Universal Hunters 2 - (by Rodeo Games)

Discussion in 'iPhone and iPad Games' started by Echoseven, Mar 21, 2012.

  1. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    I think a reasonable solution would be to have approximate spawn points--say, within a couple of tiles--and just as important, differently spawned troops. Then you can't really plan for a specific situation, but you also don't get the problems you describe.

    That brings up a different point. The AI needs to be better about responding to threats. I like the element of stealth (i.e. enemies won't necessarily see you as soon as you pop into their line of sight) but they way they sometimes refuse to recognize your presence is a detriment to the game. They need to be forced to see you if a) you shoot at them, whether you hit them or not, and b) if their comrades die within a certain radius, even if it's small. Several times now I've been able to pick enemies off one by one at medium-long distance with a sniper rifle while they just stand around. At least twice I did it with a flamethrower. This should be an easy fix, and I'm surprised they haven't patched this problem.
     
  2. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    Some enemies seem to spawn as "sentries" and don't move from their position unless you end the turn right in their LOS, others hunt you down even when you duck back behind cover, and the pure seeming randomness of which is which, at least so far, hasn't bothered me as much as yourself. However, it probably should be tweaked. As you say, if you fire on an enemy, that enemy and all enemies in within a certain range (which could be adjusted by difficulty) should be alerted to your presence regardless of whether you seek cover or not. Then again, that's also easily exploited with your own hunters on guard, so, I guess they should consider how to handle it since it is their game ;)

    Seems like another reaction to the way things worked in H:E1 - to go back to my giant map with everybody clustered in one spot for no particular reason, enemies would swarm with a bit too much enthusiasm there. Many were the times I cursed as once I finally found where the missing 90% of the enemies were, my forwards guys were mowed down since the enemy outnumbered me 4 to 1 and they were all there in the same place. The "flaws" of Hunters 2 are so minor compared to H:E1 I'm still amazed based on my caution before the game launched.

    At any rate, we're a week later and the game is still sitting in the top 200 paid and grossing, so hopefully they'll be able to give H2 the love they could never give to H:E1.
     
  3. dalbertson

    dalbertson Well-Known Member

    Jan 25, 2011
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    All of these are great, would love to see a level cap increase!
     
  4. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    I hope they don't increase the level cap. I like the system right now, it forces you to make tough decisions on point allocations, since you can't just max all of them out. And about how enemies react to your hunters, I kinda miss the days when they would always follow your guys once you entered their line of sight. It made it a lot easier to set up traps with guys on guard, and nothing's more satisfying than wiping out a whole wave of enemies with strategic guarding. but one thing i hate about guarding now is that if an enemy enters an area guarded by 2 guys, both fire on said enemy at the same time. This just wastes action points on guard, and leaves you open to more attacks.
     
  5. dalbertson

    dalbertson Well-Known Member

    Jan 25, 2011
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    I thought of this right after I posted...it is fun trying to place the skill points just right. Provides for a lot more variety and challenge.
     
  6. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    qhats the level cap?
     
  7. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    #187 C.Hannum, Mar 29, 2012
    Last edited: Mar 29, 2012
    And if they don't eventually increase the level cap, then what?

    Think before you post. There are 8 points just for the non-standard talents "tree", 9 points for the weapon skills, 9 points for the armour skills, 4 points for the heavy weapon training, and 4 points for equipment. That's 34 points, at which point you still wouldn't have a "perfect" hunter because the majority of the talent based points are simply not available to a given hunter no matter what. They could raise the level cap to 25 and not only would it not change the need to make the choices to get things "just right", with the rapid slow down in leveling, it's not like any significant amount of players would ever reach max level anyhow.

    They will raise the level cap and it won't hurt the game at all. In fact, one of the first things I noticed is the new system, unlike the first one, is designed to be raised without altering the game balance.

    One thing you can bet money on: if a game has leveling, and the game gets supported after it launches, the level cap will be raised. They had to raise the level cap in the first game, they will do so again. Most players want the sensation of working toward something. With a static level cap of 10 in place the game will grow stagnant.
     
  8. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    what is the max lvl?
     
  9. C.Hannum

    C.Hannum Well-Known Member

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    Currently, it is like the first game at launch, 10 (aka 9 out of 34 talent/skill points). There's so much room to raise the level cap and still keep the guns or butter choices to hunter building I'm kind of shocked anyone would already be jumping on the "best of all possible worlds" angle for the obvious temporary cap.
     
  10. C.Hannum

    C.Hannum Well-Known Member

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    #190 C.Hannum, Mar 29, 2012
    Last edited: Mar 29, 2012
    Regarding the current level cap and why it will be raised:

    The current talent system is analagous yet significantly nerfed compared to the system used in the first game.

