I agree with all of that except the "more impressive" part. Different things are impressive to different people. I'm generally more impressed by the game design than by the graphics. Anyway, it still means that because there are these tradeoffs, that different people will have different preferences about which things are more important to them, and no one point of view should prevail over the others, they are all valid.
Enough with the replay value vs immersion arguement. Both are important to different extents to different types of games.
I didn't say that one isn't a gamer if one does not like a certain thing, whether it's what I like or what someone else likes. I'm struggling to put this in a way that doesn't make me sound like a pretentious idiot (or even more so :L) so let's take the analogy to cars. You can take a nice, low budget Ford or whatever, and a £2m Ferrari. Some people may prefer the Ford, and it may suit certain people better and vice versa. But analyse the build of the Ferrari, every intricate detail, the power, speed, comfyness, build quality, weight and you can say with certainty the Ferrari is a better car. While the Ford may suit you, the Ferrari may suit someone else, but undeniably the Ferrari is the better car. What I'm saying (and trying to be as un-elitist as possible) is that while a 99c game may be perfect for you and Ocarina of Time/Portal 2/Heavy Rain be perfect for me, you can undeniable claim the latter games are the better games. While everything is down to opinion I simply cannot get my head around you trying to argue that 99c games are better than OoT, and I strongly advise you play it ASAP! But then again people claim modern art of random swiggles, chairs with 3 legs etc is better than Picasso or whatever which I can't understand either. While you raise many good points, with your logic we cannot review games and define how good they are, and you believe that iOS is on equal based on your personal experience with the most complex and deep of console games. And I think, there we will have to agree to disagree and let everyone get back to discussing IAP and Zynga again. tl;dr I've spent a while arguing for this game. I value my time. Buy it now!
Works great on my ipad 3 - going to see if I can get my old ipad one from my brother so he and his roommate can try it. I noticed one bug so far (and I just got the second song and the fourth seed): it is when you are on the level called "arkoz's (or something like that) love for beehives." (May totally be mixing up the name, but I am sure there is probably only one mission level with something about love for beehives in the title.) When you get to the barrier blocking the beehive from rolling to the creature, there is a small hole to crawl through on the left side of the barrier. I did not see that yet so tried to see if I could walk around the right side - I got totally stuck, could not move at all while my character did the jitterbug, though I could access the pause menu and go back to the town. At a spot near the very beginning, you are given some instructions about jumping longer distances - to touch the other side or else you will fall. This text was on the screen for such a short amount of time I could only read part of it - therefore could not figure out at all how to survive that jump! I actually had to go find an online video with the first part of his adventure, pause the video and read the text in full to find out what I had to do. Please make text instructions stay on the screen longer.
That's true. You can only say what you like. Someone else can say what they like. You like game A better than game B, someone else likes game B better than game A. Neither opinion is more valid than the other, different people just like different things. In your example, I think the Ferrari is a much worse car, because it gets terrible gas mileage and so it does much more harm to the environment. I drive a Tesla Roadster and a Nissan Leaf, in my opinion both are much better cars than the Ferrari.
Haha, I'm not going to claim I'm an expert in cars but I'm glad you understood my analogy. This has actually been pretty enlightening, I agree with my old music teacher that while you can call something more complex/developed/richer etc it's all in your opinion. I can spend hours arguing about every detail that makes OoT better than every game that's ever been made but I guess that while one can analytically state how good a game is this is simply based on their perception on what is good and how society has taught something to be more acceptable than the other. Unless a game is buggy or broken, of course. Like Crazy Frog Racer for GBA.
There seems to be a lot of discussion that is at best tangential to the actual game. I'm mightily impressed with this so far. It's certainly gorgeous, but the game is much more than that. It has a really nice balance between puzzle solving and battle elements. Like Dark Meadow, the voice acting is top notch, and the writing so far is impressive.
