Hexile was released today. I've visited developer's home page and I've found a beta tester program that intends to get feedback and as a payback 25 codes of the game for the, of course, 25 first who signup. Here's the link for those that want to try: http://fusiondevgroup.com/downloadgiveaway.php And here's the headline: However, I'm not sure if the giveaway is still on or not, that's why the interrogation point in the title. ////Update: I win a code (thank you developer!), played the game and here's my review: First of all this game has a nice presentation: top-notch graphics, music and sound. I just wish to see less system message box (e.g. the one displayed when you lose a level) and more a seemly interface that matches the game theme. This is a nice pick up and play puzzle game for two simple and welcome reasons: it has a simple gameplay (you eliminate numbers in descending/ascending order) and you can always continue from where you left, even if you lose. Basically you can enjoy and try to beat the 620 levels without the stress to start from level/stage 1 again. That's an awesome approach when you need a game to kill some free time. Excellent! The first stage is easy so you have a chance to understand the game. Nice. But when you advance the game starts to get a bit complicated (in a good way) and time is more than precious. The result: you have to use some strategy based on your first look of the board level and don't waste any second. When things get tough then you can start to use the power-ups to help you win the level. Later levels introduces more power-ups like the "Time Dilator" and the "BioTox" bomb. Usually I feel that most of the games should add something to the gameplay but this time I really don't feel it. This game has a nice approach that makes you enjoy all levels without worrying about lose all your effort just because you didn't win a stage. However this game needs some refinements like an in game tutorial (just a web one right now) and a way to play in both landscape orientations. Those are minor things that are not enough to hold anyone from trying it. Finally, just a small request: statistics. It'd be nice to check how many levels were played, how many power-ups were used, winnings/losses (level) and so on. 5/5 for me that love puzzle games more than any other genre. PS: sometimes I just wish I had more time to enjoy the game a bit more (maybe an easy mode in the future with more time?).