Won - all squishies, no Cleric Paradox is so incredibly well balanced, it's hard to believe. Fantastic job, Winterbleu! My party of squishies just killed the final boss without help of the Cleric. Strategy was the same as for the other no-Cleric playthrough: Focus on defense skills, use Lifesteal items for everyone. Final tally: Anoop Darkmage lvl 49, Fila Fire 53, Lian Ice 50, Robin Archer 50. Only 3-5 levels above the all-tank party. Again, far below my original estimate, which was lvl 60+ for this party: I expected I need 60+ to make up for their squishiness, but wasn't needed obviously.
Thanks, I'm getting more proud of it. I always curious about non-Cleric party which is my preference in any game. It solved by now. it seems increasing Lifesteal with first priority is one good idea for this.
@Nullzone: I'd love to. Because I love this game and this genre. I think i can consider new campaign when I get enough install base of my game. One candidate idea of new campaign is a bit fusioned with eastern fantasy world. Original Question: Do you have any new content planned? A new campaign, where you start from level 1 with different Heroes I'd pay for without a blink. And everything else as well, of course. But campaign would be on top of my wishlist
WinterBleu 개발자님 안녕하세요. 좋은 어플 만드셔서 재밌게 즐기고 있습니다. 몇가지 개선했으면 하는 부분이 있어서 말씀드리고자 합니다. 1. [영웅] 탭 을 누르면 영웅 선택창이 나오는데, 선택한 영웅들[전투 파티 멤버] 순으로 정렬되면 보기 좀더 좋을 것 같습니다. 2. [업그레이드] 탭 을 눌렀을 때도 선택한 영웅들[전투 파티 멤버] 순이 아니라서 보기에 불편한 감이 있습니다. 즉, 키우고 있는 영웅들 위주로 보고 싶은데, 스크롤로 내려서 확인해야 하는 불편함이 있습니다. 3. [자동스킬] 이란 게 특이하면서도 참신한데, 이걸 on/off 가능하게 변경할 수 있었으면 합니다. 자동스킬이 있으면 전투가 편해지는 것은 맞지만, 몰입도가 떨어지는 단점이 있습니다. 전투가 루즈해지고 긴박감이 떨어지는 게 있습니다. 그도 그럴것이 한 캐릭터당 엑티브 스킬이 하나라는 것은 조작감이 조금 떨어지는 것 같습니다. 유저가 상황에 맞게 골라쓰고 싶은데, 오로지 선택할 것은 스킬 하나뿐이니 손맛이 떨어지는 것 같습니다. 4. HEROES X MONSTER 같은 게임처럼 파티 구성원 여러명을 동시에 선택하여 적 하나를 공격할 수 있게 하는 기능이 있었으면 합니다. 일점사 기능인데, 특정 적을 물리치고 싶을 때 유용한 기능이라 생각됩니다. 일단 플레이하면서 이정도 기능을 추가해주시면 어떠할까 생각되어서 적어봤습니다. ^^
안녕하세요! 이런 제안은 많이 해보시지 않으시면 어려운건데, 리포팅 까지 해주시니 감사드립니다. 혹시 한국어로 소통하시는게 편하시면 http://cafe.naver.com/heroesparadox 이나 [email protected] 메일로 더 편하게 소통하실수 있습니다. (소규모다 보니, 아직 소통 채널이 변변치 않아 죄송합니다.) 간단한 영어로 답변 드리니 양해 부탁드려요! 1. [영웅] 탭 을 누르면 영웅 선택창이 나오는데, 선택한 영웅들[전투 파티 멤버] 순으로 정렬되면 보기 좀더 좋을 것 같습니다. -> you mentioned the function of listing current selected characters at first in "Heroes Selected" Menu. It think it may helps to fast finding selected character and it's not seems high priority tasks. I'd like know more users want this before put it this in my game. 2. [업그레이드] 탭 을 눌렀을 때도 선택한 영웅들[전투 파티 멤버] 순이 아니라서 보기에 불편한 감이 있습니다. 즉, 키우고 있는 영웅들 위주로 보고 싶은데, 스크롤로 내려서 확인해야 하는 불편함이 있습니다. -> It's same as nullZone's ask. : 5) Hero roster: the scrolling through the roster gets annoying pretty fast. Is it possible to auto-adjust the roster so the 4 Heroes in your party are always on top? -> I'll try put it this function on next release. (1.1.0). I think it's necessary. 3. [자동스킬] 이란 게 특이하면서도 참신한데, 이걸 on/off 가능하게 변경할 수 있었으면 합니다. 자동스킬이 있으면 전투가 편해지는 것은 맞지만, 몰입도가 떨어지는 단점이 있습니다. 전투가 루즈해지고 긴박감이 떨어지는 게 있습니다. 그도 그럴것이 한 캐릭터당 엑티브 스킬이 하나라는 것은 조작감이 조금 떨어지는 것 같습니다. 