GameClub Hook Champ (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Slapshot, Oct 17, 2009.

  1. robertf224

    robertf224 Well-Known Member

    Mar 28, 2009
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    just got an itunes card. I will be funding 3 dollars of your pizza roll consumption
     
  2. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    Haha :D, I was thinking my money was funding updates :mad:!
     
  3. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    SUCKER!

    We're doing updates anyway, though. Update 2 was submitted last week, so it should be out any day now. Update 3 levels are being wrapped up. Update 3's levelset theme: Intense Difficulty! More update 3 info the day update 2 hits the app store.

    Aaaaaaaaaa I'm out of Totino's Pizza Rolls. This is a Christmas tragedy.
     
  4. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    how many mb does it have ?
    cos my pc is defect and i have to find a wlan spot and download it there if it isnt too big
     
  5. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Awesome cubed. Hoping endless/survival mode is still on.

    Here's how much I like this game: been playing over the last several days to make sure my coin total is enough to buy all the megahooks and a proper selection of new hats/outfits.

    Rock on, Kepa.
     
  6. Asphyxiation

    Asphyxiation Well-Known Member

    Nov 8, 2009
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    I never really got into this game. It's taking up empty space on my iPod.

    *Sigh*
     
  7. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Um, thanks for that?

    I found that once you collect some coins and upgrade, the game gets much more fun. Playing the first few levels with the basic hook, rope, and walking speed might seem a little frustrating or uninspiring, but play the game a little bit and it really is great. :)
     
  8. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    I have to agree with that. It started out a little slow for me, but once you get the upgrades, and get a feel for the game, it really is one of the best games around. I bought this game when it first came out, and I've been playing it ever since. You could say, I'm hooked! (bad pun intended).
     
  9. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    #929 mattll, Dec 26, 2009
    Last edited: Dec 26, 2009
    you got empty space???
    could you lent it to me ???

    is this under 10 mb?
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Under 10. So it's not too big. You can download it over cellular.

    It's not still on. We found out that there's certain limitations we didn't see at first due to the engine. These prevent us from doing a couple of concepts we wanted to do. Without getting into tons of detail, one of these is that maps can only be 38,400 pixels long. We've already hit this number in the last Rat level. It kind of puts a damper on the whole "endless" part.

    We would like to do an outdoor endless/survival mode somehow, though. It would just require major engine overhauls. Maybe a 99 cent spinoff kind of thing? Update 3 will have new maps, regardless. Also, we're still trying to figure out a good way to put in a level editor, but that's a far future kind of thing, if we manage to pull it off.


    Yeah, we figured out that a lot of complaints about the "controls" were actually due to the rope being too short in the beginning. The recent Toucharcade podcast just confirms this. We're going to update the full and lite versions to have a longer initial rope. Probably about the size of the second rope update as the base rope length. This should make the game more accessible; the really weak initial rope length turns some people off on the game.

    I'm not sure on changing the numbers for the hook and walk speed. I think the main complaint is just the weak initial rope.
     
  11. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    ----"It's not still on. We found out that there's certain limitations we didn't see at first due to the engine. These prevent us from doing a couple of concepts we wanted to do. Without getting into tons of detail, one of these is that maps can only be 38,400 pixels long. We've already hit this number in the last Rat level. It kind of puts a damper on the whole "endless" part.

    We would like to do an outdoor endless/survival mode somehow, though. It would just require major engine overhauls. Maybe a 99 cent spinoff kind of thing? Update 3 will have new maps, regardless. Also, we're still trying to figure out a good way to put in a level editor, but that's a far future kind of thing, if we manage to pull it off.----"



    I hadn't thought about the tech limitations for something like an endless mode, but it makes sense. I'm pretty sure a 99c spinoff/DLC would do well, at least for those who really like the game. I'd consider it well worth the $.

    Personally, I'm less into level editors than some; figure it's best to let the experts design the game. But for Hook Champ, it'd probably be enjoyable.

    Thanks for the info.
     
  12. runtaylor

    runtaylor Member

    Dec 14, 2009
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    I can't wait for the new update, I check every day. Any ideas when it may be approved?
     
  13. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    There's some games that do a level editor extremely well. It's not so much the level editor itself that's important, but the way the levels are shared to others. Great examples of level sharing done right: Labyrinth 2 and the flash game, Time Fc*k. You pretty much just need a way for people to downvote bad levels into oblivion, with good levels rising to the top.

    It's really hard to do this in Hook Champ, though, because difficult-but-good levels would probably just get downvoted until they were deleted... Anyway, it's something we'd like to do. It's just something we won't do unless we can do it right.

    Wednesday, maybe? That's about the time it SHOULD be approved. It's always in Apple's hands, though. Off the top of my head, update 2 is mostly fun cosmetic stuff, money sinks, and a 1 dollar DLC character. There's also a feature where if you beat a friend in a challenge, you can have the game blare on twitter or facebook on how much you rule. Oh, and whoever wanted the ability to turn the chatter at the beginning of each level off: That's in update 2.

    Update 3 info as soon as update 2 is out. We'll probably have update 3 almost done by the time 2 is released, so we'll be able to do a preview of it immediately. Watch for that on the blog, the app store itself, and this forum.
     
  14. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    Kepa, I know I asked about this awhile back, but is there any chance that update 2 will save ghost runs for the fastest local time, even if ghost mode is set to "hide"? I ask because I still play with ghost off most of the time, but I'd still like it to save my best run. Then if I don't play a level for some time, I can watch my ghost to figure out what I did. Thanks!
     
  15. psionic

    psionic Well-Known Member

    Dec 22, 2008
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    #935 psionic, Dec 27, 2009
    Last edited: Dec 27, 2009
    I've been playing this game for the past couple days (tried the lite and fell in love) and I've got most of the "stuff" and am working on the 2nd levels of the challenge ones.

    I really like it!

    Graphics are styled well, ambient environment is pretty awesome (bats, crushable bones, skulls etc) and the monsters are pretty fun to escape from.

    I'll buy the DLC when it comes out to support the devs :)


    Chris.
     
  16. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    We forgot about that one, I think. It was a pretty good suggestion, too, I just didn't manage to write it down right away. If we did forget it in update 2, I'll make sure it gets in the next update. We got preoccupied by all the additions of flashy stuff, like the new costume system.

    Great! We have a pretty high conversion rate of lite to full version people. We're probably going to update the lite a bit at some point, in an attempt to make the conversion rate even higher.
     
  17. mikeg123

    mikeg123 Well-Known Member

    Sep 23, 2009
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    No worries. I understand that it isn't the most exciting feature. I'd rather have the flashy stuff.
     
  18. uSuxors

    uSuxors Member

    Nov 4, 2009
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    #938 uSuxors, Dec 27, 2009
    Last edited: Dec 27, 2009
    Challenge me and I'll respond with more challenges!

    OF: uSuxors
     
  19. uSuxors

    uSuxors Member

    Nov 4, 2009
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    Zero challenges so far! I know I'm 4th on stone bull but don't be scared!
     
  20. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    I bought this after all of Hodapp's ravings. I am glad to say to it has far exceeded my expectations. What a great game. I'm trying to beat the challenge levels and they are really tough. The early levels are still fun to go back to with the upgraded gear. I'll be looking out for updates and DLC. Keep up the good work.
     

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