Game Impressions Hundreds doesnt look like a game, it even may look too expensive for what we are accustomed to but once you start playing and realize the kind of puzzler you have in front of you, how its made, with such creativity that you instantly fell in love with it. Simply amazing. Like Kotaku says, Hundreds in the 2013 game of the year
Despite how silly that sounds right now, I can honestly see Hundreds being there in all our lists at the end of the year. Seriously, those complaining about the aesthetics and price are losing out on one hell of an experience.
I am constantly updating my previous post. I've now received messages 1 through 8 and solved 1-3,7,8. Suggestions for 4-6 are very welcome via PM.
Cool. As of now, #7 paid app in the US iPhone Store, #29 grossing. But the real story is that, other than Minecraft, it's the only app that high in the grossing charts with no in app purchases That's impressive.
hey guys thanks for all the kind words! just a heads up: we are actively working on a bug fix for that weird Game Center-related "progress lost" issue, and a few other small things. super stressed out about the progress-losing stuff!! trying to get it under control ASAP. we know whats causing it and how to fix it so hopefully we can get it fixed up soon
Yes, had my progress wiped out as well. But good thing: that game is so amazing that starting over was no big deal for me, actually I loved playing the early levels again Boys, you created another iOS classic.
I agree with Raymond sadly. While I'm usually a huge fan of puzzle games I just can't get into this. It doesn't feel like a puzzle game to me, more of an arcade game. The gameplay never really evolves.. It seems so samey all the time. While the gameplay is original. It's kinda bland and gets boring quick. I appreciate the way the developer often brings innovation to the AppStore, paired with high polish. I'm a fan. I just don't dig this game. But everyone has their own opinion, clearly. Dude, don't be sorry for sharing your opinion. That's what this forum is for, to share your opinion/impressions. If you don't agree with the masses don't feel bad. We all have our preferences. I'm not fawning over it either, but I don't care if people disagree. I respect their opinion that they like the game, and they should respect others opinions who didn't like the game. While the game isn't for me, I do appreciate its great execution and again, it's originality. I'm going to play some more, maybe I didn't play further enough to witness the awesomeness everyone else is seeing.
Well, I decided to buy it. Will check it out later today. Couldn't resist. Tried it just now. Yes it seems good. I could see this getting super frustrating later, but good so far.
I feel this game should be iPad only. It's a little hard to manage harder levels in the tiny iPhone screen, even with the UI improvements in this version.
So I beat most of the levels and unlocked the endless mode. Man this game is awesome... definitely worth 2.99. Can anyone give me some tips on levels 85, 87, 89, 97, and of course 100? Those are the only ones I'm having trouble with...
On the iPhone 4 it is cramped. I'm going to probably stick to playing on the iPad from now on, however at least as far as I got it was manageable on the iPhone.
85: Pop bubbles, use the Snowflake-Circles to freeze the Chainsaws and if you're good enough, you can use the Snowflake-Circles to freeze high Countdown-Circles. 87: Unfreeze all the Pause-Circles and then maneuver them around so that they end up around the edges of the field, then pause them. 89: That's the level I am currently chewing on. I think the only viable solution is to get all 5 Circles as big as possible without letting them touch. This, however, is devilishly hard. 97: After the start, quickly swipe across the screen from left to right (or in whatever space-filling curve of your choice) to pop all the bubbles. Then just use your short-term memory to integrate the view of the flashing Circles into a sufficiently good representation of the actual state of the board. Hint: circles light up if they collide with other circles. If an area didn't light up for some time it's either empty or there's a circle sitting around which can be grown. Tap there to find out. 100: See 97? I haven't given this one much effort yet
Does this game even support iCloud sync? I switched over to my iPad 2 and it seems to just have put me back at level one. Not a huge deal as I hadn't gotten that far on the iPhone. One weird thing. When I look at the settings it says I am logged into Game Center as "Me". Huh? Never saw that before.
Same! The first three were easily solvable after a minute, but the fourth one seems to be much harder. I will not give up until I've solved it! These extra codes add a nice touch to the game, setting it apart from the other puzzlers.
Subscribe to the TouchArcade YouTube channel For those wondering about replayability. Here is one of my higher scores on the arcade/endless mode of Hundreds. (can someone help me with embedding the video into the page?)
One of the description bullet points is "Syncs progress via icloud". But it doesn't seem to be working for anyone.