유저가 상황에 맞게 골라쓰고 싶은데, 오로지 선택할 것은 스킬 하나뿐이니 손맛이 떨어지는 것 같습니다. -> You mentioned the on/off of sub active skill's automatic firing. It's a bit against my intention of my game for easy control and focus on more action side with keeping core values of this game genre. In other hands, I think you may satisfied with other option. : In next release, It will be included the option that provide function to change main skill among 3 active skills. Not intended for every user but some users can use it. UI will be placed in Upgrade Skill panel and you'll find when you click main skill button intendly. 4. HEROES X MONSTER 같은 게임처럼 파티 구성원 여러명을 동시에 선택하여 적 하나를 공격할 수 있게 하는 기능이 있었으면 합니다. 일점사 기능인데, 특정 적을 물리치고 싶을 때 유용한 기능이라 생각됩니다. -> Providing Button for selecting all player's characters at battle is good idea. I'll consider it in next releases but it could takes time for testing before put it. Thank you for your sincere comment of my game.
As i promised, new content update is incoming. Here is a new hero on the update. Name: Winter Description: A cold winter day, he was born in Goryeo. He devoured novels on martial arts, and learned mysterious martial arts in Ming. But, as a side effect, his face turned like an ice bear's. He's always wondering : 'Why not Panda?" Subscribe to the TouchArcade YouTube channel Happy new year!
Guys! Heroes Paradox 1.0.2 is now in App Store - Fixed accessory item is disappeared in Inventory. Heroes Paradox 1.1.0 is upcoming.
With the games I bought during the year-end sale, this game easily got the most number of plays with my iPad game sessions this week. I have never played the original Battleheart due to the iOS 7 requirement, so this is my first for the genre. Even though I don't have a problem with the game's difficulty, my struggle comes from the dragging to move or to target. There are many times that I want my long-range attacker to target an enemy but end up missing and made a move command instead. The characters are so small that my finger covers them up and there's little margin of error for accuracy in aiming the target or moving close to them. I think a simple solution here is to add an indicator above a target when aimed properly to clarify that it's not a move command.
Thank you for playing my game and the suggestion. I think showing the target mark over the head is good idea. I'll consider it next update after 1.1.0 version, which is upcomming release including contents update +2 heros, +6 stages(5 main, 1 extra) and more. By the way, as a ref. , Circle below enemy character's and it's connected line are turned to red color when you're targeted enemy correctly.
Nice! I'm almost done with my first playthrough! Oh, didn't notice that one until you mentioned it. Thanks for clearing that up.
Great news, thanks a lot Winterbleu! Will you make it a paid-for DLC? Your work needs to be rewarded, after all.
It's nice to meet you again. . About DLC, Personally I'd love to. In reality, It needs numbers of install base. i'll try it when i get a chance for it. By the way, I'll list up the 1.1.0 features, soon. And, I've uploaded some move clips of Main features as below. New Character: - Eastern Master: https://www.youtube.com/watch?v=LtLiufhmBwk: - Botanical Witch: https://www.youtube.com/watch?v=KvpXdjD5NQA New Final Boss: - Anubis: https://www.youtube.com/watch?v=Rfzd-yov1t0 Final Anubis is quite tough as final boss. After updated done in App Store, It would be great when you let me know whether it's affordable.
