This seems really hard to believe. There are a hundred million iPads, and it's got to be at least half of those people have iPhones also. That's a lot of people.
Fine, I guess I do know one guy, but he's also the head Apple IT guy for a major university, so he doesn't exactly count since he has at least four iPads (that he didn't have to pay for and doesn't use except to watch video), a bunch of Macs, a backup iPhone, and since he doesn't game on any of them he doesn't care about iCloud for games. Regardless, the fact remains it's a niche issue. It is the smallest audience you can target when developing for iOS and, therefore the first you should ignore if making resource allocation choices. Rodeo Games is quoted right now on the front page about their design philosophy in regards to spending resources on niche matters (and it's not a quote about how they love spending money on pleasing the smallest slice of their user base )
53% of iPad owners in high school also have iPhones. http://www.macrumors.com/2012/04/03/one-third-of-u-s-high-school-students-now-own-an-iphone/ It's not a small number. It's probably more than potential buyers with several kinds of older devices, and we hear from those people a lot. I agree it wouldn't be my top priority to add to an older game, and anyway they said they tried and they couldn't do it. But it's not a small number of people.
After all promises gone with wind about Hunter Ep1 at lease i hope that they don't abandon us also in that Ep2. But my hopes, I think, remain hopes. I think I will never buy again a game by Rodeo Games in future.
If you haven't gotten your money's worth out of H2, then you haven't played it. The only thing you not buying another Rodeo title will accomplish will be making sure you're missing out on some fantastic gameplay. You wanna hate a Dev team? Hate one that deserves it... Not one that didn't implement something trivial.
Clearly it's not, or they would have done it. They said they wanted to, even tried several different ways to do it. Maybe you mean, "It's not useful to Syntheticvoid."
So because it means so little, that means that they would have done it...? They said they didn't do it because of saved data sizes... Whatever... I'm in no mood
I assume you've programmed such support before then? One only has to look around at all the games that run into iCloud syncing issues to know it's not trivial. It annoys me to end when games don't have iCloud support, but it's not a simple one line code changes as you imply.
Did I say that coding iCloud support is easy or simple? I said that the inclusion of it in games is trivial.... Here... I'll lay it out for you in VERY SIMPLE WORDS IT'S OF VERY LITTLE IMPORTANCE IF A GAME HAS ICLOUD SUPPORT OR NOT, AND TO TURN YOUR BACK ON A FANTASTIC DEVELOPMENT TEAM BECAUSE OF THE LACK OF ICLOUD IS BEYOND REDICULOUS. ^^^ do you see anywhere in there that I say PROGRAMMING ICLOUD INTO GAMES IS EASY....?
I think this is a semantic issue: most people think of something trivial as "easy," even though it can also mean "of little importance."
It's not important to you. That doesn't mean it's not important to other people. (For what it's worth, it's not important to me either. But I don't tell other people what should be important to them.)
Trivial or not, it's subjective. But the truth is that Rodeo Games for second time lack very much to support players. Go to watch thread about N.Y. Zombies 2. The developers after some weeks put in the first update all the things that players ask for. This is support. Not abandon a game because they work on a new one. And, be clear, maybe it's not so simple, but many games support iCloud, then it's not impossible. For me it's important, for you not. But important for all is developers that support us, how we support they buying also IAP sometimes.
If you knew that, why bother asking for a feature they already said wasn't going to be added *now*? They shipped H1 in a hot mess of a state, and barely got it out of beta after several updates. For H2, they did put in the elbow grease and got it out the door in a final state. That was a big improvement. The one and only update to H2 was to deal with the inevitable bugs that did make it out the door in spite of a much more vigorous testing period. Clearly, expensive post-shipping development is NOT their business model. With them landing the Warhammer deal, I would not expect to see them touching Hunters franchise for some time, let alone to add in a feature that has nothing to do with the core functionality of the game. If you don't like that sort of development, vote with your wallet, but they've definitely improved.
Just downloaded the 99¢ Hunters 2 and completed the tutorial/campaign mission and three missions of the day. Any tips on what order to upgrade my equipment in?
Hate to give a generic answer but it really depends on your tactics and play style. I would just say don't try to be a jack of trades and focus on one tree at a time when possible while upgrading, as well as having each unit focusing on using one particular weapon. I never felt the campaign demanded a laid out setup in order of upgrading in order to make it through, but I'm sure others will have their opinions. Enjoy the game, it is a blast and one of the best in its genre (IMO) for iOS!
To answer your question, no, and then yes. The whole recycling of missions and stuff is internally generated. And yes, you can easily farm in particular with missions that use two of your hunters. You should try (at first) heavily relying on plasma cannons. with high attack output and 1AP cost, they're the only way to go.
Why are the two hunters missions better for farming? Is there any point in still playing Hunters Episode 1 now that I have and am playing Hunters 2?
I couldn't tell you, I never farmed anything, just played the game, and I had max/near max gear and characters a little over a month after I bought this. If you're min-maxing a game this straight forward, you might be doing something wrong because it honestly just doesn't take that much effort to max everything, particularly with the campaign and legendary weapon system. Absolutely not. Content wise, nearly everything in H1 is back and improved (and the removed elements are for balance reasons) AND there's less bugs to deal with. I deleted H1 soon after buying this when it came out. Unfortunately, once you've played the campaign to the point of memorization, this game basically becomes H1 with the bug fixes and weapon/gear balance fixed, which is to say still not quite there in terms of living up to the promise of the "never ending" squad based tactical shooter. Well worth the price, but hoping they finally hit it out of the park with the licensed adaptation version they're working on now.