    By level 10 in H:E1 you had 3 equipment slots which scaled to the max for free, free training for all heavy weapons, and 5 points to invest in the Talent Trees (enough to reach the "ultimate talent" for one branch with a single point in another - exactly the same situation that exists for H2 if you spend 5 points on talents).

    To put that in perspective, as things currently stand, it takes the equivalent of 3 of your 9 points to be the equivalent of just one equipment slot in H:E1. So, not even counting the loss in flexibility of equipping and unequipping gear as needed, to just have the equivalent in gearing up to H:E1, you have to devote all 9 of your currently available points to just three of the weapon/armour/equipment categories in H2 without ever spending a single point in the Talent side of things.

    Or, if you choose the equivalence in terms of talents, max one tree, splash another, well, then you're going to be trapped forever around the equivalent of gear bonuses to a low to mid level H:E1 hunter.

    Essentially, to just be roughly equal to the flexibility of the first game, you need 9 points for equipment/weapons/armor, 5 points for talents, and 4 points for heavy weapons; 18 in all, or just about where you'd be at level 20 using the current game mechanics. Even if you don't go for the "trained in all heavy weapons", you would still need to reach level 16 in Hunters 2 to achieve the same gear and talent boost as a level 10 hunter from H:E1 (9 gear, 5 talents, 1 weapon training).

    Level cap will be raised; it seems pretty obvious unlike in H:E1, where they trapped themselves with a system designed around their initial allotment of talent points, in H2 they started low so they can go higher :)
     
  11. dalbertson

    dalbertson Well-Known Member

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    I think there are pros and cons to raising the level cap. I was disappointed the first time I maxed out at level 10 because I was looking forward to putting points in everything available, thinking the sky was the limit. In retrospect I should have known better because the first Hunters had a cap as well. Knowing that there was a cap and that I had to pick and choose a little more carefully actually opened up a lot of possibilities to specialize...now instead of a Zealot with maxed out stats in everything I have a heavily armored Zealot with four points in Survival and the rest in Armor skills (Resistance and Camo). He's a beast that can take a ton of hits, heal himself - but is almost as unmovable as a rock. Or I can have a Zealot that maxes out Vengeance and puts the rest into weapons upgrades. Now having said all that, upping the level cap to 15 or even higher would still provide the ability to specialize your hunter. I'm sure they will eventually raise the allowable level, I'm pretty sure they did it in the first one. But till then, I'm getting a lot of replay out of tinkering with the 9 points we do get.
     
  12. dalbertson

    dalbertson Well-Known Member

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    ...and there I go submitting my post before checking for new ones..
     
  13. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    Well, and the interface only shows 9 slots for talent/skill points ;)
     
  14. dalbertson

    dalbertson Well-Known Member

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    That probably would have been a good indicator...but I was still young and filled with hope.
     
  15. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    does it take long to reach level 10? how long?
     
  16. dalbertson

    dalbertson Well-Known Member

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    #196 dalbertson, Mar 29, 2012
    Last edited: Mar 29, 2012
    Depends, the first couple take awhile but once you have some decent gear you can take your aspiring hunter into a contract solo and rack up some good experience. You get XP not only for killing enemies but also for doing and taking damage. My favorite way to level up is to throw on some legendary heavy armor grab a purple hammer and march into story contract 5 (I think? I just reset so I can't double check) to face the Elite Hunter squad. The last Hunter I leveled up only took a few visits to get to level 10 ( "a few" might be a little misleading, I was going up a level every 2nd or 3rd time - note, I wasn't passing the level, just killing one or two elite hunters before dying.)
     
  17. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    It's dependent on play style. I still don't have a single L10, but that's because as I realize what I want in terms of talent trees and weapons, I keep hiring, and then I try to always play with the lowest level hunters until everybody is evenly leveled and then keep everybody evenly leveled. So, in my normal game I've got a dozen hunters (and although I got the popup, I didn't actually receive the Payroll achievement for hiring hunters, but that's another topic :D) ranging in level from 5 to 8, plus I'm also simultaneously playing a hardcore game. In all, I've completed 75 daily contracts AND played through the campaign in its entirety 4 times, plus have it partially completed in my hardcore and normal game (and I've got six hunters in my hardcore game ranging in level from 2 to 4).

