I've played the game for a day now and I can say it's quite addictive. I wont say it's got infinite replayability like FTL, since there is a story and you'll be following that quite closely. Also it's not a roguelike since you can continue from your saves, but you can probably screw yourself into unwinnable position. I wished there was more ship types like FTL that can lead to different playstyles. At the moment it's just 1 ship. Even the upgrades are just incremental, nothing that let you choose specialisations.
Hmmm A bit more freedom would be good... with weapon choice and ships etc.. Im still on fence about this. Also would like to know if txt is big enough on a 7+
Wow, it looks great. Reviews from PC Version of Steam are mostly positive. By the way, is it the right size to run on an iPhone Plus model? It looks more like a good way to play on an iPad. And I saw a review of the game progress errors, do you have any problems with it? Anyway, this genre is also my favorite game.
Regarding text and UI, I'm playing on normal iPhone 6S and I have no trouble reading the text and nagivating the interface. Planet info might get obscured but you can work around that by positioning the planet around the screen to get the full text box. Drag and dropping crew into their stations is a bit finicking as the stations and crew icon are small in comparison, I'll usually have to do it twice every second time. Overall I would say the UI and text size are great and very playable, not too small like Banner Saga 2 but not fully customised for mobiles. Regarding error or bugs, I've havent encountered a single crash or error or even a typo in around the first 6 hours.
sorry. I was being snarky cause I’ve never understood the concept of basing purchases on arbitrary replayability. Chess needs to have lots of replay potential which is why it’s great, The Last of Us is amazing, but most would not replay it. My hyperbole was meant to be tongue in cheek, but I def think that you get your $7 worth. I like it a lot.
Thank you for your kind and specific explanation. Then, this game will be really cool. I'm very interested in it and will play it in the near future.
I'm really enjoying it. I do like the "events" you run into. Often they will repeat but I like the choose your own adventure style. So far it seems like there's a lot to do and explore. My only critique for the moment is like someone else said, more ship customization. A lot of the weapons look like they're set a specific stats (hopefully I'm wrong). I was hoping it would be random loot drops with varying stats. Unless it's just because I'm getting the same random items.
I also find the events repeating a bit, so hoping there's more events or some code to prevent events repeating. Weapon variation (damage, accuracy, etc) from the same blueprint is only from on crafting rng, otherwise you'll get more or less what the blueprint shows. I'm finding newer blueprints that can heal, debuff, etc, but seems like there's only a handful selection of them at each level. Nothing crazy like Borderlands or Diablo.
To be honest I'm very disappointed in this port. NOT the game. The game is fantastic. The port is not so good. Controls/interface is acceptable but overall it seems like the structure of the app is bad. My main issues? This game burns a ridiculous amount of battery. It burns faster than MHFU and my other 3D games. It burns as much as my full 3D mobile gacha game. I can't imagine why. If you play the game, this game should be one of those that you can play for a very long time because it looks very low weight in terms of graphics and effects. These aren't bad graphics and effects but they shouldn't be that taxing on the mobile system. Now I have to play this on a charger because it's eating battery so fast. This could be my biggest battery burner on my phone right now. It gets my iPhone 7 fairly hot. The game has bugs here and there like the app has crashed two times in a row at start up. Though I read other mobile comments that said this company doesn't update / fix their mobile ports well so these all don't bode well. Then finally the biggest concern, the app size. I've played this for hours and loved it but at over 2GB? That's rather ridiculous. I feel like there is something unoptimized or not compressing things they could be doing. Generally there's just not too many variations aside from characters, guns, and enemy ships. And they're all 2D sprites. The game uses a very simple but fun exploration / battle mechanic that doesn't seem like it should turn into a 2GB game that is bigger than Monster Hunter Freedom Unite, Final Fantasy 7, Arena of Valor, Earth Wars and many other massive or high graphic games. This is a fun game but I'm debating just moving it to a spare phone because at 2GB and a huge battery burner, I'm finding it hard to play "on-the-go" like mobile gaming should be. ===== These all aside, I'm not necessarily telling people to not buy it but I'm saying the company should try and do better with their ports. It just seems like they could've done something way more user efficient but are just pumping out ports rather quickly instead.
yeah, i agree with you, the game is really good, specially if you love space exploration and ship/crew management ones, although imo Halcyon 6 is by far the best of the bunch. regarding the app size, i’ve always thought that there are a lot of poorly prepared devs in app optimizations, namely they made a good port in grafx and gameplay, but don’t know how to optimize an app size and ram/cpu usage, and don’t even worry about it. it would be time for them to think about it. edit > btw, i’m on 6S and didn’t have any crash on start or in game sessions.
