Hidden Object Incidents Sunward Games Search beautifully detailed locations for cleverly hidden objects. Earn stars to unlock new gameplay modes and locations… Free Buy Now Watch Media DetailsSearch beautifully detailed locations for cleverly hidden objects. Earn stars to unlock new gameplay modes and locations. Objects change location each time you play! Play to relax, or challenge your friends to get the high score! Features: - Beautiful Artwork - Free daily rewards - Search by name or silhouette - Easy to play, with pinch-zoom functionality - Play across multiple devices with save synchronization Information Seller:Sunward Games Genre: Release:Sep 24, 2018 Updated:Apr 01, 2019 Version:2.0 Size:230.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal This is our first independently released title. Updates: 10/13: We are now live in the google play store, and have also updated the game to include Chinese language! Trailer: Screenshots: Please check it out if you enjoy hidden object games, and let us know what you think! Also, if you are in casual games media via blogging/streaming/reviews and would be interested in working with us to get the word out about this title, please contact us! AdoreGames Well-Known Member Aug 27, 2015 279 2 18 UK http://adoregames.com #2 AdoreGames, Oct 11, 2018 Hey there! We're also making hidden object games and must admit that here you may not find lots of fans of the genre (been there, seen that...) When clicking on the 'Buy now' link, that supposedly should redirect you to the App Store or iTunes (on PC), it is not working for us at all... Other than that, the visuals are top notch; and the game itself looks well-polished. Nice job here! Why did you decide to make a hidden object game in the niche that's highly narrowed with a few big players who grabs all the traffic? And if no secret, how long did it take you to develop the game? Sunward Games likes this. Sunward Games Guest #3 Sunward Games, Oct 14, 2018 Hello, it's great to see another HOG developer on here. Is the link still broken for you? It seems to be working for me alright on PC, though perhaps there is some quirk with the appinfo tag. It did take quite a while to populate. Or, maybe it should be configured differently since it is a free game, and I've messed this up? The main reason that we chose to make a hidden object game is that it is a genre we are comfortable with. We have published a lot of HOPA type games through Big Fish and Artifex Mundi over the years, and for our first independently published F2P/mobile game, we wanted to do a genre that we knew we could do well. So far as the length of development, I cannot really answer that precisely. Not because it's a secret, but I do not work directly in Sunward's HQ. I'm a remote employee who mostly does design work on their HOPA titles. However, since I'm a native English speaker and also interested in indie game development, they've asked me to help with getting the word out on their new title. I know that this project has been developed in the background while 3 other games were in development, so there was not a dedicated team working on it nonstop. That said, I would estimate that it took about 9 months from the planning stages until the release on iOS. AdoreGames Well-Known Member Aug 27, 2015 279 2 18 UK http://adoregames.com #4 AdoreGames, Dec 29, 2018 Appreciate your detailed reply! The links are find now, thanks! Really amazed of the size of the app on the App Store, just somewhat around 236Mb! It's quite rare for games like hidden object ones. Ours, for instance, weighs 1.1 Gb (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Hey there! We're also making hidden object games and must admit that here you may not find lots of fans of the genre (been there, seen that...) When clicking on the 'Buy now' link, that supposedly should redirect you to the App Store or iTunes (on PC), it is not working for us at all... Other than that, the visuals are top notch; and the game itself looks well-polished. Nice job here! Why did you decide to make a hidden object game in the niche that's highly narrowed with a few big players who grabs all the traffic? And if no secret, how long did it take you to develop the game?
Hello, it's great to see another HOG developer on here. Is the link still broken for you? It seems to be working for me alright on PC, though perhaps there is some quirk with the appinfo tag. It did take quite a while to populate. Or, maybe it should be configured differently since it is a free game, and I've messed this up? The main reason that we chose to make a hidden object game is that it is a genre we are comfortable with. We have published a lot of HOPA type games through Big Fish and Artifex Mundi over the years, and for our first independently published F2P/mobile game, we wanted to do a genre that we knew we could do well. So far as the length of development, I cannot really answer that precisely. Not because it's a secret, but I do not work directly in Sunward's HQ. I'm a remote employee who mostly does design work on their HOPA titles. However, since I'm a native English speaker and also interested in indie game development, they've asked me to help with getting the word out on their new title. I know that this project has been developed in the background while 3 other games were in development, so there was not a dedicated team working on it nonstop. That said, I would estimate that it took about 9 months from the planning stages until the release on iOS.
Appreciate your detailed reply! The links are find now, thanks! Really amazed of the size of the app on the App Store, just somewhat around 236Mb! It's quite rare for games like hidden object ones. Ours, for instance, weighs 1.1 Gb