Hi and welcome to my Super Mon-- j/k Seriously, though. I have a new obsession on my iPhone and wanted to share, as there seem to be no threads on this one yet and it deserves some love. I picked up Hexxagon Labs yesterday (thanks again to Arn for the great site--I never would have discovered this game otherwise) and I can't stop playing it. Hexxagon Labs (HL for short from now on) is a territory capture game. Although it might look at first glance like, say, Othello, it really has just as much (or more) in common with a game like Go. To get an idea of the gameplay, there's a very similar flash game (not by the developer). The board consists of hexagonal spaces (the board varies from level to level, more on this in a bit). You and your opponent start with a set configuration of pieces on the board and try to capture the most territory. Each turn, you can move a single piece in one of two ways: you may clone yourself to an adjacent hex while remaining where you started or you may jump two hexes away, removing yourself from the starting spot. Any enemy units next to your new location are converted to your color. That's it. The game ends when there are no moves left or when only one combatant has moves remaining, in which case it will automatically fill in the territory they have blocked off (this is a very nice touch, IMO). You have to be really careful about letting yourself got boxed in too badly because you must play if you have a valid move. This can force you into jumping out of an important space, allowing your opponent to take it. The games first three boards (not counting the tutorial levels) are easy enough, but the variations in the playfield (like bottlenecks and "missing" tiles you can jump across) quickly require you to learn when to keep your formations tight by cloning versus when to move quickly by jumping. The AI hammered me repeatedly on the 4th and 5th levels (and this is on easy difficulty) until I started playing more solidly. One note: the AI does NOT use the same exact moves every time (I actually won the 5th level when the AI got far more aggressive than it had been and I was able to take advantage). You can see level 6, "North and South", as screenshot 2 at the AppShopper link, above. Then, at level 7, when I thought I was starting to get a grip on how to play, a third opponent showed up. While I freaked a bit at first, this can actually make things a bit easier if you can get the computer opponents to work against each other. Level 9, "Heart", is the 5th screenshot. There are a total of about 30 boards in all. Once you've beaten each, you can go back and play them at any time. There's a hotseat multiplayer mode that I haven't tried. HL falls into my favorite category of game, which is the minute to learn, lifetime to master variety. The rules are very simple, but the strategies get really complex. Just as in Go, playing either too conservatively or too aggressively will get you destroyed (or hemmed within a nice little corner of the board) in a hurry. I also love how the landscape of the entire board can change dramatically with a single move. I could go on, but I think if you're still reading you should probably just go buy it for 3 bucks. HL is rather professional looking, IMO. The pieces are attractive and colorful. The backgrounds are nice looking, if a bit distracting at times. Be aware that there are some performance issues. I have crashed to the menu a number of times. Also, the music breaks up terribly and the sound effects also stutter at times. There is a save state, but it doesn't seem to work if you hit the button to go to the phone menu, which I have a tendency to do. I also wish I didn't have to hit yes/no to enable sounds every time the game starts, but this is not a big deal. I hope the developer will fix these issues at some point. I haven't played through the entire game yet, but I'm really loving this so far. It has a new place among my favorites, along with Bejeweled, Orions, and The Plateau. If anybody has questions, fire away, and I'll try to answer.