Hi! My new game is out. Please check it out: HOOK Trailer Or get it here: http://playthehook.com Its an advanced version of my Kongregate game with 240k plays: Play a prototype on Kongregate If you don't like relaxing puzzles, you can get my hardcore game "oO". Its free till 23! "oO" at App Store Let me know what do you think, Cheers! "HOOK" Maciej Targoni "Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game m… $1.99 Buy Now Watch Media Details"Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game mechanics that you'll discover along the way. My game is designed to be played without any pressure or stress. There is no ads, no time restrictions or scores. So just chill and enjoy 60 ( and more coming ) levels while listening to a calming soundtrack made by Wojciech Wasiak. - Minimalistic - Relaxing - Simple - Zen - No ads - Dark Mode - Cloud Saves - Made by a solo developer - Can be played offline - Great meditative, ambient soundtrack - 2 milion downloads worldwide Feel free to check out my other games at https://www.rainbowtrain.eu/ Information Seller:Maciej Targoni Genre:Family, Puzzle Release:Jan 21, 2015 Updated:Apr 03, 2023 Version:2.1.1 Size:203.9 MB TouchArcade Rating:Unrated User Rating: (5) Your Rating:unrated Compatibility:HD Universal slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #2 slewis7, Jan 21, 2015 Last edited by a moderator: Jun 21, 2022 Game Impressions I was lucky enough to grab a promo code for Hook from another thread (currently all codes are used) and I am glad I did. While I have only played the first 20 levels or so, I really like what I am seeing. I very much like puzzle game where you just jump in without explanation, but also where things are intuitive enough where you quickly figure out what to do. This has that attribute! Hook's puzzle aspect is determining which sequence to remove pieces in. If you make a mistake, the puzzle resets which makes sense as they are not too challenging (so far). The game has already introduced a number of new elements and, again, they are all intuitive. As a nice bonus, the game is well presented. Check it out! Just a dollar. targaciej Active Member Mar 22, 2014 31 0 6 Poland #3 targaciej, Jan 21, 2015 I'm super glad you like it - thank you for playing! gaymerX Well-Known Member Dec 30, 2014 280 0 16 #4 gaymerX, Jan 22, 2015 This looks intersection. Anyone tried this yet? slewis7 Well-Known Member Apr 6, 2011 3,768 41 48 Male Retired! Houston, TX #5 slewis7, Jan 22, 2015 It is an excellent puzzle game. I posted comments in another thread, which this thread duplicates. saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #6 saosijs, Jan 22, 2015 Last edited: Jan 22, 2015 It is that the "Out now" article links to this thread. Isn't this one THE thread on this game? What is the link to the other thread? [edit] couldn't find any other thread, and seeing a post from slewis7 with comments on the game in *this* thread, it must be that the threads were already merged by admin? saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #7 saosijs, Jan 22, 2015 Game impressions It is always good to see new and interesting puzzle concepts appear! In this one the puzzles objective is to untangle lines that are "hooked" into each other by retracting the lines one by one in correct order. The "hooks" are implemented by different mechanics, which are not explained at all, but as slewis7 already commented, it is all intuitive enough to not be a problem. It actually is part of and enhances the experience imo. In the later levels (I'm at 20 now) you also can manipulate the hooks themselves and I expect it will require more and more logic skills to solve the puzzles, that also become more and more visually labyrinthine. I'm definitely going to play more to see what is ahead. The iTunes description is just "Relaxing, minimal, puzzle game". No attempt to explain anything other than those 4 words No indication of number of levels. The game UI follows the same concept. It is minimalist almost to a flaw, but it does work. However, no level menu, and the only way to navigate levels is by solving a puzzle after which you go to the next one, or use the subtle arrows to go back a level or forward a level (only if already solved). That is the whole UI! There is the current level and you can go one level back and one forward. A suggestion for the dev: maybe a name change could help find the game on the appstore more quickly. "Hook" finds a lot of apps and games! Maybe "Hook Lines" or a catchy "Unhook me!" TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #8 TheGreatEscaper, Jan 22, 2015 Yeah I had to search a bit to find this but enjoying it thoroughly! Some of the later levels have really tangled wires and stuff that can get pretty confusing. I'm at level 45 ish (can't recall the exact level), and it's still introducing new concepts (wireless signal) and using it in really cool ways; you now have to visualize the signals traveling back and forth, and I won't spoil anything but there are some really cool and subtle things that some people might not notice and luck out with, but it's pretty awesome. I'd like to know how far along I am, so I can know where and when it will end... Because I don't want it to! Great game so far. Definitely worth the dollar. