GameClub Hook Champ (by Rocketcat Games)

Discussion in 'iPhone and iPad Games' started by Slapshot, Oct 17, 2009.

  1. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
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    oh I got'cha. I thought you were talking about when you're still in the air after a dismount. in which case you will always grapple.
     
  2. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    Blimey! I got so absorbed in upgrading the hook, rope and coin sucker thing that I barely noticed the shotgun....:eek:
     
  3. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    Yeah, that kinda is what I mean but.... oh it's hard to describe. I think Kepa is aware of what I mean as he/she said this:

    "4. We messed around with the controls a ton, and extended beta because of it. I thought we did make the screen be clearly delineated between walking and grappling areas, but I'll need to check that. It's possible that it got reverted right before we sent it for release or something, as the control areas used to be relative to your character."
     
  4. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    I know, its great to have the awesome dev. thats a weird problem you have there then.
     
  5. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    What amazes me is that there was so much hype of something such as Minigore which bores me to tears, and then this little gem seems to appear from nowhere and is just fantastic! It's nice to buy a 59p($0.99) app that is so polished and complete. I would like to don my hat to the devs in appreciation.
     
  6. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Well there is a lot of hats you could don :)
    One of my favorite parts of the game :)
     
  7. upsidedown

    upsidedown Well-Known Member

    Jun 10, 2009
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    What is the point of hats?
     
  8. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    Cripes! It works! Thanks. :)
     
  9. doone128

    doone128 Well-Known Member

    Jan 12, 2009
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    A perfect example of the control moan I was on about earlier:

    When you're underwater, no matter how low the touch the screen, the guy always grapples until your feet have touched the floor. In deep water I just want to be able to walk without my grapple gun keep going off like an unwelcome party popper. I also experience a similar issue when trying to get through breakable Walls.
     
  10. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Yeah, that's easy enough to fix. In the developer version the tap-areas are already absolute rather than relative. I could have sworn we put that in for the release version, but apparently not.
     
  11. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    Just to customize your person, gotta get em all ya know.
     
  12. Loonybin

    Loonybin Well-Known Member

    Jul 21, 2009
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    Lovin' the game! I would like DLC very much, I think 1.99-2.99 for 2-3 maps and 10~ hats would be fair, and i'd be glad to pay that.

    EDIT: Stuck on last bull level, last one to beat. Pretty hard, but i'll beat it eventually.
     
  13. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
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    I'm stuck there too. made a little progress today, and hopefully I'll pass it soon.
     
  14. Loonybin

    Loonybin Well-Known Member

    Jul 21, 2009
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    Yeah, I got to 72% but was out of rockets. Maybe I should farm and upgrade to 4...
     
  15. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    I'm pretty sure these are planned :)
     
  16. tongkl

    tongkl Active Member

    Sep 3, 2009
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    I finally beat Silver Skull, now I'm facing the "nearly impossible" challenge of Gold Skull! Anyone who beat it have tips? I've reached 55% but each hooking has to be timed perfectly to get through the level. This game could really use a walkthrough!
     
  17. mebeswordguy

    mebeswordguy Well-Known Member

    Jul 5, 2009
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    You have got Golden skull? Wait for the rocketcat :)
     
  18. xFinch713x

    xFinch713x Well-Known Member

    Apr 26, 2009
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    well, for golden bull, using both the gold rope and hook were very useful. Those are definitely needed to pass the level. I have shotty lvl 2 and double barrel, along with 3 rocket boosts and lvl 2 rocket shoes. When going too slow, like when you need to go up a little to continue on, make sure you cant reach the other side without making a leap unless you are sure that you can make it without any help. If you think you will, get as high as you can then use the shotty to boost forward a bit. Golden Bull actually took me less time to beat than Silver Bull for me :p
     
  19. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    I hate DLC for the most part, especially buying more maps. We're doing free updates instead. I might do paid DLC if it was something wacky. Pay us 10 dollars to get a GOLDEN hat! Pay a dollar to get a new character that has a really short grappling hook but regenerating rocketboots! Stuff like that (Note: Those were hypothetical examples).



    Gold Rope, Gold Hook, Maxed Rocketboots, maxed or maybe one away from maxed rocketfuel, for starters. Oh, and save a shotgun or two for the very end, especially if your running shoes aren't maxed. Other than that it's just several tries and perfect timing! Gold Skull will probably always be the most precision-demanding level we'll ever make. If we make a level harder than Golden Skull, it will be harder in a different way.
     
  20. Kepa

    Kepa Well-Known Member

    May 16, 2009
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    Hey, we're New and Noteworthy now!

    I think? iTunes is pretty glitchy for me at the moment, but I see Hook Champ in the New and Noteworthy section on the general app store.

    Oddly, I don't see it in New and Noteworthy in the Games section, so that's weird. Maybe it's all a dream.
     

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