HexLand-RiseOfBlue Ronnakrit Sriyen HexLand - RiseOfBlue is a real-time strategy game (RTS) Languages : English, French, German, Spanish, Thai You play as… $1.99 Buy Now Watch Media DetailsHexLand - RiseOfBlue is a real-time strategy game (RTS) Languages : English, French, German, Spanish, Thai You play as Blue Blood leader.Some part of continent claimed by many clans. You must lead your man to conquer all lands. Features - Single player Vs NPC AI(s) - Offline mode (NO Internet connection needed) Gameplay - Select challenge your difficulty level (Very Easy, Easy, Standard, Hard, Very Hard) - Manage resources, trading and build your army - Plan your attack and defense your base - Get rewards by accomplish any task - Win the city by destroy all enemy Information Seller:Ronnakrit Sriyen Genre:Role Playing, Strategy Release:Oct 06, 2022 Updated:Feb 13, 2023 Version:1.0.17 Size:135.8 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Direct Link :- https://apps.apple.com/th/app/hexland-riseofblue/id1635308604 ZombieKillerNOLA likes this. RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #2 RonnyBiz, Oct 16, 2022 See gameplay record, follow link :- ShaggyPKA Active Member May 16, 2013 42 0 6 #3 ShaggyPKA, Oct 17, 2022 Bought it. Looks cool, has potential. No tutorial or instructions that I can find other than a unit / building library. What do houses do? All I see is what it costs to make them. How do I select all my fighters? This becomes a problem when you have a lot of them all just scattered wondering through your base. Why is my gold being continuously drained even when I’m not building things? Hard to figure out what has upkeep. RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #4 RonnyBiz, Oct 18, 2022 Hi ShaggyPKA, Thank you very much for supporting me. For your question :- ==> Tutorial The new updated version 1.0.6 is in review by AppStore, it contains basic tutorial that you already mentioned. It could be available in a few hours. ==> Unit Selection - select "Single Selection" by touch on it - select "Group (Multiple) Selection" by drag (first touch until cursor changed to 4 directions diagonal arrows for start point, then drag to create box selection to the end. You can drag in any directions) . Tips : select on un-walkable area is easier. Thus select on your own area, with specific tile type will bring build menu automatically. - Target on Single or Group selection by double tap on the map, if success big cursor animated on destination, then unit(s) will move to it. In case of group, they will spread around randomly on circle based on selection center. => Gold Draining is game play concept. That is any unit created will cost Gold and Food during game play periodically. Regards, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #5 RonnyBiz, Oct 18, 2022 Hi ShaggyPKA, Miss one question => What do houses do ? ==> - All other houses is your enemy, destroy them to win any city. - They're NPC (AI) that manage resources, auto-trade, train units to attack you (the Blue) time to time. - Each house (NPC (AI)) has set up with specific policy in each city. They has different strategies even in the same clan (color). Therefore, their activities to build up base, defense and attack is in different way. - You can locate other houses by click on shield icon (color(s) by house clan) on the left panel. - On top-right corner, locate the second icon from the right (glass) you can bring mini-map. It's show overall area for each city. Regards, Ronny ShaggyPKA Active Member May 16, 2013 42 0 6 #6 ShaggyPKA, Oct 18, 2022 Thanks for the fast responses! I meant what does the building called “house” do that you can build? Do I have a population limit or something? RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #7 RonnyBiz, Oct 18, 2022 Oh ! House (in Build Menu), first I designed to use to limit population as you though. But currently not done yet (perhaps in update version in near future) The benefit of building Houses, currently to get some reward in Quest. Cheers, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #8 RonnyBiz, Jan 4, 2023 Important Improvements (since version 1.0.3 to current 1.0.10) New Features:- - Wall & Gate (Wooden upgradable to Stone with Turret equipped) - Workshop (build War-Machines) - Navigate by Mini-Map (Touch and Move to location) - Market and Auto-Trade (able to set reserved level for your resources) - Temple & Healing units (by "Priest" in addition to boundary tiles) - Change unit's target/destination during move to target/destination New Units:- - Priest (trained by Temple) : Heal nearby units that weakest - Ballista (built by Workshop) : Lightweight Range War-Machine (fire an arrow) - Catapult (built by Workshop) : Heavyweight Range War-Machine (throw a stone) And of course, overall performances are improved. Check it out and