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #9 y2kmp3, Jan 22, 2015 targaciej, With such strong recommendation from TA members, I have to try out this game. I am only very early on in the game, so the puzzles are still quite simple and are meant more to teach the basic mechanics of the game. Even so, I can see the real potential of this game to have some truly ingenious puzzle levels. A few questions for you: 1. I like that some levels can be solved in multiple ways. Some solutions, as expected, are more efficient than others. Efficiency implies EITHER fewer times the BLACK buttons are pressed OR fewer times that the GATE buttons are pressed. Do you have a tally of the optimal solution(s) for each level (even though this is not displayed in the game)? 2. Does the game keep track (internally or overtly) of any play session stats that determines how efficient the puzzles are being solved (such in the manner I just described)? 3. There is one odd behavior I observed in Level 28. The blocked spoke at the bottom right corner is able to be retracted AT THE SAME TIME (i.e, AT THE SAME BUTTON PRESS) as the spoke that is blocked it, because the latter spoke is able to withdraw just in time. This behavior is counterintuitive, as it implies that the "lead" time must now be taken into account when judging whether or not such combo is possible. It is not possible to prejudge this without seeing it in action. I want to know if this is intentional. If it is indeed intentional, is this behavior CONSISTENT in all other puzzles in the game? Am I supposed to look at the relative length of each line to judge whether such dual retractions are possible? targaciej Active Member Mar 22, 2014 31 0 6 Poland #10 targaciej, Jan 22, 2015 First of all, thank you all for playing! It feels great and helps me a lot! I wanted to make it about solving puzzles, and that's all. There are multiple solutions and no track of anything. Some games are forcing players to do things better/more efficient, but I didn't want to do that. I was trying to make a game-like experience more than a challenge. I was thinking about it Situations like that are counter intuitive, but are never required to beat a level. They break a logic a tiny bit, but are not against game rules. I liked this idea of mystery, solving things not being 100 % sure what happened - just a few times The same story with multiple solutions to a level - " Did I do it right, could I do it better ?" I like movies with no answers at the end Thank you again for stopping by! saosijs Well-Known Member Mar 24, 2012 1,483 2 38 Brazil #11 saosijs, Jan 22, 2015 You have an entertaining way of saying things, targaciej! I like that HLW Well-Known Member Sep 2, 2010 1,355 0 0 UK #12 HLW, Jan 22, 2015 Last edited: Jan 22, 2015 I'm enjoying this at lot, just completed level 44, very relaxing. How many levels are there in total? Edit: 50 levels. Nice game, I recommend it. gaymerX Well-Known Member Dec 30, 2014 280 0 16 #13 gaymerX, Jan 23, 2015 Love this game! y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #14 y2kmp3, Jan 23, 2015 Finished game. Overall, I quite enjoyed the experience. While the puzzles are a bit on the easy side, I can understand the developer's intent of wanting this game to be a pick-up-and-go relaxing gameplay experience rather than yet another rage-inducing, overly complicated puzzle title. Along the same line, though I would like the game to have some secondary goals such as minimum moves, I can again understand that the developer did not want these extra achievements to be a stressor that detracts from the gameplay experience. From this perspective, I am very happy with my purchase and show my support of the developer so that this game can continued to be developed with more new levels and mechanics. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #15 TheGreatEscaper, Jan 23, 2015 Finished, nice game. I think the wireless signal could have been fleshed out a little more... There were some neat concepts that were hinted at but never got developed. 'I like movies that have no answers at the end...' You should totally watch David Lynch. He's one of my favorite directors ever. slamraman Well-Known Member Patreon Gold Aug 27, 2011 2,511 8 38 #16 slamraman, Jan 24, 2015 Quite possibly the best. Lynch, I mean. He's the Thomas Pynchon, or even James Joyce of filmmaking. Anyhow, downloading Hook round about now. Valentia Well-Known Member Patreon Gold Jan 20, 2009 618 1 18 Female Retired! California #17 Valentia, Jan 24, 2015 I like this so much! Simple, clean, attractive, and quite fun. It's my kind of game, for sure. targaciej Active Member Mar 22, 2014 31 0 6 Poland #18 targaciej, Jan 24, 2015 Absolutely, he is brilliant! scott997 Well-Known Member Jan 5, 2015 93 0 6 #19 scott997, Jan 26, 2015 What do the three dots represent at level 40? HLW Well-Known Member Sep 2, 2010 1,355 0 0 UK #20 HLW, Jan 27, 2015 Lives - one gets used up when you press the button but the "hook" can't fully withdraw. If all the lives get used up you have to restart the level. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Game Impressions I was lucky enough to grab a promo code for Hook from another thread (currently all codes are used) and I am glad I did. While I have only played the first 20 levels or so, I really like what I am seeing. I very much like puzzle game where you just jump in without explanation, but also where things are intuitive enough where you quickly figure out what to do. This has that attribute! Hook's puzzle aspect is determining which sequence to remove pieces in. If you make a mistake, the puzzle resets which makes sense as they are not too challenging (so far). The game has already introduced a number of new elements and, again, they are all intuitive. As a nice bonus, the game is well presented. Check it out! Just a dollar.
