GameClub Hook Champ (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Slapshot, Oct 17, 2009.

  1. Bucks

    Bucks Well-Known Member

    Jun 7, 2009
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    TouchArcade Supply Closet
    how do i unlock the crown
     
  2. GregB

    GregB Well-Known Member

    Sep 4, 2009
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    Kepa -

    Thank you for your reply. In levels where it's a cave with a flat top it feels fine. In sections whee there are lights or small targets that have to be used I find the mechanic frustrating. There was one level I played where there are successive sets of three targets close together and this feature of the level design overcomes the targeting issue. I've only seen this design tactic used in one level that I recall so far.
     
  3. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    "Only the best of the best can pay me 300 gold coins to buy this hat."

    Spoilers: Get a #1 Global Score.
     
  4. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I see. There's a lot of options we can do with that. I could go back and just make the torches tend to have 2 or 3 of them next to each other, or we could add a slight autolatch around the torches, or I could go back and add more latchables to those areas. It used to be even harsher, we went back and revisited those torch segments a lot in beta.

    Once you get a feel for the hook it's not hard to peg small targets, but before that it can be difficult. Nowadays I just instinctively know when a small target is exactly in that 45 degree angle.
     
  5. 5duc29

    5duc29 Well-Known Member

    Jun 8, 2009
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    Just have another idea:
    -What if there's a level where it is all pitch black :eek: You would have to upgrade with a lamp or something to fly through the level. I noticed this in some levels where the light flashes in the dungeons..

    -Have falling rocks, collapsing so you have to race through the level..

    Bull Idol is pretty hard.. I'm getting better and better as I upgrade. Upgrades helped a lot.
     
  6. Bucks

    Bucks Well-Known Member

    Jun 7, 2009
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    TouchArcade Supply Closet
    woo just took first on global leaders on silver wimpy
     
  7. zlibd

    zlibd Well-Known Member

    Jul 1, 2009
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    Not sure if anyone's mentioned this yet but there's a bug on the Silver Skull when going through the 5x9 (yes, i counted lol) stone walls. Sometimes if you use the rocket boots instead of shotgun, you launch yourself up above the level and are able to run. It wouldn't be a problem but there a tile of rocks that you fall into and cant get out of
     
  8. GregB

    GregB Well-Known Member

    Sep 4, 2009
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  9. Stopa

    Stopa New Member

    Jul 18, 2009
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    OMG, cant believe i just spent 200 on Plutocrat instead of running shoes :D but it looks awesome in-game

    thanks so much for making this great game
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Ugh, I thought we fixed that. I guess it still happens very rarely, we'll take a look.
     
  11. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    We were going to do this originally with the bat levels. In early testing, I hated this so much that we pretty much just made the bat levels slightly darker than normal levels.


    The 99 cent sale is going to end some time tomorrow. Tell everyone you can about the sale before it ends. Review sites, except for Toucharcade and nodpad, have not gotten around to telling people about the sale. If word of the sale gets out at all before it's over forever, it'll be due to you guys telling friends and news sites.
     
  12. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    just tweeted and emailed a site I know to let everyone know about the sale
     
  13. lakmethemud

    lakmethemud New Member

    Apr 16, 2009
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    Wow

    Just popping in to say this game is my new iPhone addiction. Very fun, thank you for your effort.
     
  14. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    Fantastic little gem that deserves to sell well.

    Bravo, developers.

    In many respects this outdoes Sonic (no really). The way that with skillful play a shorter and more reward-giving passageway is opened up to you, the devious little secrets that can pass you by even upon the umpteenth time of that level, and how momentum means everything (something the old Sonic games were all about but was lost after the Genesis era).

    Sonic Team, this is what a momentum based platformer looks like!

    Most successfully of all, you've got that "one more go" feeling nailed down. With no hyperbole I can confidently claim this game will be regarded as an indy classic. Again, well done for a marvellous game.

    But the good times can't last... I notice that some people are cheating now. Well, I suspect it is cheating, because I can't see how a level can be completed in four seconds.
     
  15. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Thanks! I think it can sell well if it gets more press coverage.

    What levels do you suspect cheating in? I'm not noticing any weird scores so far. Scores are getting higher due to people mastering the mechanics and replaying the game with better upgrades. Still, I'm not noticing anything crazy.
     
  16. mrchennyken

    mrchennyken Well-Known Member

    Mar 11, 2009
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    This game is so freaking addicting. I love grappling hooks.
     
  17. statnut

    statnut Well-Known Member

    May 23, 2009
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    Well, wouldn't finishing a level in four seconds be crazy?
     
  18. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Depends. Did they finish the level alive, with a score above 0?
     
  19. Ramses

    Ramses Well-Known Member

    Jun 16, 2009
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    Congratulations for the game, it is really good.

    I'm having some problems with the control, i dont think the interface is good enough, at least for me.

    Dont know, but as a old-schooll player, i prefer to have buttons on the HUD... sometimes i want to walk with my character, and instead it shoot the rope... also both commands are supposed to be done with your right hand, so you dont use the left almost for nothing (except when the level demands you to walk leftwards)...

    What i suggest is that you put some "buttons" on the left part of the screen, as others games does, just for walking right or left!... like, for example, Cocoto Kart:

    [​IMG]

    Of course this new "control" would be an option for others players like me who doesnt like the two you have already provided in this version of the game.

    This i dont know if would works, but i also would like a button to launch the rope (45ยบ as default), as it is the most used... if the player wants another degree, they just tap the screen, exactly how it is now...

    Hope you consider this suggestions! Thanks!
     
  20. GDSage

    GDSage Well-Known Member

    Feb 4, 2009
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    #140 GDSage, Oct 19, 2009
    Last edited: Oct 19, 2009
    It's the Bronze Wimpy level. The current number one is clocked at four seconds completion time (with a score of 22k). Unless there's a crazy shortcut in there I don't see how it's possible. I was number 1 for the level (with a time of 36 seconds) and that was with near full upgrades, the shortcut taken and hardly any hitches. I know that with more replays I could perhaps shave one or two seconds off that time, but thirty-two seconds?...

    It just looked suspect, that's all.
     

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