Replayed TLOU twice so far (hard mode and after a few years again) - After a while, every game gets replayable especially a masterpiece like that. Got a PS3 just for the game and it was worth it, part 2 also just looks amazing and would get PS4 in a heartbeat if the game has similar quality. Anyways, still on the fence abt buying HPWiS - Anybody got an idea why it only has 2 stars user rating here on TA? Too many bugs or just one (out of whatever reason) dissatisfied buyer? Negative points above don’t really sound like the end of the world.
Hey guys, Devs here. Just wanted to reply to some of the common questions in here and shed some light on some of the issues at hand. As for the game size of 2GB and optimizations, we apologize about the fact that the game is still so large. Having said that, the game was over 6GB to begin with and we were able to bring it down to 2 without affecting quality too much. By reducing it further it would begin to pixelate and really affect the quality of the game. As for the crashes and bugs, some people on iPhone X (and a couple other phones) are having a UI overlapping issue where they can't click on the exit button. We have resolved this issue and pushed an update but the new version is still up for review on Apple's side and its still not live, which means this is out of our hands until they approve the newest version. As for the crashes, these crashes are being caused by GameCentre and we feel we have figured out how to fix this issue, but until our current version under reviews get published, we can't publish a new update to fix this crash as well. In the new update we have also worked on minor performance upgrades to ensure that the game does not use so much battery. For the short term, you can actually overcome the UI exit room bug by not smashing through the tutorial text. We have seen if you take your time and let the text run its course without skipping too quickly the UI shows up in its correct location. Lastly, we just want to say that we are only a small team. We always strive to do the best we can with everything we do but budget, time, and team size hinder us in more ways than we wish. We'd love to do a whole rework of the UI to fit better on phones and tablets, but we only have 1 programmer working on the port, while our other programmer is working on our new title coming out later this year. We understand everyone's frustration and we want you all to know that we are listening and working on improving, but please understand we are people too, and it takes a lot of time and effort to work on games.
Thank Devs for your comment. It works fine on the iPhone 6 Plus and ios 11. This is a recently updated mobile version trailer.
Weirdly, this is completely at odds with my experience. I've had the game active for hours on end with trivial battery loss. Today, my battery's at 69%; that's after a good couple of hours of gameplay. I'm on a new-ish 8+, but still - I've been impressed and surprised by the (low) battery consumption, so IDK what's making our experiences so different.
Me too. So far, I have played this game without battery or crash problems. Anyway, the developer says there will be an optimization update soon, so let's look forward to it.
Decent game, needs polish, port needs work I bought this game a couple days ago knowing nothing about the steam version or the dev, based purely on its apparent similarity to FTL, one of my favorite games. So, my statements below are based purely on my experience on an iPhone 6S+ First off, really well presented game. Writing is good, humor is good, art is good. There is a lot to work with here, and after 5 or so galaxies Im still discovering things and having fun. This game feels epic, which any good space exploration game should. I do have a couple of issues though, both with the game itself and with the port to mobile. Ill start with the game itself: Exploration events - Im maybe 5 galaxies in, and Ive already had a lot of event repetition. It does seem like there are some events that progress (I.e, Spoiler the Pokémon thing, the space cat, etc , but most events are one offs. It also seems like events have set results that are not rng based. For example, if you encounter a comet and dodge left, the same thing will happen every time you dodge left, every time you encounter that comet. While each choice has a different result, with the amount of repetition Ive already had in events, it becomes more an excercise in memorization to ensure the best results, which goes against what you normally want in an exploration game that needs to feel fresh to be fun. Battle mechanics seem broken/poorly explained in some cases - So, I understand that shields are a thing, but after 5 or so galaxies, Ive yet to encounter a non boss enemy that moved/used their shields. The enemy shields usually start on their hull, and every once in a while on a weapon. Regardless of where they start, the enemy never moves their shield, which kinda makes the shield mechanic pointless. There could be strategy in baiting the opponents shield, etc, but as is, if its on the hull you just blast off the weapons, if its on a weapon you either blast the hull if its low hp or blast all the weapons anyway.