enjoy Ronny OddAlun Well-Known Member Dec 2, 2017 81 40 18 #9 OddAlun, Jan 6, 2023 Like this... any chance of implementing "auto-rotate"? [Home Button left or right] RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #10 RonnyBiz, Jan 7, 2023 Hi OddAlun, Thus the game designed for Landscape orientation. I'm not sure about "auto-rotate" you mentioned. If you mean, "Home button" (on the top-right corner of city gameplay screen) that using for exit the game back to main menu screen, please let me know how could implement in your opinion. Your suggestions are very welcome as always. Send me email with draft image what you think it could looks like to [email protected] Regards, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #11 RonnyBiz, Jan 8, 2023 Just to confirm that I've added Auto-Rotate Left/Right Landscape mode in new release version 1.0.12. Thanks for your suggestion, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #12 RonnyBiz, Jan 8, 2023 New Features and Improvement Release 1.0.11 (current) - Build Menu : Re-arranged build options in specific order listed on the right side vertically - Train Menu : Show train unit options under Build Menu for building that selected - Show/Hide Enemy Activities : New "Scroll" button, located at the bottom-left of screen - Player Information: Show important information to player on bottom-left below the Enemy Activities - For iPad, Build/Train Menu can set to Small, Standard or Large (Main Menu -> Setting -> UI Size) Release 1.0.12 (release on next week) - UI improvement for iPad - Auto-Rotate for Left/Right Landscape display - Unit Group Selection/De-Selection - List of units selection at the Bottom of screen separated by unit type with number of selected units. - Player can De-Select by tap on each type in order to control unit type with different speed. And of course, any new release include Bug Fix & Performance Improvement Enjoy Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #13 RonnyBiz, Jan 16, 2023 Latest Release 10.0.14 already released, contains some bug fixes for Guarding units behavior and Gate controller. Enjoy Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #14 RonnyBiz, Jan 29, 2023 New Gameplay video HexLand - Rise of Blue : Base Building Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #15 RonnyBiz, Jan 30, 2023 New GamePlay video HexLand - Rise of Blue : Base Expansion Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #16 RonnyBiz, Jan 30, 2023 New GamePlay video HexLand - Rise of Blue : Base Defense Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #17 RonnyBiz, Jan 31, 2023 New GamePlay video HexLand - Rise of Blue : Attack Campaign Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #18 RonnyBiz, Feb 8, 2023 Just published, Release 1.0.16 Bug Fixes and Improvements Revision of Tutorial Topics (Base Camp) - How to build your base and defense structures - How to gathering resources - How to build facilities to train units - How to single/multiple selection and set target to your units - How to trade (Buy/Sell) your resources - How to enable Auto-Trade system New Features and Functionalities Welcome Scene - New Player's Rank and Stars earned are show on the new panel on the Top-Left - "Leaderboard Screen" can be accessed by tap on Global Globe of the new panel City Scene - New XP gauge on Top-Left show current player's experience earned and progress for Stars received after win the playing city - Number of stars, player will earned in each city depends on the "Difficulty Level" in "Setting" Leaderboard Screen - On the Left, show Top-Ten Players - On the Right, show Ten other players rank around you Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #19 RonnyBiz, Feb 14, 2023 Hi, just to inform that HexLand - Rise of Blue, an Android version 1.0.16.1 (based on iOS version 1.0.16) already published on Google Play Store (minimum API Level to Android 9.0 "Pie") :- https://play.google.com/store/apps/details?id=com.ronnybiz.hexland&hl=en&gl=US for iOS, New update version 1.0.17 including :- - Localization: English (original), German, French, Spanish and Thai. - Bug fixes and Performance improvement Enjoy, Ronny RonnyBiz Active Member Jan 21, 2021 25 2 3 Male #20 RonnyBiz, Jun 10, 2023 Hi All, Just to be informed that I've launched a new reduced price on AppStore to 1.99 $ starting from 10.06.2003. Cheers, Ronny (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Bought it. Looks cool, has potential. No tutorial or instructions that I can find other than a unit / building library. What do houses do? All I see is what it costs to make them. How do I select all my fighters? This becomes a problem when you have a lot of them all just scattered wondering through your base. Why is my gold being continuously drained even when I’m not building things? Hard to figure out what has upkeep.