    There's a LOT of gameplay to max out :)
     
  18. cyrille

    cyrille Member

    Jan 31, 2012
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    #198 cyrille, Mar 29, 2012
    Last edited: Mar 30, 2012
    Realisations

    Headshot and hire 6 new hunters don't work for me????
    Daily contract : same map than tuesday same ennemy,same place???
    Manufacturing weapon more powerfull than legendary
    If i use second save(one normal the other on hardcore) the contract i made for the second save don't count on my result for game center

    Love this game but
    Still need work for a very good game
     
  19. Bullwinkle

    Bullwinkle Well-Known Member

    Aug 24, 2011
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    I'm not convinced this is a bad thing. As it stands, having limited skill points produces a much higher level of specialization than having more points would. It actually feels like my hunters have a personality now. Frankly, I'm hoping they don't raise it.


    Oh, just buy the game. You know you want to.
     
  20. Druin13

    Druin13 Member

    May 3, 2011
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    #200 Druin13, Mar 30, 2012
    Last edited: Mar 30, 2012
    Well sir, I could not possibly agree with you more!

    When I played this mission for the first time I didn't rest until at least one of those big-boss-men ate it.

    However, it took my full team of 6 to kill the shotty Vengeance specced hero and most of them died in the process. This was not terribly efficient when it came to loot or xp farming so I beat the whole campaign then reset it and came back.

    I have been working on it all day but I finally cleared the entire map with just 1 Hunter!

    Setup:
    (1) lvl 10 Devastator (Combat/Vengeance)
    Legendary shotty - Arbitrators Shotgun - 1,760 dmg 90% acc 45% crit
    Legendary light armor - Enhanced Reflex Suit - 1,240 tough 45% resist 5 ap
    Spec - 1 crippling shot - 1 retribution - 1 revenge - 1 sadistic - 2 armour plating 3 armour resistance

    Strat:
    Okay, so the basic plan with this setup is to resist 75% of incoming damage. (unless it's a crit then it hits for full damage ... get ready to RNG your way to freedom!)
    Then use Sadistic to heal more than they hit for each shot.
    With the heavy wep / heavy armor mini-bosses, crippling shot gives you a "Time Walk" for you MTG players out there, or, another full round of shooting for free.
    Retribution and revenge both help you do more damage for Sadistic to heal you back up.

    Mini-boss 1: Sniper. I start with this guy because you HAVE to take a hit from him no matter what and if it crits you lose and have to start over.
    Go around the bottom of the map and sneak up on him. Wait until he he facing away and move so that you can see him. DO NOT shoot him. If you do, he will turn, guard, and shoot you then get his turn and shoot you again and you die. Just pass turn, he will shoot you, if you live YAY! Shoot him 5 times, if you proc crippling once, shoot him 5 more. You should win this fight.

    Mini-boss 2: Shotty. This guy is second, because he is the second most likely to kill you. Go back around through the bottom of the map (you need to come into his room from the beginning section so you can duck the shots on his turn). Pop into view, shoot him 3 times, duck out. He won't move unlike many other mini-bosses. He will have a chance to shoot you back every time. It will do almost zero damage unless it's a crit and then it does 1.4k. You can only take one of these crits at a time without dieing so if he counter crits you twice in too short a period you die. Rinse-repeat.

    Mini-boss 3 and 4: Assault Rifle. These two are exactly the same (top left and bottom right) and they are both pretty easy but can still kill you with bad luck. Sneak up behind them with 4ap left (use the pillars to los them) and shoot them 3 times. Hopefully you get 2-3 crippling shots. Use your last AP to move around the pillar. This makes them waste one of their precious movement points on running into your LOS. If you get 2-3 crippling shots you get a free round with 4 hits and a move. If not, you tank one round of burst from them. This will kill you outright if it's a crit. They have a much lower chance to crit than the sniper so you have a good chance at winning both fights.

    Mini-boss 5: Rocket Launcher. This guy can't kill you if you play right. You have most of the map to kite him around corners and when crippling shot lands even once you get a free turn of 3-4 shots you land another crippling.
    Start him off from the bottom duck in, get hit by his guard rocket (can't kill you even when crit at 100% hp) then kite him forever. He will never guard again.

    Mini-boss 6: Hammer. This guy should never hit you. With 5 ap you can shoot twice then move 3 times and he will move 3 times and wait. Rinse repeat forever until he is dead. Every time crippling procs you can shoot one more time and be safe.

    This whole strat probably took me 10+ hours to come up with and execute ... but man is it satisfying! :)

    Hope you enjoyed the write up, I was inspired when I saw a fellow "do it the hard way" type on the forums!

    Note: I have gotten some good loot farming these guys and it isn't a bad way to power level to 10 either.

    Note2: I could see doing this run with a Survival specced guy + something. I will try to repeat this feat with other setups once I get the legendary items to do so. :)
     

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