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Discussion in 'iPhone and iPad Games' started by Slapshot, Oct 17, 2009.
I don't like to brag or anything, but I'm killing The Bat Idol. I'm COYO BTW
I wonder why we get so many Canabalt comparisons? Must be the equal prices and general escape-to-the-right theme.
I thought the closest thing was Swingaling or Rope'n'Fly, but I didn't like any of those two. As for Canabalt, I don't have it.
While Hook Champ doesn't completely satisfy my need for a mobile version of Spelunky!,
I'd say it comes pretty darn close. I'm Very much enjoying this title.
I love the upgrade tree. Gives me another reason to go back (and) play levels I've already completed. The mechanics are absolutely superb too. Was playing the entire time I was in the car today (was the passenger - lol). Everything feels extremely natural.. especially the upgrade stuff. Getting a good flow going with the rope is about as satisfying of an experience one can have on the platform.
This is by far the best platformer on the iPhone. Second place is so far away it might as well not exist.
ps. btw, Spelunky! is free, and in my opinion one of the best games of 2009.
This is the best game ever made. EVA.
After playing two or three more maps, all I have to say is "amazing!" This is by far on the best iDevice games I've played in a long while.
Two things I would like to see:
1) When on vibrate, I still hear the music playing. Please make it so it disables all sounds.
2) Make a "restart level" option when hitting the pause button. That would make it faster for people that are playing to improve their scores
This game's badass. Nothing is more cool than a gold rope. Unless it's two golds ropes, but then we're just splitting hairs.
I'm eventually just going to have to replace the current app store text with toucharcade forum quotes.
Yeah, someone needs to rip off Spelunky. The problem is that would be extremely hard to do. A name would be easy to come up with, though. "iSpelank: In No Way Affilliated with Spelunky".
Haven't played through all of it but do we get to play that female character in the game? It would be nice if we have another person to play, like one with different kinds of techniques/sources involved- stamina, new kind of hook, something..
No, but that's a pretty good idea.
In the earliest versions of the game, there was going to be alternate characters, each with their own level set. We ditched that in favor of just focusing on one character in specific. We'll probably mostly concentrate on adding levels and items to Jake, but a character unlock is still on the table. Something mostly cosmetic, but maybe some sort of slight advantage and disadvantage.
pocket god crossover!!!!
Please no, but am interested in new characters. I don't care if it is purely cosmetic or actual characters with different abilities.
mmm.. Spelunky! is going to be on XBLA soon and after that who knows.
Welcome to the board, Kepa.
I fixed some of my grammatical errors in the love note on the prior page just in case you actually wanted to use it.. lol
I know I've already said this, but I love this game
I wish it still had manual retract though, those were some good times!
It's a combo of that, and the timing of release. Canabalt was just released a few weeks ago, and their themes(to me anyway, are similar. But Hook Champ adds so much more to the genre, that it's superior in nearly every way.
Picked it up . Having fun so far! Retro graphics take me back to N64!
Cosmetic characters or characters that are only a little different than Jake should be possible in an update. First we'll probably just be adding new level sets and smaller feature requests, though.
Hey, maybe I can do a contest later. A Design-A-Character contest, when the promo code would be more valuable. Some time after the 99 cent sale ends.
This is a pretty kickass title. For $.99, an absolute no-brainer. Bravo to the dev. Excellent work.
Wow, reading all these posts, it's really wonderful to see how much everyone's enjoying our game! We've been jotting down your suggestions, a lot of these ideas are ones we've been brainstorming about already so it's good to see what things the players would really like implemented. Anyway, back to work for me, got more code to write for our first update!