How important is driving more virtual goods and currency purchase?

Discussion in 'Public Game Developers Forum' started by hanselapp, Jul 10, 2012.

  1. hanselapp

    hanselapp New Member

    Jul 10, 2012
    I’m considering launching some hosted services that could drive 30% more virtual goods and currency purchases. Would game studios pay for this and if so, how much?

    I’m thinking of asking for a 20% commission only on incremental virtual currency purchases that our service would directly drive.

    Thanks in advance for your feedback.

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