I won't set out to change your mind or anything but...it sounds like you're most familiar with creative mode. Survival mode is a bit more goal-oriented, in that the overall "end" (or the goal assigned to an achievement called The End anyway, for what that's worth), is to (spoilers) craft a Nether Portal, collect Eyes of Ender in the Nether, then use them in the normal world to triangulate the position of your world's End Portal. That takes you to the final "boss" fight, the Ender Dragon (http://minecraft.gamepedia.com/Ender_Dragon). So there is a structure there, it's just that it's ignored by many players and consequently hasn't been much further fleshed out by Notch. If it seems like a short path, I've simplified it a bit (purely crafting a Nether Portal means mining Obsidian, which means having a diamond pickaxe, which means finding diamond...etc)
Games I don't get: Match 3 games Hidden object games. (I like the room escape type stuff. I just hate the 'here's a screen full of objects and a list' crap) Minecraft and all of its clones Street Fighter clones Football/cricket/tennis games Micromanagement games like The Sims
Ok I know what this thread needs.. MOAR CONTROVERSY! Hold onto your hats boys. 1. Warhammer quest- Fun for 10 min then I was over it. Im honestly not a strategy rpg fan and this just let me down. Wild I know, especially cuz I love games with looting, gearing, leveling and all stuff like that. ***Bonus strategy hate! Try not to have a heart attack guys, here it comes...I dont like Final Fantasy Tactics...I said it. Been keeping that a secret for years but its finally out. 2. Baldurs gate series- Im a huge rpg fan. Yet i dont like these. Clunky UI, too many menus, unsatisfying gameplay. What can I say, im being honest. 3. Minecraft/terreria- Just no. Never really know whats going on, always feels like work rather than play. Enjoy.
I don't get why people review apps they haven't tried yet and say thing like " I just downloaded this but I'm sure it will be good" I also don't get why some rpgs , like Ravensword and Kotor , have no option for a joystick . Those touch to move controls get tiring .
People who constantly download apps in the contest section just to try and win a $10 giftcard and then leave 5/5 star ratings for a crappy game. Then a week later moan that theres so many fake reviews on the app store !!
Candy Crush. For me Jelly Splash was better for what it's worth. Angry Birds. I played it for an hour and could not get into it at all. Clash of Clans and such. It bores me to keep building my place so slowly and feel bullied to spend real money all the time. However, the game is not fun enough to warrant that, so I delete the game as fast as possible. Platformer, reaction games and FPS. I hate the controls on my tablet for these games and I don't enjoy games that need quick reactions when I play on the iPad in general.
Any of those freemium town/battle source control activities. I think one is Conflict of Groups, sure there are others web design service
Probably just because its more 'fresh'. I loved the Room 1 but its not a game i would go back to again. It wont have that same feeling of 'what do i do now ?' as i'll probably remember what items to do in sequence. I do think the original is better but as i'm still playing Room 2 right now (your post has reminded me to finish it !)
It's nice know someone else thinks that the original was a better game. I got both of them right when Room 2 came out and played them back to back. It was obvious to me that the first was a much better game that really took me to another world. I never experienced anything like it in my entire life. It was a completely magical game.
Thats the thing, i think as it was all new to us and something very different it blew us away. The sequel is excellent but obviously lacks that 'wow' factor that the first one had which wont be recaptured. Bit like watching a classic film, the sequel normally wont be the same as it didnt have the impact which hit you like the original. I'm glad the Room went universal though as its cool having it with me on my phone
There's a lot that I don't understand, or get, about gamers, which I'm loathe to call them, but I don't get achievements either. They were beyond stupid on console and now they've infected everything. They're easy to ignore, which I do, but people skipping games because there are no achievements... not gamers by any measure I'd define for the hobby. Also, freemium games and multi-player centric titles.
1. Games that require an internet connection to play even though they are single player non-online games. I often like to play while on the city bus or elsewhere where there isn't Internet available. A game that requires an internet connection is one I usually won't buy. 2. Games that amount to endless fetch quests 3. Intrusive F2P mechanics 4. The relative lack of good adventure games on iOS that are what I consider real LucasArts/Revolution-style games as opposed to the hidden object crap that Big Fish releases.
Developers who make their premium games free with ads, or lock previously bought content out through IAP (Mushroom Wars), change the mechanics to promote IAP usage and generally just stick it to the people who supported them. It makes a worse situation for other developers in future and promotes not buying games.