You know what to do: contact devs with device model, iOS version, language set, etc., and if you're jailbroken, you can even search for your savegame and send it to them so that they can investigate. With the success this game has had, I'm sure they'll find out what happened.
Finally made it! 124% Position 125 in the global rankings. As many others said before me, this game needs an endless mode linking all the tracks with random weather In any case, the best-spent money in the App Store in the last months.
Did you get pro in the tutorial? I finished all in pro and didn't get the retro mode, and thought "WTF!". After checking all, I was missing the tutorial
Ah I can imagine that being confusing and irritating but yes I did. I never moved on from any level until I had pro. Until the last area where I finished them all but have two to go back and get pro on as I failed to get it a couple of times and rage quit
Anyone else struggle with Varanasi 03? Tried about 3 times today and a few yesterday and still can't get pro. I get all the tokens mostly on the first lap and spend the rest of the time catching up to the leaders but first and second and always close to each other and pretty far ahead of the pack. By the time I catch them it's always the last strip and few corners of the final lap and so far haven't had a chance of getting past them, got past second a few times but only right at the end. Been using Zeus since I unlocked it.
Pretty much. I haven't played the game for a while now but I definitely hit a bit of a wall on Varanasi 2 & 3. Couldn't catch the first car. I wasn't worried about getting pro either - just trying to gold them.
I actually used 'Macchina' for that one and suddenly didn't have as much of a hard time. It's still difficult, that car just felt more suitable for the track.
Designing curves. Game design Post-mortem. Part 1. Understanding Horizon Chase. Designing curves. "Horizon Chase has some 90s magic running under the hood. The magic is what makes the game run smoothly in older hardware, and it ensures that the game feels like one of the old racers, with parallel lines running fast in the ground and a car thats somewhat stuck towards the tracks direction. Im not going into details here, but we had to figure out lots of workarounds for things that would be simpler if we just set out to make a full, realistic 3D game. Things like curves." Felipe Dal Molin (Game Designer).
After finishing all the tracks with gold, I can affirm this game has been made with loads of love and respect to classics such as Top Gear. Many have tried, but few succeeded. Horizon Chase has. Congratulations
Australia's a future update. I don't know about max %, but my guess is 130-135%, because it's all about fuel. I did it at 124% and I am missing several max fuel gauges.
DEVTEAM INTERVIEW EP 7: PROP CREATION BREAKDOWN Our artists Vitor Moura and Rodrigo Lima talked a bit about the whole process for creating scenery objects. I heard there's pictures from the future inside EDIT: As for fuel, you guys guessed it right! 130% is the "hard max" score. 100% is trophies and Pro Stamps, while the extra 30% is about fuel. The catch is, we don't know what's the actual max score, because it's not possible to get 10 remaining fuel in every level. We did that to granulate the leaderboards and let the players fight to discover the actual max score. 127% is the highest percentage I've actually seen in screenshots, although I've heard of 128% somewhere!
Sticky Keys I love the game so far, but ever since Chile my controls have been wonky. My left and right turn button would become sticky meaning my car was still turning left even after I lifted my finger off the left button. It's really frustrating. Is this a bug?