These are my initial impressions as posted on the Toucharcade app: Wow, this game is simply amazing! Just what I have been waiting for! Fighting may have some small similiarities to Infinity Blade, but this definitely is an adventure game - where you can explore and walk around the different areas to your heart's content. The graphics are stunning. Frankly, I am in gamer's heaven. Been playing the last couple of hours, and it has been money well spent. On another note, while retyping this here, I somehow got a miniaturized split-keyboard on my ipad!!! Any idea how to undo that?? I figured I probably put several fingers on my screen in such a way that my ipad read it as some (unknown to me) multi-touch gesture.
That's the thumb typing keyboard. Just use the bottom right button to drag it down to the bottom of the screen and it will merge. You can also tap and hold that button for options.
Ya Mr. Grizzly, don't you have the hide keyboard button? I'm still mourning all the games I deleted to get this. But I think once I start playing It'll make up for it.
arrgh, iTunes is not letting me install this, i've got 2.2 gb free and this requires only 1.8, i've always hated iTunes crappy free space management. EDIT: installed and apparently it kills the app if you're jailbroken, i hate games that do that, anyway, this will be the 1st time i ask a refund, this does not worth restoring my device to play it.
So i bought it and played it for an hour and deleted it. It seems ok but it was kind of boring to me. And it doesnt look very nice on the iphone4.
Damn this is the biggest app on my iPad. Need 2.8 G free to install, and 1.8 G once installed. Why does it say the app size is 871 MB when it's over twice that? Oh well, time to stop crying and start playing
the game looks gorgeous at least on the iphone 4s, good voice acting, the story looks for now well i need to play more and see how it goes The iap doesn't seen that big of a deal since one currency you get during exploring and fighting and the other one when you kill any monster either with the sword or hand crossbow you get 1 currency. Only bad thing on my part is the game needs two things some kind of smoke effect when you use the "horn" to play the music to destroy an obstacle so it doesn't look that crappy when the obstacle disappear and also a virtual pad or some kind of press and hold to autorun it gets very annoying to press the screen to much to even make a turn Jailbreaking shouldn't affect the game at least mine is jailbroken and 0 issues, linebarrel86 you absolutely right about the mindless arguing and this is happening in every game post the admins or moderators should start doing something cuz every thread is practically stupids arguments that have nothing to about the game 871 mb is the compress size you download from itunes the 1.8 gb is the actual size once is in the device, this is that way with almost every game in the app store
All apps are compressed for download and need to be uncompressed (expanded) to be installed. iOS requires that you have enough free space for the compressed version plus the uncompressed version (so that it can uncompress the app and then when that's done it deletes the compressed version). So you need to have 2.6 GB of free space, i.e., 0.8 GB for the compressed download plus 1.8 GB for the uncompressed install. Technically it would be possible for the compression scheme to reuse the space for the compressed file when it creates the uncompressed install, but iOS hasn't implemented such a capability.
You Shouldn't. Go ahead and buy without fear. For me, this is GOTY material. I've seen people jumping on games without thinking twice (The Amazing Spider Man, anyone?). But this game? just buy.
The difference between TASM and Horn at this point was massive: TASM was spiderman, moreover a sequel to a arguably Gameloft's best game, Spiderman Total Mayhem. It was also a fully open world with ascess to all of spiderman's abilities and a deep upgrade system. Everyone was pumped. Horn, on th other hand, is published by Zyna, a notorious freemium company and developed by Phosphor, who screwed their paying customers with Dark Meadow. Moreover, Horn really doesn't bring to the platform anything we haven't seen. It may be polished, charming and well done, but it had nowhere near the hype or expectations surrounding it than TASM. Yes TASM was a disappointment, but that doesn't mean that people were stupid for buying it at release. It's like watching a midnight premiere of a much hyped movie and realizing its crap.
Firstly, I simply cannot WAIT for that 4" iPhone 5/new/6. Secondly, on my 4S this game is spectacular looking. Shame though that I could be missing out on those Tegra 3 effects. Oh, well. No idea what I'm missing. Thirdly, I LOVE the tap to go where you want method of movement. Fourthly, though this is no ICO, this is obviously a descendent of his, a brother, or SOMETHING. Only thing I dislike about the game has nothing to do with the game, really, more with the icon. That is all.