Just accidently came across this game. No iap's got me interested straight away. Reference to being a similar game to Battleheart also tweeked my interest. And being an indie dev, well that made my day. Then I saw Nullzone was not only interested but also had made some really informative posts and I knew then that this was worth a try. So it's a sale for me.
Heroes Paradox is updated! (ver. 1.1.0) Subscribe to the TouchArcade YouTube channel New Character: - Eastern Master: https://www.youtube.com/watch?v=LtLiufhmBwk: - Botanical Witch: https://www.youtube.com/watch?v=KvpXdjD5NQA New Final Boss: - Anubis: https://www.youtube.com/watch?v=Rfzd-yov1t0 [New Features] +6 Stages(5 main stages, 1 extra stage) +2 New heroes (Easter Master and Botanical Witch) +1 Boss (Final Boss Finally!) + Option for controlling game speed (Normal, Fast) + Option for selecting main skill among 3 active skills +3 Support Languages (French, German, Russian) [Enhancement] - Upgrade Menu's face order is now by selected heroes first. - Dark Mage's "Dark Hole" is now following target enemy. - UnEquip Item is now available except "Weapon" (Weapon should be placed in hero's hand!) - Tutorial for explainig Equip Item and Speed control button - Added more enemy types on Arena - Skill Reset Price down ( 10 gold -> 3 gold by 1 level) - Level Balacing [Fix] Fixed "Offline Play" issue. (It was happend by internal issue but now fixed) Fixed many control issues such as - Healer lost the target after moving across cut scene. - Sometimes hero is not responsive when you drag him/her. - Sometimes hero wanders off in a random direction - And more.
The two new heroes are fun: Flowerwitch can heal, her third skill increases your party's attack speed, very handy. But I think her attack radius is smaller than e.g. the Firemage's: When Fire blasts away happily, Flower is just standing there (same distance from enemy) and twiddles her thumbs. The Monk can stun with his 2nd skill, and his 3rd increases his attack and defense. That I can select the primary skill now is great, allows for more flexibility and tailoring a bit more for what you are facing. Anubis is annoying, cannot beat him yet with my level 60-65 party. The poison mist that fills the whole field is the worst: You only have a few seconds to get your folks to safety; if you are on the wrong side of the map or just a bit too far away from the safezone, you are dead; sometimes heroes don't react to the move command, you are dead. Leveling up now, will see how much it takes to beat him.
And a suggestion for the Arena: Getting the epic stuff for everyone is really tedious, with only one item per run. Could you consider giving more per run, e.g. one for every 20 stages completed? Also, is there an epic lifedrain item?
I definitely agree. Anubis is a very tough opponent worthy of a Final Boss-tier label. I'm also similar to your party level but I beat him after some retries and patience. I had Knight, Dark Knight, Spartan, and Dark Mage. I whittled his life down to almost 3/4 until I was left with Dark Knight in a long battle, but eventually won. I also noticed the Arena is way tougher with the new enemies, reaching only as far Wave 55. What I hated was the Legendary drops were for other party members that I wasn't using when I want a relic
Congratulations, bhoy! And I just beat him too, with Cleric 70, Fire 70, Flower 47, Archer 67. This was the first battle in the whole game where I needed a specific party setup: Cleric for healing, obviously; Fire and Archer for damage (Archer has the second highest attack power with 729, Fire has 744); Flower for the +Attack Speed and some additional damage and healing. Archer and Fire with 2x Champion Medal +20% Att.Speed each, Cleric and Flower with Books of Infinite Spells for the -0.9 seconds cooldown. I wanted to maximise my damage, so I have to survive less of the Poison Clouds. Still, it was close: On Normal, Flower died. On Challenge, Archer and Fire barely survived it, with Cleric and Flower killed by the Poison Cloud. Overall, Anubis wasn't that difficult, just annyoing. As I wrote earlier, the time to get out of the cloud's way is a bit too short, could be a second or two longer.