GameClub Hook Champ (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Slapshot, Oct 17, 2009.

  1. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    It's been suggested. Couldn't fit it in the first update, though.

    Sounds weird, I'll check it out. Anyone else experience this?

    Not so much a bug as us just not putting in an animation for him teleporting on you and killing you, heh.

    There's probably a perfect max score for every level, but it's hard to say what it would be since that would require doing everything perfectly for a solid two minutes. I usually trip up at least once for a second, and that's with me knowing the ins and outs of every level.

    Congratulations on your awesome new hat!

    It's very likely that new maps, when we get around to putting them in, will be free content updates. I have some ideas for paid DLC I'd like to try out later, but I don't really believe in having to pay for new maps. Just seems like maps should be free.
     
  2. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    There's already spaces on the map reserved for new locations. If we run out of room completely, we'll make it scroll or something.

    I'll be leaning towards a Silver Bull design philosophy for new levels. Silver Bull wasn't too bad on its own, unless you tried to get the secrets. Going for the alternate secret paths in Silver Bull made that level more difficult. You'll most likely see a similar mechanic in new levels. This way, lots of people can eventually beat the new levels, but there's lots of room for the hook champs to compete with each other.
     
  3. dotBrain

    dotBrain Active Member

    Oct 21, 2009
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    Alternate paths are great fun. It's pretty enjoyable trying to find secret areas.

    Hook Champin' it.
     
  4. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    That'd be good, but I think there should be a mix of the 4: Easy, Medium, Hard, and then ones like Silver Bull. Only because the newer people would still want easy maps to play on, and still rank in with the higher up guys, then those top guys can duel it out on the hard and Silver Bull like maps. But honestly, no matter what you guys do, I'll be happy with and it will still keep me coming back every day for more :)
     
  5. zoo

    zoo Well-Known Member

    Mar 22, 2009
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    ARRRRRRRRRRGHHH Golden Skull is killing me. It's the first level I've really struggled with - Gold Bull and Silver Skull posed some difficulty but I got them on about the 20th attempt each. This is entirely different.

    Regardless, this is definitely in my top 3 iPhone games. I'd take 2D pixel charm of this caliber over horrible aliased unnatural 3D any day.
     
  6. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Golden skull was made to be almost completely unthinkable :).
     
  7. Loonybin

    Loonybin Well-Known Member

    Jul 21, 2009
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    Does it get hard at the end? I haven't tried it that much but got past 50% almost every time I tried.
     
  8. MenaceInc

    MenaceInc Well-Known Member


    I normally miss a jump before the wall break and when the thicker columns (where the first jewel is) come into effect. what happens is that I hook to the side and while swinging under, I hit the bottom of the column while trying to keep away from the magma :(
    highest I've got so far is 69%
    ah well.
     
  9. Loonybin

    Loonybin Well-Known Member

    Jul 21, 2009
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    I keep doing the same thing. :( good luck, i'm off to die a few more times
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Gold Skull is my exercise in making a level just on the verge of impossible. Or it used to be.

    It actually used to be much harder. There was a section in which you were constantly only 3 tiles or so above the lava while still doing long jumps. I took that out because it wasn't so much challenging as annoying. The last 20% or so also used to be much harder. Now, if you can make it to 75% or so, you're destined to win eventually.

    I'm glad people have been blowing through the challenging levels. We spent a good couple extra weeks of beta hammering out the difficulty curve.
     
  11. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    WHO KNOWS
    #331 AaronAMV, Oct 25, 2009
    Last edited: Oct 25, 2009
    I beat Golden Skull today! But I didn't receive a skull hat... ;_;

    Edit: Nevermind... It's the Skull Mask, not a hat.
     
  12. ricardotnet

    ricardotnet Well-Known Member

    Feb 18, 2009
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    #332 ricardotnet, Oct 25, 2009
    Last edited: Oct 25, 2009
    I beat the golden skull too but i dont have the mask :(
    edit: nevermind found it. only 3 more dev scores to beat (including golden skull)
     
  13. AaronAMV

    AaronAMV Well-Known Member

    Mar 23, 2009
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    Only one to beat for me... Golden Skull :eek:
     
  14. zoo

    zoo Well-Known Member

    Mar 22, 2009
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    I make it to around 60% each time, does that mean I'm destined to fail?

    Like someone said earlier though, even though it's frustrating it's completely enjoyable. It reminds me of plugging away on virtually impossible Amiga games for hours on end.

    One thing though, I just got a message saying a new hat was available as I'd bought 10 hats but I can't see a new one in the store, which hat should be unlocked?
     
  15. Ddyracer123

    Ddyracer123 Well-Known Member

    Aug 4, 2009
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    god i suck at this game:mad:
     
  16. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Is there any way to get a beta without deleting all your data?
    Also, I love the backwards cap :p
     
  17. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    Wow, just played the lite and it rocks. I'm getting the full now. Is there any info about the first update been given yet.
     
  18. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Not that I can (legally) give you. Toucharcade will be the first to hear when I am allowed to say something :)
     
  19. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Not really, except some bugfixes and tweaks I've talked about. I haven't said anything about the major new features yet.

    I'll be starting to release information on the first update very soon. I believe Monday should be the first announcement.
     
  20. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    Cool. Are you the dev :confused:. So far i'm loving this. I love the upgrading things.
     

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