Zoom I'm enjoying it, but big levels on the phone are a pain in the neck. You really need to be able to zoom all the way out and see the entire map to get an idea of where things are. Is there a way to do this?
Just found Pika, funny that he is included after the Pokemon Go hype last year in the Netherlands too. I am taking my time searching for 2 or 3 folks each day, it's a way to relax but having fun at the same time.
LOL I know, thats why I bought the Mac version on steam , its a blast playing on a 27"Imac if you have an Apple TV, this is available on there too, as a universal app. You will need to use the actual remote, and not just the Remote app [Free], as double-tapping the touchpad on the Siri Remote is used to zoom in and out. I think it's not as intuitive as touchscreen play is, but it's still quite playable. I can see this being great for families: get a parent on the remote, and have kids point at the TV for what they think are the characters, perhaps. Oh, and this all syncs up via iCloud, so you can jump from version to version without any issue whatsoever and keep your progress on individual levels and overall.
Heads up everyone!! Massive update coming to Hidden Folks this Thursday, June 15th! Check out the announcement: http://steamcommunity.com/games/435400/announcements/detail/1332350869595068752
The Factory update is out now on iOS and Steam!! It's also on 25% discount right now, to celebrate the update!
Anyone having issues with progress resetting when closing the game after the uodate? Iphone 6 plus here.
That is clearly not intended behaviour. Do you have iCloud enabled for Hidden Folks? Does is still not reset progress after restarting your iPhone?
Im having the same issue on an iPhone 7 with iOS 10.3.2 - I'm losing local progress when I shut the game down. It does save if I enable icloud saving, but I'm wanting to keep the progress separate on my iPhone and my iPad so having a local, offline save would be much appreciated
I found the issue (it's actually an iCloud bug!!!) and will submit a workaround patch today, so it should be out in a few days then.