Wow, I really like this one. Great puzzle--and the mechanics really gel with the battles. Great feel when you start knocking down enemies turn after turn. Still trying to find my preferred build, all the powers seem pretty useful. Also like that a achievements unlock skills. Recommended!
Just downloaded this now...it will sit next to Dungelot for a good long while. My only request would maybe be some environment themes to change it up now and then?
Want to buy,but iOS 7 only. Think you could lower the requirement? I mean iOS 7 has been jail broken now after all, so anti piracy can't be the reason. If you can lower it. I'll buy for sure
Talk about under the radar. I love roguelikes, but do not love some of the trappings of them like level grinding, or non-tactical RNG-based combat (I don't have anything against RNG in general, but I dislike when it's *only* RNG). I love this game, when I lose, I know it's my fault and not just the game deciding I'm going to lose. It's more like solving a randomly generated puzzle. I love the upgrade system, all the options seem good.
Sounds interesting and some high opinions here, just wondering how long the gameplay lasts before your maxed out or completed it?
Real fun rogue chess-like game. Levels are pretty challenging (haven't been able to beat it yet). It has nice rpg elements as well, being able to level your character each floor at the altar. You can choose to increase health, spear throw length, increase energy ect. This is definitely a nice little gem. Simple yet oh so challenging & addicting !
Have just seen the overwhelmingly positive coverage in PocketGamer, Indie Statik and IGE the game has got. So glad it's getting a little recognition, hopefully TA will cover it if I annoy them enough There's no real completion point - at floor 16 you find the quest item and from then on you can either immediately leave or keep descending for a higher score. That is a lot easier said than done though and having the courage to keep adventuring is not something I've mustered just yet. There are achievements that unlock advanced upgrades to choose each playthrough but there are no permanent perks or level ups as such like most roguelikes so it's a matter of when you get bored of the game, not finishing it. I've played a game or two almost every day since release and I still enjoy every second. I still have some achievements to unlock and there are a number of different character builds you can achieve with the differing upgrades so it'll be fun to mess about with that. Besides, as it's a highscore chaser, I doubt I'll ever lose interest in trying to beat my best score. I would just love some updates adding anything new. A new opponent with an interesting tactic or attack range would really throw me off my game and keep it exciting for a lot longer. Some special tile types or anything that just increases the depth of strategy and of course GC!
True. And I find it sad and odd that thanks to today's throw-away games industry people always assume there is. Players are so used to devouring games, "beating" them, never to return. It's a shame. This is a real game with an interesting SYSTEM guys. And one of the best on iOS. Don't look at it as one of the usual exhaustible generic content piles (which granted 99% of modern video games are) or something.
Pocket Tactics seems to really like it too. It's fantastic, btw, I download way too many games and I spent an entire day playing this today.
The problem for me with endless games is that they feel kinda pointless. What I really enjoyed about the underrated "Ending", is that you could beat the game and escape the dungeon. However having a mechanic for high score chasers to keep playing endlessly is fine, if you are up for that sort of thing. So does this have an ending and a way to win the game?
Yes, you can retrieve the Fleece and return to the surface, effectively completing your playthrough or you can test your skills and continue descending.
A most excellent game. Well done sir. A few location changes or obstacles as you descend deeper into the dungeon would be great albeit only cosmetic. The actual mechanic of this game is awesome and it's so damn addictive.
Finally managed to summon the courage to keep going after picking up the fleece and made it to depth 19. I cannot put into words how much I enjoyed that session - how on Earth a game so deceivingly simple can feel so masterfully epic when you weave through dozens of enemy attacks and defeat them all without a scratch. So close to getting the achievement for reaching the fleece with no damage if I'd only paid attention on one turn. This is borderline perfection to me and will stay on my iPad with pride of place next to Tilt to Live and Game Dev Story. If they added Game Centre and made it so that if you accidentally tap more than one hex away from you then it doesn't automatically move you closer when enemies are alive I wouldn't hesitate to call it my favourite iOS game of all time!
So are most of those achievement perks in effect from the start of your next game or not until you purchase a corresponding skill? Like am I getting the benefits of the throw further perk right off or is it only added once I buy the throw further skill in game?
It unlocks the ability to purchase the perks during games. Perks like Superior Throw can only be purchased in a run by praying for the lesser version of the perk. It seems to be fairly balanced that way, especially as two of my favourite skills (Follow and Superior Throw) would be ridiculously overpowering as starter gifts.