It is that the "Out now" article links to this thread. Isn't this one THE thread on this game? What is the link to the other thread? [edit] couldn't find any other thread, and seeing a post from slewis7 with comments on the game in *this* thread, it must be that the threads were already merged by admin?
Game impressions It is always good to see new and interesting puzzle concepts appear! In this one the puzzles objective is to untangle lines that are "hooked" into each other by retracting the lines one by one in correct order. The "hooks" are implemented by different mechanics, which are not explained at all, but as slewis7 already commented, it is all intuitive enough to not be a problem. It actually is part of and enhances the experience imo. In the later levels (I'm at 20 now) you also can manipulate the hooks themselves and I expect it will require more and more logic skills to solve the puzzles, that also become more and more visually labyrinthine. I'm definitely going to play more to see what is ahead. The iTunes description is just "Relaxing, minimal, puzzle game". No attempt to explain anything other than those 4 words No indication of number of levels. The game UI follows the same concept. It is minimalist almost to a flaw, but it does work. However, no level menu, and the only way to navigate levels is by solving a puzzle after which you go to the next one, or use the subtle arrows to go back a level or forward a level (only if already solved). That is the whole UI! There is the current level and you can go one level back and one forward. A suggestion for the dev: maybe a name change could help find the game on the appstore more quickly. "Hook" finds a lot of apps and games! Maybe "Hook Lines" or a catchy "Unhook me!"
Yeah I had to search a bit to find this but enjoying it thoroughly! Some of the later levels have really tangled wires and stuff that can get pretty confusing. I'm at level 45 ish (can't recall the exact level), and it's still introducing new concepts (wireless signal) and using it in really cool ways; you now have to visualize the signals traveling back and forth, and I won't spoil anything but there are some really cool and subtle things that some people might not notice and luck out with, but it's pretty awesome. I'd like to know how far along I am, so I can know where and when it will end... Because I don't want it to! Great game so far. Definitely worth the dollar.
targaciej, With such strong recommendation from TA members, I have to try out this game. I am only very early on in the game, so the puzzles are still quite simple and are meant more to teach the basic mechanics of the game. Even so, I can see the real potential of this game to have some truly ingenious puzzle levels. A few questions for you: 1. I like that some levels can be solved in multiple ways. Some solutions, as expected, are more efficient than others. Efficiency implies EITHER fewer times the BLACK buttons are pressed OR fewer times that the GATE buttons are pressed. Do you have a tally of the optimal solution(s) for each level (even though this is not displayed in the game)? 2. Does the game keep track (internally or overtly) of any play session stats that determines how efficient the puzzles are being solved (such in the manner I just described)? 3. There is one odd behavior I observed in Level 28. The blocked spoke at the bottom right corner is able to be retracted AT THE SAME TIME (i.e, AT THE SAME BUTTON PRESS) as the spoke that is blocked it, because the latter spoke is able to withdraw just in time. This behavior is counterintuitive, as it implies that the "lead" time must now be taken into account when judging whether or not such combo is possible. It is not possible to prejudge this without seeing it in action. I want to know if this is intentional. If it is indeed intentional, is this behavior CONSISTENT in all other puzzles in the game? Am I supposed to look at the relative length of each line to judge whether such dual retractions are possible?
First of all, thank you all for playing! It feels great and helps me a lot! I wanted to make it about solving puzzles, and that's all. There are multiple solutions and no track of anything. Some games are forcing players to do things better/more efficient, but I didn't want to do that. I was trying to make a game-like experience more than a challenge. I was thinking about it Situations like that are counter intuitive, but are never required to beat a level. They break a logic a tiny bit, but are not against game rules. I liked this idea of mystery, solving things not being 100 % sure what happened - just a few times The same story with multiple solutions to a level - " Did I do it right, could I do it better ?" I like movies with no answers at the end Thank you again for stopping by!
I'm enjoying this at lot, just completed level 44, very relaxing. How many levels are there in total? Edit: 50 levels. Nice game, I recommend it.
Finished game. Overall, I quite enjoyed the experience. While the puzzles are a bit on the easy side, I can understand the developer's intent of wanting this game to be a pick-up-and-go relaxing gameplay experience rather than yet another rage-inducing, overly complicated puzzle title. Along the same line, though I would like the game to have some secondary goals such as minimum moves, I can again understand that the developer did not want these extra achievements to be a stressor that detracts from the gameplay experience. From this perspective, I am very happy with my purchase and show my support of the developer so that this game can continued to be developed with more new levels and mechanics.
Finished, nice game. I think the wireless signal could have been fleshed out a little more... There were some neat concepts that were hinted at but never got developed. 'I like movies that have no answers at the end...' You should totally watch David Lynch. He's one of my favorite directors ever.
Quite possibly the best. Lynch, I mean. He's the Thomas Pynchon, or even James Joyce of filmmaking. Anyhow, downloading Hook round about now.
Lives - one gets used up when you press the button but the "hook" can't fully withdraw. If all the lives get used up you have to restart the level.