Suggestion for Phosphor, give me a reason to chase after armor beyond visual improvements. Add stats and whatnot given the cost of the armors I'd even like maybe perks on those armors. % increases to drops or something
Yes, does anyone from the devs here can tell us if the tegra version will be more pumped than the ios version (speaking for iPad3 & 4s)?
Every time I shoot an arrow through fire to knock out blocking vines I expect the chime sound from ocarina of time heehee!
I said in my opinion, games should not be judged based on how many times they can be replayed but the first experience with them. This does reflect among most of the critically acclaimed games of all time but if you disagree, that's fine. I'm just saying this game is a contender for GOTY and so people shouldn't be put off because of little 'replay value', and anyway there's Tiny Wings and Trigger Fist for those sort of urges anyway; not this game.
Why shouldn't other people judge games however they want? Different things matter to different people, so it's only logical for each person to judge games by their own criteria. The great thing about a forum like this is to hear all of the different points of view. I think everyone should judge games based on the factors that are important to them, even if those aren't the same things that are important to me.
Yes i have listen about the ''relationship'' between Nvidia and a lot of studios... but i m always curious why not giving the best result they can give to iOS versions??? Appstore is the most profitable market around the net (android is full of piracy). IMO a studio can earn much more by giving the best on iOS than any ''help'' from Nvidia or whatever (See the example of IB for Epic ''The most profitable game (for the amount of a small mobile production) in the history of the company'')... I don't think that Nvidia can spent ''millions'' to a studio just to catch some extra effects.
If you are referring to skins, those are purely cosmetic by design, for players that want to run around looking like something different than our default design for Horn. If you want stat improvements, you should be investing in amulets. We seperate the two concepts intentionally, so that if you want to look a certain way, you aren't stuck with whatever stats that skin has, and vice versa if you want certain stats, you aren't stuck with a skin that you don't like the look of.
I agree, for the most part hearing everyone's opinions is a great feature of forums, and you are absolutely correct that certain things do apply to certain people. What I'm trying to argue does go against this. For many gamers who solely want replay value, (while this game will last a good few hours) it will not inevitably deliver and and so this is not the game for you. But I believe having that sort of attitude in gaming is like going to a fancy restaurant and ordering fast food or something - one can analytically compare a game like Horn or to the extreme, Zelda or Heavy Rain etc to something like Angry Birds and understand that while one may give a longer lasting experience and the other give a shorter-lived one, the shorter one (Zelda etc for those losing track ) is the undeniably richer experience - and so while people who claim replay value is the be-all-and-end-all may not be satisfied by this and have every right to ignore it, certain games have qualities that far outweigh this desire for replay and so should be evaluated more favorably on their other qualities. And on the flipside, some games with replay value may have such a substantial longetivy that it outweighs the need for such a perfect first experience, but to this day probably only certain Call of Duty multiplayer games have reached this peak. Again, this is all opinion and great debate, but also remember this is a $7 iOS game so don't expect an incredible masterpiece nor one that will last you months.
wow what a awesome game, the voice acting is great , im very impressed with this zelda and infinity blade yes please, and a little sonic the hedgehog too as the animals get released when you kill a robot haha.
I'm sick! I am so damn tired of seeing games only being fully optimized for the Tegra 3! When we have all these other powerful devices !!!! And we pay the same amount as the Tegra virsion if I pay full price we should be able to get everything I payed for not half!! All phosphor games cares about is their money and any other games I hate to sound like a winny baby but everyone has to agree in the forums is that it is completely unfair how one device gets all the attention while we iOS and the non Tegra android phones!
We're not in a fancy restaurant, we're in a game forum. I think people should post however they feel. If they post that they don't like a game because it's too short and has little replay value, that helps other people figure out that they might not like it because it's short and has little replay value. But some other people might be like you and not care. Everyone can decide for themselves whether it's important to them. The game forum shouldn't be a place for only fans or only critics, only people who like fast food or only people who like gourmet cuisine, it should be a place for everyone. Why not? I've bought several $0.99 games that are great masterpieces and last for hundreds of hours of play over months or years.
I think you're assuming I was implying people should not be able to express the game has no replay value, which I did not mention. I simply stated my opinion, which is this game has far enough quality to not need much replay value. I don't know why you're arguing against that opinion because it simply is an opinion. In my opinion Ocarina of Time is the best game of all time. I've only played it twice (once was 3DS remake) for a total of 50 hours. Many people claim this is a masterpiece. If it were released on the App Store tomorrow, would people really criticise it for a lack of replay value when the gameplay is literally perfection (more so than any 99c game)? Did people back in the 90s claim replay value held the game back? I think for any gamer the sheer quality eclipses any need to play it again; on a smaller scale Horn is this. It's a less linear Infinity Blade with a plot and an end. Does that mean its finite length means it is better or worse than Infinity Blade which made you play the same game repeated times? This kind of comes under the consoles are going to die theory from some iOS people. Consoles are infinitely better gameplay experiences because of the quality, not because their experiences last longer. You can't argue that iOS is better than consoles yet; Horn is a step in the right direction though.
Problem is, games with higher production values tend to be more oriented towards experiential/immersive gaming (especially ones with high-quality 3D graphics), which almost always results in a shorter but more impressive game with less replay value than a traditional casual game.
But it's not true. Different things are important to different people. You're saying I'm not a gamer if I don't like the same things you do? I play games. I'm a gamer too. BTW I didn't have the interest to play Ocarina of Time even once.