How important is driving more virtual goods and currency purchase?

Discussion in 'Public Game Developers Forum' started by hanselapp, Jul 10, 2012.

  1. hanselapp

    hanselapp New Member

    Jul 10, 2012
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    I’m considering launching some hosted services that could drive 30% more virtual goods and currency purchases. Would game studios pay for this and if so, how much?

    I’m thinking of asking for a 20% commission only on incremental virtual currency purchases that our service would directly drive.

    Thanks in advance for your feedback.
     

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