreon Silver

    Sep 11, 2013
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    Redwood City, California
    I got to world 6 on Easy once, but since then I've been playing on Normal. I've only gotten to 4 there.

    More than once, what's killed me is the Infestation special snag. It shows up with some large number of shields, say 18, and then you can't place it until you've discarded 18 tiles, which by itself puts you at risk of Nemesis showing up. Meanwhile, while it's held, you don't get any more shields, *and* you get a constant in-flow of the little bugs. It's only annoying if it arrives early on, but if something like that appears in world 4 or 5, you're done.
     
  18. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    I had a Normal run today that could have made it to the 7th world if I had gotten a little luckier.

    [​IMG]

    [​IMG]

    [​IMG]
     
  19. LordGek

    LordGek Moderator
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    Feb 19, 2009
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    Is it just me or has he got the entire lineup of a twisted kids puppet show? :rolleyes:
     
  20. sapphire_neo

    sapphire_neo Well-Known Member

    Jan 20, 2011
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    You mean these guys? :p

    [​IMG]
     

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