I keep getting stuck on Silver Hat in the early 30%s as well. Glad to know it gets easier. I like it when the hard part is at the beginning, because then I don't have to waste a lot of time replaying the part of the level before it.
Send me a PM with your OS version. I'm guessing it's 3.1.2 already. We're getting closer to figuring out the performance bug. Will be doing a test program for it soon.
I've beaten plenty of qpawn's scores. Others have beaten its scores, too. However, qpawn always comes out on top. Yes, he could be very good. Yes, he might not be cheating, etc. etc. But the fact that he can turn around scores in the matter of 1-2 hours (I've seen him take 50 minutes) is pretty amazing, and given the amount of time it has taken me to get some of my scores, I had a gut feeling that something didn't feel right. Not to mention that Kepa posted a pee-wee screenshot, and qpawn's avatar was immediately set to that. And then I said this whole thing feels like the movie 2001 with HAL having a blue eye -- guess what, qpawn's avatar becomes a blue-eyed HAL (and, yes, he could just be reading these forums, but come on, there has been enough odd stuff going on here). Like we've been saying, he is either really good, or there is more to the story that we don't know (yet).
Said before in this thread I think and also in the dev announcement in OF yes, it is 3.1.2 though and an iPhone 3g...seems to be the most common troublesome combo
Ha! Qpawn now has a nice Matthew Broderick avatar. That took me a second to figure out who that was. But nice catch on my War Games reference in a previous post.
That sounds good! Since the lag-issues I coudln't enjoy Hook Champ for quiet a while Perhaps I should switch my device with qpawn... perhaps he can do it also under this circumstances
i have a suggestion for developers. make new maps with some acidic random background. what i want to say is that background on some parts of the Silver hat level is too annoying and it's hard to see and aim. i know that some specific hats make it a bit better. Anyway nice design of first hat levels and terrible design of silver hat level.
I really like the art style / charme of the levels and IMHO there is absolut no need to change the backgrounds.
New Message on the Rocketcat Blog! http://www.rocketcat-games.com/blog/ Thursday, January 21, 2010 Update 3.5 Nearing Completion We've been working on an update mostly for people that have been experiencing a weird slowdown bug. The last patch should have increased speeds for everyone across the board, but a few people have had large slowdowns on lava levels. If you've been having this problem, please post below with your OS version. Full list of Update 3.5 changes: - Fixing the slowdown bug some people are having. - Making Hookbot immune to the ghosts on the newest levelset. - OpenFeint scoreboards for the latest levels. - OpenFeint save restore functionality. This will delay Update 4 slightly, which should now be in early February. Update 4 will be another big update, and will include new levels. These levels, and all levels in the future, will be new "normal difficulty" extra level sets. These will all be available without having to beat Bull, and will generally be more casual levels.
oh... I wonder what the new levels will be? (maybe qpawn will make a surprise cameo?) aww... no lava immunity for HB yet >_> Edit, a suggestion for update 4 hats with special effects (or skins with special effects) maybe one per character, each costing 1000 gold (what is the currency anyway? I'll just call it moneys) jake,cursed hat, slows down/speeds up ghost randomly (like my suggestion for cursed hook) gunny, target helmet, stuns the ghost for longer when shot hookbot, lavaproofing (invisible hat) makes HB resistant to lava and green stuff zelle ,gold analyser, doubles the value of gold/gems found (maybe zelle and gunny could have theirs switched around, zelle may need the targeter as she is an assassin and gunny loves treasure) good idea?
Urrrgh I got the flu. We should hopefully be sending private betas out to some of the people with lag problems this weekend. Hopefully our fixes work, so we can get update 3.5 out ASAP. It's slowed down our plans a little, as the blog said. We probably won't do hats/hooks with specific gameplay changing features. Mostly due to the balancing and testing issues that arise from this. However, we are rethinking the DLC stuff a little. Read on if you're interested in this stuff. For our next game, we're going to do cosmetic-only DLC. No functional DLC at all. We'll see how this goes. I have regrets over doing mixed-DLC for Hook Champ (one cosmetic, one functional) because it skews the data we were hoping to get from it. After that game, we're interested in trying functional DLC only. What we're going for is purchasable PLAY AS RICHTER modes. You know how in some of the Castlevania games, if you beat the game you could replay the game as an all new character with new abilities? We're thinking of trying something like that, with each character having their own scoreboards. We'd make this either 99 cents or 1.99, depending on how much effort we put into it.
A new game! There was a podcast awhile back (unfortunately, I still haven't listened to it) where Kepa talked about their next game -- I think it will be similar to hook champ in that it might involve a hook, but the premise is that you are trying to outrun an avalanche, and the setting(s) will be in outdoor environments.
16 bit inspired rather than 8 bit inspired. Kind of like the original Super Mario World for the SNES.