Universal Horn (by Phosphor Games Studio)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 16, 2012.

  1. Candykiller

    Candykiller Well-Known Member
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    Ah got it, thanks.
     
  2. agentblank

    agentblank Well-Known Member

    May 8, 2012
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    the combat is much simpler than infinity blade but the free roam is nice, although it should be a virtual joystick because I find the current controls annoying.
     
  3. fulcizombie

    fulcizombie Well-Known Member

    Dec 17, 2011
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    The fact that we get games like this or nova 3 or TDKR at a starting price of 5€ is incredible and makes the iOS market , the great thing that it is right now. Have you seen what passes off as a 35-40€ handheld game these days ?
     
  4. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Plays great on iPhone 4. For as much as I complain about the lack of retina graphics in games, I'm glad Phosphor opted to give us better performance than retina ON iPHONE 4. I'm just a few mins in and I can say it's already gotten my full attention. :)
     
  5. violentv

    violentv Well-Known Member

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    Persona 4 golden? Gravity Rush? Visual novels ?(the dominant genre for the psp in japan) Shin Megami Tensei games?

    I understand what you are trying to say...but there is no need to talk down other platforms! The Appstore has its own share of duds.
     
  6. PhosphorGamesGal

    PhosphorGamesGal Active Member

    Apr 19, 2012
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    #86 PhosphorGamesGal, Aug 16, 2012
    Last edited: Aug 16, 2012
    Follow up with players that are having crash issues!

    IF YOU ARE EXPERIENCE CRASHES OR FREQUENT STUTTERING

    We strongly recommend you power down your system and restart it. Certain apps in memory may affect performance of HORN.

    This is a common issue with resource-intensive games

    Please make sure your device is up to date :)

    http://phosphorgames.com/forums/index.php?topic=445.0

    PhosphorGamesGal
     
  7. fulcizombie

    fulcizombie Well-Known Member

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    #87 fulcizombie, Aug 16, 2012
    Last edited: Aug 16, 2012
    I don' t even know what visual novels are , and I hate JRPGs , though the iOS market has some good ones I hear , but gravity rush ? Yeah o.k a darling for Sony fanboys but it's exactly the game ,along with many others much worse ones of course , that make me appreciate the iOS market more .
    Anyway horn is awesome, no crashes after I rebooted my ipad2 and the game is the best UE3 iOS game by a mile .
     
  8. violentv

    violentv Well-Known Member

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    #88 violentv, Aug 16, 2012
    Last edited: Aug 16, 2012
    Sony fanboy? I am trying to be diplomatic and objective here. I don't even have a PSP. rofl..it is good that you are able to identify why you dislike PSP/DS games: they don't produce games of the genre that you like. That however does not mark the games as duds. It is a Japanese device after all..meant to cater to the Japanese gamers.. you practically have to throttle European/U.S publishers to make localization of these niche games. Just pretend these hand held gaming devices and their games don't exist if you feel that way about them. Just don't bring them up for comparison. -.-

    Horn is pretty good so far. A little laggy for me but not gamebreaking. Little details like splinters flying at me while chopping down stalks/grass are a little annoying though. I can see that there is a story unfolding and it is pretty interesting. The narrator seems to be the VA from Dark meadows?
     
  9. Con

    Con Well-Known Member

    May 12, 2012
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    I was kind of hoping a thread with 100 posts would have more discussion about gameplay...

    What are people's first impressions?
     
  10. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    Are you saying that we can play this on a 3GS? I know earlier someone from Phosphor recommended that we don't download it. Just want some clarification.
     
  11. thesmashingone

    thesmashingone Well-Known Member

    Jun 27, 2012
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    You say that Horn can run on an iPod Touch 4th Gen, but the iTunes link says it is not compatible at all with any iPod Touch devices. Can you clarify, please?
     
  12. violentv

    violentv Well-Known Member

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    #92 violentv, Aug 16, 2012
    Last edited: Aug 16, 2012
    I actually have the space on my 3gs to try it out. Got to redownlood it though since I don't want to sync my ipad's app library with my iphone's.

    Will report back in 1/2 an hour

    Edit: The opening cutscene cuts off in the middle and the game reboots itself . This happened quite a few time until I rebooted my iphone and finally got into the game. The game crashed quite early into the game during a cutscene. Probably safe to assume that crashes on the 3gs will be rather frequent.
     
  13. Phosphor_chip

    Phosphor_chip Well-Known Member

    Oct 6, 2011
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    3GS, Touch 3+4, iPad1 are not supported. We can't change those settings in iTunes- Apple doesn't let you block out devices unless there is a specific hardware reason (no GPS) - that is why Machinarium plasters it all over their iTunes page to not download on iPad1


    There is a crash stopping people from getting far in iTouch4. We have that fixed in a patch waiting for approval, but again these devices are still unsupported
     
  14. fulcizombie

    fulcizombie Well-Known Member

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    It' s great. The touch controls are extremely well thought out , the character has 100% freedom of movement and the fight mechanics are a mix of 3d Zelda games and infinity blade . It's nice to finally see an UE3 game that is a real console type game on iOS , now it' s gameloft's turn to show us what it can do with wild blood .
     
  15. Mhunt190

    Mhunt190 Well-Known Member

    May 27, 2012
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    #95 Mhunt190, Aug 16, 2012
    Last edited: Aug 16, 2012
    Game looks great but it looks like the Tegra vision would look better... again! :( I pay $6.99 for the game and I expect to get all the same features as the tegra virsion and all the test because the iPhone 4s can handle the Tegra effects dead trigger proved it so dissapointing :( I am a paying costumer!
     
  16. PhosphorGamesGal

    PhosphorGamesGal Active Member

    Apr 19, 2012
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    Game Support - UPDATE!

    Just to verify, IF YOU ARE EXPERIENCE CRASHES OR FREQUENT STUTTERING

    We strongly recommend you power down your system and restart it. Certain apps in memory may affect performance of HORN.

    This is a common issue with resource-intensive games

    Please make sure your device is up to date

    http://phosphorgames.com/forums/index.php?topic=445.0

    PhosphorGamesGal
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
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    Pictures of Tegra version?

    I'm enjoying the game quite a lot. The game is way more balanced than Dark Meadow when talking about exploration and fights, and it still has an amazing story. No crashes so far (iPhone 4S with iOS 5.1.1).
     
  18. awp69

    awp69 Well-Known Member

    Oct 30, 2009
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    #98 awp69, Aug 16, 2012
    Last edited: Aug 16, 2012
    Just a suggestion, but I've seen apps that use the "no forward facing camera" to get around Requirements issue that allows older devices to download it. I read these forums and have learned my lesson to read descriptions AND the requirements to make sure it will work. But a lot of people don't read everything in the descriptions and get burnt since it will download to their device.

    It is pretty ridiculous that Apple doesn't allow devs to specifically name devices in the Requirements so that it blocks what truly should be blocked.

    In any case, still hope that further optimization allows support for the 3GS in the future.

    EDIT: Actually, the "no forward facing camera" still allows the iPod Touch 4G to download so ignore that comment.
     
  19. Shinsaku

    Shinsaku Well-Known Member

    Jul 18, 2011
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    So there's a patch for the iPod Touch 4th Gen but you still say that it's still unsupported. # So what I'm asking is after the patch is released, will it be playable onthe iPod Touch 4th Gen?
     
  20. Mhunt190

    Mhunt190 Well-Known Member

    May 27, 2012
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    #100 Mhunt190, Aug 16, 2012
    Last edited: Aug 16, 2012
     

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