Yes, that's when it happens. It just jumps to the character without his sword equipped as you see in the screenshot, and freezes from there.
Sanuku, have you played beyond this part of the game? It's Sudenne mission 5 - The Lighthouse: Under the Beacon
I just lost over 80,000 pyrite in the Seddene arena.....brutal. The challenges stack and I was making so much I got greedy. I was making around 5000 a battle, but enemies could only be hurt in the weak spot, had more health, and I could only dodge right, and couldn't use potions or bombs. I got a little sloppy and died. It makes for a fun challenge and proves you can easily acquire everything, even the expensive skins, with a little effort. I've already bought the Assassin outfit off of one challenge run.
Ha, I know, you can earn a lot of pyrite in the Sedenne arena. You have to know when to bail out though, or you lose the lot. I've also been greedy a few times and lost out!
Yeah, it's annoying - I was really enjoying the game but I can't progress with the story from here. It sound like someone else is having the same issue a few pages back.
Unfortunately this is a bug some people are getting. The fix is already in and just waiting in apple's hands. Sorry that you had to experience that.
That's good to hear. I'll just have to play in the arena area for a bit and build up my weapons and gear.
We are looking into checkpoints for future patches to see what we could do to make them more friendly. We hope to put out some more content and are kicking around some ideas we had as well as using all the great feedback we got already from the community. I think we are going to look at how this one did and evaluate it a little later on in regards to a sequel No clue right now about making a similar game. I think right now we are focused on supporting our fans with Horn and trying to make their experience as fun as possible! Thanks so much for the kind words! Our fans mean everything to us!
Glorious . Imagine graphics close to the infinity blade games in an action/adventure with free movement . There's nothing like it in the IOS store , IMO .
Sorry I answered a few pages back but it must have gotten burried. Officially we do not support the iPod. We have a patch in apple's hands that will improve the performance on iPod 4 but we will still not officially support it. We want people to get the best experience possible with our game and while it will run (we have done quite a bit of work to even get it that far) we don't want to give people the false expectation that it will look as good as the iPad 2/3 and iPhone 4s versions. Hope this helps.
Well according to the app descriptionLEASE NOTE: iPad (1st Generation), iPhone 3GS, iPod touch devices NOT SUPPPORTED. That's usually not a good sign, haven't tried it myself though, sorry. I remember one person having mentioned it wouldn't run on his iPod 4th gen though.
So I called one of our designers to see if there is a work around and he says there is but it is not ideal. So, those devices give you an arrow and you have to slash in the right direction. If you do the following you should get it. If you do this combo on slashing, you should be able to get past it- we believe the version you have fails if you don’t do it exactly right: Right Left Right Down Down
Sorry, I saw the reply a few pages back and was just about to get to it. You're right that other fantastic games on the market and soon to be on the market have done some outstanding things however, we are already pushing the device really hard as it is on our end and so extra additions (like cloth) would bog down the game. Don't forget though, we were ios devs first (which is why android version still isn't out), we all own and play tons and tons of ios games. We would never give the platform a sub par version or one that we weren't completely happy with.
I knew the day would come when RAM would be a serious issue with itouch gaming...just didn't realize it was this close.