Hi ShaggyPKA, Thank you very much for supporting me. For your question :- ==> Tutorial The new updated version 1.0.6 is in review by AppStore, it contains basic tutorial that you already mentioned. It could be available in a few hours. ==> Unit Selection - select "Single Selection" by touch on it - select "Group (Multiple) Selection" by drag (first touch until cursor changed to 4 directions diagonal arrows for start point, then drag to create box selection to the end. You can drag in any directions) . Tips : select on un-walkable area is easier. Thus select on your own area, with specific tile type will bring build menu automatically. - Target on Single or Group selection by double tap on the map, if success big cursor animated on destination, then unit(s) will move to it. In case of group, they will spread around randomly on circle based on selection center. => Gold Draining is game play concept. That is any unit created will cost Gold and Food during game play periodically. Regards, Ronny
Hi ShaggyPKA, Miss one question => What do houses do ? ==> - All other houses is your enemy, destroy them to win any city. - They're NPC (AI) that manage resources, auto-trade, train units to attack you (the Blue) time to time. - Each house (NPC (AI)) has set up with specific policy in each city. They has different strategies even in the same clan (color). Therefore, their activities to build up base, defense and attack is in different way. - You can locate other houses by click on shield icon (color(s) by house clan) on the left panel. - On top-right corner, locate the second icon from the right (glass) you can bring mini-map. It's show overall area for each city. Regards, Ronny
Thanks for the fast responses! I meant what does the building called “house” do that you can build? Do I have a population limit or something?
Oh ! House (in Build Menu), first I designed to use to limit population as you though. But currently not done yet (perhaps in update version in near future) The benefit of building Houses, currently to get some reward in Quest. Cheers, Ronny
Important Improvements (since version 1.0.3 to current 1.0.10) New Features:- - Wall & Gate (Wooden upgradable to Stone with Turret equipped) - Workshop (build War-Machines) - Navigate by Mini-Map (Touch and Move to location) - Market and Auto-Trade (able to set reserved level for your resources) - Temple & Healing units (by "Priest" in addition to boundary tiles) - Change unit's target/destination during move to target/destination New Units:- - Priest (trained by Temple) : Heal nearby units that weakest - Ballista (built by Workshop) : Lightweight Range War-Machine (fire an arrow) - Catapult (built by Workshop) : Heavyweight Range War-Machine (throw a stone) And of course, overall performances are improved. Check it out and enjoy Ronny
Hi OddAlun, Thus the game designed for Landscape orientation. I'm not sure about "auto-rotate" you mentioned. If you mean, "Home button" (on the top-right corner of city gameplay screen) that using for exit the game back to main menu screen, please let me know how could implement in your opinion. Your suggestions are very welcome as always. Send me email with draft image what you think it could looks like to [email protected] Regards, Ronny
Just to confirm that I've added Auto-Rotate Left/Right Landscape mode in new release version 1.0.12. Thanks for your suggestion, Ronny
New Features and Improvement Release 1.0.11 (current) - Build Menu : Re-arranged build options in specific order listed on the right side vertically - Train Menu : Show train unit options under Build Menu for building that selected - Show/Hide Enemy Activities : New "Scroll" button, located at the bottom-left of screen - Player Information: Show important information to player on bottom-left below the Enemy Activities - For iPad, Build/Train Menu can set to Small, Standard or Large (Main Menu -> Setting -> UI Size) Release 1.0.12 (release on next week) - UI improvement for iPad - Auto-Rotate for Left/Right Landscape display - Unit Group Selection/De-Selection - List of units selection at the Bottom of screen separated by unit type with number of selected units. - Player can De-Select by tap on each type in order to control unit type with different speed. And of course, any new release include Bug Fix & Performance Improvement Enjoy Ronny
Latest Release 10.0.14 already released, contains some bug fixes for Guarding units behavior and Gate controller. Enjoy Ronny
Just published, Release 1.0.16 Bug Fixes and Improvements Revision of Tutorial Topics (Base Camp) - How to build your base and defense structures - How to gathering resources - How to build facilities to train units - How to single/multiple selection and set target to your units - How to trade (Buy/Sell) your resources - How to enable Auto-Trade system New Features and Functionalities Welcome Scene - New Player's Rank and Stars earned are show on the new panel on the Top-Left - "Leaderboard Screen" can be accessed by tap on Global Globe of the new panel City Scene - New XP gauge on Top-Left show current player's experience earned and progress for Stars received after win the playing city - Number of stars, player will earned in each city depends on the "Difficulty Level" in "Setting" Leaderboard Screen - On the Left, show Top-Ten Players - On the Right, show Ten other players rank around you Enjoy, Ronny
Hi, just to inform that HexLand - Rise of Blue, an Android version 1.0.16.1 (based on iOS version 1.0.16) already published on Google Play Store (minimum API Level to Android 9.0 "Pie") :- https://play.google.com/store/apps/details?id=com.ronnybiz.hexland&hl=en&gl=US for iOS, New update version 1.0.17 including :- - Localization: English (original), German, French, Spanish and Thai. - Bug fixes and Performance improvement Enjoy, Ronny
Hi All, Just to be informed that I've launched a new reduced price on AppStore to 1.99 $ starting from 10.06.2003. Cheers, Ronny